AIDef:Action/WaterFloatIgniteToTarget
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteOffset | Vec3 | ||
| IgniteSpeed | Float | ||
| IgniteRotate | Vec3 | ||
| IgniteRotSpeed | Vec3 | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| MaxNoiseDist | Float | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| ASName | String | ||
| IgnoreSameAS | Bool | ||
| PosReduceRatio | Float | ||
| AngleReduceRatio | Float | ||
| InWaterDepth | Float | ||
| FloatDepth | Float | ||
| FloatRadius | Float | ||
| FloatCycleTime | Float | ||
| ChangeDepthSpeed | Float | ||
| IsCheckWaterFall | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteHandle | BaseProcHandle | ||
| TargetPos | Vec3 |
Derived definitions
戦闘攻撃 (Lizalfos, 水中戦闘)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | SwimAttackWater |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Fire, 水中戦闘)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | SwimAttackWater |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Electric, 水中戦闘)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | SwimAttackWater |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Bone, 水中戦闘)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | SwimAttackWater |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Senior, 水中戦闘)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | SwimAttackWater |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.35 |
| FloatDepth | 0.75 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
戦闘攻撃 (Lizalfos_Middle, 水中戦闘)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | SwimAttackWater |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Ice, 水中戦闘)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | SwimAttackWater |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |