WaitAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 先行動 (Stal_Bokoblin_Junior_Body, 行動)
- 2.2 近距離 (Priest_Boss_ShadowClone, 円陣共通)
- 2.3 後行動 (Priest_Boss_ShadowClone, 待機)
- 2.4 後行動 (Priest_Boss_ShadowClone, 待機_0)
- 2.5 攻撃変更の間 (Priest_Boss_ShadowClone, 通常)
- 2.6 行動A (Priest_Boss_ShadowClone, 先行動)
- 2.7 行動A (Priest_Boss_ShadowClone, 先行動_0)
- 2.8 先行動 (Priest_Boss_ShadowClone, 子0_0)
- 2.9 待機 (Priest_Boss_ShadowClone, シンクロモード)
- 2.10 待機 (Priest_Boss_ShadowClone, シンクロ共通)
- 2.11 待機 (Priest_Boss_ShadowClone, 一列突進)
- 2.12 気付く (SiteBossBow, 発見中)
- 2.13 後行動 (InsectStopGo, 行動A)
- 2.14 後行動 (InsectStopGo, 行動B)
- 2.15 徘徊待機 (InsectStopGo, 通常行動)
- 2.16 見まわす (Octarock_Forest, 隠れ追跡)
- 2.17 見まわす (Octarock_Forest, 諦め)
- 2.18 待機 (Octarock_Forest, 見回し)
- 2.19 後行動 (Enemy_Golem_Fire_R, よじ登られ)
- 2.20 後行動 (Enemy_Golem_Fire_R, 撃破)
- 2.21 待機 (Enemy_Golem_Fire_R, 威嚇)
- 2.22 待機 (Enemy_Golem_Fire_R, 見まわす)
- 2.23 待機 (Enemy_Golem_Fire_R, 先行動)
- 2.24 見えてる (Lizalfos, 隠れ遠隔戦闘待機)
- 2.25 後行動 (Lizalfos, レール点到達)
- 2.26 先行動 (Lizalfos, 騙され待機)
- 2.27 待機 (Stal_Lizalfos_Head, 所持)
- 2.28 気付く (SiteBossLsword, 発見中_2)
- 2.29 後行動 (Bokoblin_Red, レール点到達)
- 2.30 行動B (Bokoblin_Red, 停止)
- 2.31 先行動 (Bokoblin_Red, 行動)
- 2.32 気づき (Chuchu, 音気づき)
- 2.33 後行動 (Chuchu, アイス攻撃着地待機)
- 2.34 後行動 (Chuchu, エレキ放出攻撃着地待機)
- 2.35 後行動 (Chuchu, 撃破)
- 2.36 後行動 (Chuchu, 攻撃反応)
- 2.37 先行動 (Chuchu, 近接湧き)
- 2.38 先行動 (Chuchu, 攻撃後行動)
- 2.39 先行動 (Chuchu, 攻撃予兆ジャンプ)
- 2.40 先行動 (Chuchu, 徘徊ジャンプ)
- 2.41 待機 (Chuchu, 威嚇)
- 2.42 待機 (Chuchu, 見まわす)
- 2.43 待機 (Chuchu, 連携)
- 2.44 徘徊待機 (Chuchu, 待機)
- 2.45 気付く (SiteBossSwordCastle, 発見中_3)
- 2.46 後行動 (SiteBossSwordCastle, 退避)
- 2.47 気付く (SiteBossBowCastle, 発見中)
- 2.48 見失い (Octarock_Water, 通常)
- 2.49 後行動 (Octarock_Water, 音気づき)
- 2.50 待機 (Octarock_Water, 戦闘待機)
- 2.51 待機 (Octarock_Water, 通常)
- 2.52 後行動 (Golem_Senior, よじ登られ)
- 2.53 後行動 (Golem_Senior, 撃破)
- 2.54 待機 (Golem_Senior, 威嚇)
- 2.55 待機 (Golem_Senior, 見まわす)
- 2.56 待機 (Golem_Senior, 先行動)
- 2.57 見えてる (Lizalfos_Fire, 隠れ遠隔戦闘待機)
- 2.58 後行動 (Lizalfos_Fire, レール点到達)
- 2.59 先行動 (Lizalfos_Fire, 騙され待機)
- 2.60 後行動 (Priest_Boss_Normal, 待機)
- 2.61 後行動 (Priest_Boss_Normal, 待機_0)
- 2.62 攻撃変更の間 (Priest_Boss_Normal, 通常)
- 2.63 行動A (Priest_Boss_Normal, 先行動)
- 2.64 行動A (Priest_Boss_Normal, 先行動_0)
- 2.65 後行動 (Golem_Little, 撃破)
- 2.66 先行動 (Golem_Little, 徘徊待機)
- 2.67 待機 (Golem_Little, 見まわす)
- 2.68 待機 (Golem_Little, 初期待機)
- 2.69 怒り (Golem_Little, 通常)
- 2.70 後行動 (Bokoblin_Senior, レール点到達)
- 2.71 行動B (Bokoblin_Senior, 停止)
