AIDef:Behavior/NeckBattleMode
AI definition | |
---|---|
Type | Behavior |
Derived definitions
NeckBattleMode (Stal_Bokoblin_Junior_Body)
No overridden parameters.
NeckBattleMode (ForestGiant_Middle)
No overridden parameters.
NeckBattleMode (Lizalfos)
No overridden parameters.
NeckBattleMode (Bokoblin_Red)
No overridden parameters.
NeckBattleMode (ForestGiant_Senior)
No overridden parameters.
NeckBattleMode (ForestGiant)
No overridden parameters.
NeckBattleMode (Lynel_Senior)
No overridden parameters.
NeckBattleMode (Lizalfos_Fire)
No overridden parameters.
NeckBattleMode (Bokoblin_Senior)
No overridden parameters.
NeckBattleMode (Bokoblin_Rapid)
No overridden parameters.
NeckBattleMode (Lizalfos_Electric)
No overridden parameters.
NeckBattleMode (GanonBeast)
No overridden parameters.
NeckBattleMode (Lynel_Middle)
No overridden parameters.
NeckBattleMode (Lizalfos_Bone)
No overridden parameters.
NeckBattleMode (Lynel)
No overridden parameters.
NeckBattleMode (StalForestGiant)
No overridden parameters.
NeckBattleMode (Lizalfos_Senior)
No overridden parameters.
NeckBattleMode (Lizalfos_Middle)
No overridden parameters.
NeckBattleMode (Lizalfos_Ice)
No overridden parameters.