AIDef:Action/WaterFloatIgniteToTarget
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteOffset | Vec3 | ||
IgniteSpeed | Float | ||
IgniteRotate | Vec3 | ||
IgniteRotSpeed | Vec3 | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
MaxNoiseDist | Float | ||
OffsetHeight | Float | ||
BaseNode | String | ||
ASName | String | ||
IgnoreSameAS | Bool | ||
PosReduceRatio | Float | ||
AngleReduceRatio | Float | ||
InWaterDepth | Float | ||
FloatDepth | Float | ||
FloatRadius | Float | ||
FloatCycleTime | Float | ||
ChangeDepthSpeed | Float | ||
IsCheckWaterFall | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteHandle | BaseProcHandle | ||
TargetPos | Vec3 |
Derived definitions
戦闘攻撃 (Lizalfos, 水中戦闘)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | SwimAttackWater |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Fire, 水中戦闘)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | SwimAttackWater |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Electric, 水中戦闘)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | SwimAttackWater |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Bone, 水中戦闘)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | SwimAttackWater |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Senior, 水中戦闘)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | SwimAttackWater |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.35 |
FloatDepth | 0.75 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
戦闘攻撃 (Lizalfos_Middle, 水中戦闘)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | SwimAttackWater |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘攻撃 (Lizalfos_Ice, 水中戦闘)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 2.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Chin |
ASName | SwimAttackWater |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |