AIDef:Action/WaterFloatIgniteToTarget

WaterFloatIgniteToTarget
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IgniteOffset Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
ASName String
IgnoreSameAS Bool
PosReduceRatio Float
AngleReduceRatio Float
InWaterDepth Float
FloatDepth Float
FloatRadius Float
FloatCycleTime Float
ChangeDepthSpeed Float
IsCheckWaterFall Bool


DynamicInstParams

Name Type Default value Description
IgniteHandle BaseProcHandle
TargetPos Vec3


Derived definitions

戦闘攻撃 (Lizalfos, 水中戦闘)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName SwimAttackWater
IgnoreSameAS False
PosReduceRatio 0.1
AngleReduceRatio 0.3
InWaterDepth 1.6
FloatDepth 0.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall True

戦闘攻撃 (Lizalfos_Fire, 水中戦闘)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName SwimAttackWater
IgnoreSameAS False
PosReduceRatio 0.1
AngleReduceRatio 0.3
InWaterDepth 1.6
FloatDepth 0.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall True

戦闘攻撃 (Lizalfos_Electric, 水中戦闘)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName SwimAttackWater
IgnoreSameAS False
PosReduceRatio 0.1
AngleReduceRatio 0.3
InWaterDepth 1.6
FloatDepth 0.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall True

戦闘攻撃 (Lizalfos_Bone, 水中戦闘)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName SwimAttackWater
IgnoreSameAS False
PosReduceRatio 0.1
AngleReduceRatio 0.3
InWaterDepth 1.6
FloatDepth 0.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall True

戦闘攻撃 (Lizalfos_Senior, 水中戦闘)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName SwimAttackWater
IgnoreSameAS False
PosReduceRatio 0.1
AngleReduceRatio 0.3
InWaterDepth 1.35
FloatDepth 0.75
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall False

戦闘攻撃 (Lizalfos_Middle, 水中戦闘)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName SwimAttackWater
IgnoreSameAS False
PosReduceRatio 0.1
AngleReduceRatio 0.3
InWaterDepth 1.6
FloatDepth 0.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall True

戦闘攻撃 (Lizalfos_Ice, 水中戦闘)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 2.0
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Chin
ASName SwimAttackWater
IgnoreSameAS False
PosReduceRatio 0.1
AngleReduceRatio 0.3
InWaterDepth 1.6
FloatDepth 0.5
FloatRadius 0.1
FloatCycleTime 30.0
ChangeDepthSpeed -1.0
IsCheckWaterFall True