- 2.72 先行動 (Bokoblin_Senior, 行動)
- 2.73 後行動 (Bokoblin_Rapid, レール点到達)
- 2.74 行動B (Bokoblin_Rapid, 停止)
- 2.75 先行動 (Bokoblin_Rapid, 行動)
- 2.76 見えてる (Lizalfos_Electric, 隠れ遠隔戦闘待機)
- 2.77 後行動 (Lizalfos_Electric, レール点到達)
- 2.78 先行動 (Lizalfos_Electric, 湧出)
- 2.79 先行動 (Lizalfos_Electric, 騙され待機)
- 2.80 いる (Moriblin_Senior, 音気づき)
- 2.81 後行動 (Moriblin_Senior, レール移動待機)
- 2.82 後行動 (Moriblin_Senior, 威嚇待機)
- 2.83 後行動 (Moriblin_Senior, 怒り)
- 2.84 先行動 (Moriblin_Senior, 怪しみ間)
- 2.85 待機 (Stal_Moriblin_Head, 所持)
- 2.86 近距離 (Priest_Boss_ShadowClone_Real, 円陣共通)
- 2.87 後行動 (Priest_Boss_ShadowClone_Real, 待機)
- 2.88 後行動 (Priest_Boss_ShadowClone_Real, 待機_0)
- 2.89 攻撃変更の間 (Priest_Boss_ShadowClone_Real, 通常)
- 2.90 行動A (Priest_Boss_ShadowClone_Real, 先行動)
- 2.91 行動A (Priest_Boss_ShadowClone_Real, 先行動_0)
- 2.92 待機 (Priest_Boss_ShadowClone_Real, シンクロモード)
- 2.93 待機 (Priest_Boss_ShadowClone_Real, シンクロ共通)
- 2.94 待機 (Priest_Boss_ShadowClone_Real, 一列突進)
- 2.95 後行動 (Golem_Middle, よじ登られ)
- 2.96 後行動 (Golem_Middle, 撃破)
- 2.97 待機 (Golem_Middle, 威嚇)
- 2.98 待機 (Golem_Middle, 見まわす)
- 2.99 待機 (Golem_Middle, 先行動)
- 2.100 停止 (Sandworm, レール移動)
- 2.101 ビーム準備 (Guardian_Mini_DetachLineBeam, 後行動)
- 2.102 威嚇帰還 (Guardian_Mini_DetachLineBeam, プレイヤー追跡)
- 2.103 後行動 (Guardian_Mini_DetachLineBeam, 攻撃反応)
- 2.104 行動 (Guardian_Mini_DetachLineBeam, 行動中仲間発見)
- 2.105 戦闘準備 (Guardian_Mini_DetachLineBeam, プレイヤー威嚇)
- 2.106 戦闘準備 (Guardian_Mini_DetachLineBeam, 回転追加攻撃)
- 2.107 戦闘待機 (Guardian_Mini_DetachLineBeam, 突進攻撃)
- 2.108 待機 (Guardian_Mini_DetachLineBeam, 戦闘待機)
- 2.109 変形後 (Guardian_Mini_DetachLineBeam, 見失い)
- 2.110 停止 (Enemy_SandwormR, レール移動)
- 2.111 見えてる (Lizalfos_Bone, 隠れ遠隔戦闘待機)
- 2.112 先行動 (Lizalfos_Bone, 怒り)
- 2.113 先行動 (Lizalfos_Bone, 騙され待機)
- 2.114 いる (Moriblin_Blue, 音気づき)
- 2.115 後行動 (Moriblin_Blue, レール移動待機)
- 2.116 後行動 (Moriblin_Blue, 威嚇待機)
- 2.117 後行動 (Moriblin_Blue, 怒り)
- 2.118 先行動 (Moriblin_Blue, 怪しみ間)
- 2.119 気づき (Chuchu_Middle, 音気づき)
- 2.120 後行動 (Chuchu_Middle, アイス攻撃着地待機)
- 2.121 後行動 (Chuchu_Middle, エレキ放出攻撃着地待機)
- 2.122 後行動 (Chuchu_Middle, 撃破)
- 2.123 後行動 (Chuchu_Middle, 攻撃反応)
- 2.124 先行動 (Chuchu_Middle, 近接湧き)
- 2.125 先行動 (Chuchu_Middle, 攻撃後行動)
- 2.126 先行動 (Chuchu_Middle, 攻撃予兆ジャンプ)
- 2.127 先行動 (Chuchu_Middle, 徘徊ジャンプ)
- 2.128 待機 (Chuchu_Middle, 威嚇)
- 2.129 待機 (Chuchu_Middle, 見まわす)
- 2.130 待機 (Chuchu_Middle, 連携)
- 2.131 徘徊待機 (Chuchu_Middle, 待機)
- 2.132 いる (Stal_Moriblin_Bone, 音気づき)
- 2.133 後行動 (Stal_Moriblin_Bone, 威嚇待機)
- 2.134 後行動 (Stal_Moriblin_Bone, 怒り)
