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(Created page with "WM_BloodyDay 設成 true 的條件是林克離開了台地,並且經過了(遊戲內的)七天。消磨時間不會加速這個計時器。")
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如果 WM_BloodyDay 是 true,血月會在當晚的子夜發生。沒有任何方法可以強迫遊戲把 WM_BloodyDay 設成 true,只能等。
如果 WM_BloodyDay 是 true,血月會在當晚的子夜發生。沒有任何方法可以強迫遊戲把 WM_BloodyDay 設成 true,只能等。


WM_BloodyDay 設成 true 的條件是林克離開了台地,並且經過了(遊戲內的)七天。消磨時間不會加速這個計時器。
WM_BloodyDay 設成 true 的條件是林克離開了台地,而且遊戲已經過了七天。消磨時間不會加速這個計時器。


The Blood Moon timer starts ticking as soon as Link has left the Shrine of Resurrection normally. Any time spent in a state where even the main game timer is paused does not count. However, you do not necessarily need to be in the open world: time spent in shrines, divine beasts, etc. does count.
The Blood Moon timer starts ticking as soon as Link has left the Shrine of Resurrection normally. Any time spent in a state where even the main game timer is paused does not count. However, you do not necessarily need to be in the open world: time spent in shrines, divine beasts, etc. does count.
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