- 2.135 先行動 (Stal_Moriblin_Bone, 怪しみ間)
- 2.136 待機 (Enemy_Ganon, 待機)
- 2.137 未発見 (Enemy_Ganon, 通常)
- 2.138 気付く (SiteBossSword, 発見中_3)
- 2.139 後行動 (SiteBossSword, 退避)
- 2.140 気付く (SiteBossBowR, 発見中)
- 2.141 見まわす (Octarock_Snow, 隠れ追跡)
- 2.142 見まわす (Octarock_Snow, 諦め)
- 2.143 待機 (Octarock_Snow, 見回し)
- 2.144 見まわす (Octarock_Stone, 諦め)
- 2.145 待機 (Octarock_Stone, 見回し)
- 2.146 後行動 (StalForestGiant, エリア外待機)
- 2.147 ビーム準備 (Guardian_Mini, 後行動)
- 2.148 威嚇帰還 (Guardian_Mini, プレイヤー追跡)
- 2.149 後行動 (Guardian_Mini, 攻撃反応)
- 2.150 行動 (Guardian_Mini, 行動中仲間発見)
- 2.151 戦闘準備 (Guardian_Mini, プレイヤー威嚇)
- 2.152 戦闘準備 (Guardian_Mini, 回転追加攻撃)
- 2.153 戦闘待機 (Guardian_Mini, 突進攻撃)
- 2.154 待機 (Guardian_Mini, 戦闘待機)
- 2.155 変形後 (Guardian_Mini, 見失い)
- 2.156 気づき (Chuchu_Senior, 音気づき)
- 2.157 後行動 (Chuchu_Senior, アイス攻撃着地待機)
- 2.158 後行動 (Chuchu_Senior, エレキ放出攻撃着地待機)
- 2.159 後行動 (Chuchu_Senior, 撃破)
- 2.160 後行動 (Chuchu_Senior, 攻撃反応)
- 2.161 先行動 (Chuchu_Senior, 近接湧き)
- 2.162 先行動 (Chuchu_Senior, 攻撃後行動)
- 2.163 先行動 (Chuchu_Senior, 攻撃予兆ジャンプ)
- 2.164 先行動 (Chuchu_Senior, 徘徊ジャンプ)
- 2.165 待機 (Chuchu_Senior, 威嚇)
- 2.166 待機 (Chuchu_Senior, 見まわす)
- 2.167 待機 (Chuchu_Senior, 連携)
- 2.168 徘徊待機 (Chuchu_Senior, 待機)
- 2.169 見えてる (Lizalfos_Senior, 隠れ遠隔戦闘待機)
- 2.170 後行動 (Lizalfos_Senior, レール点到達)
- 2.171 先行動 (Lizalfos_Senior, 騙され待機)
- 2.172 待機 (Lizalfos_Senior, 待機)
- 2.173 気付く (SiteBossLswordR, 発見中_2)
- 2.174 気付く (SiteBossSwordR, 発見中_3)
- 2.175 後行動 (SiteBossSwordR, 退避)
- 2.176 オフ (Beamos_Static, 後行動)
- 2.177 オフ (Beamos_Static, 通常)
- 2.178 先行動 (Beamos_Static, 所持時通常)
- 2.179 待機 (Beamos_Static, 所持)
- 2.180 後行動 (PriestBossShadowCloneBullet, 地上)
- 2.181 後行動 (Golem_Little_Ice, 撃破)
- 2.182 先行動 (Golem_Little_Ice, 徘徊待機)
- 2.183 待機 (Golem_Little_Ice, 見まわす)
- 2.184 待機 (Golem_Little_Ice, 初期待機)
- 2.185 怒り (Golem_Little_Ice, 通常)
- 2.186 後行動 (Golem, よじ登られ)
- 2.187 後行動 (Golem, 撃破)
- 2.188 待機 (Golem, 威嚇)
- 2.189 待機 (Golem, 見まわす)
- 2.190 待機 (Golem, 先行動)
- 2.191 後行動 (Golem_Little_Fire, 撃破)
- 2.192 先行動 (Golem_Little_Fire, 徘徊待機)
- 2.193 待機 (Golem_Little_Fire, 見まわす)
- 2.194 待機 (Golem_Little_Fire, 初期待機)
- 2.195 怒り (Golem_Little_Fire, 通常)
- 2.196 後行動 (InsectFrog, 行動A)
- 2.197 後行動 (InsectFrog, 行動B)
- 2.198 徘徊待機 (InsectFrog, 通常行動)
- 2.199 待機 (Stal_Bokoblin_Head, 所持)
- 2.200 気付く (SiteBossLswordCastle, 発見中_2)
- 2.201 見えてる (Lizalfos_Middle, 隠れ遠隔戦闘待機)
- 2.202 後行動 (Lizalfos_Middle, レール点到達)
- 2.203 先行動 (Lizalfos_Middle, 騙され待機)
- 2.204 見えてる (Lizalfos_Ice, 隠れ遠隔戦闘待機)
- 2.205 後行動 (Lizalfos_Ice, レール点到達)
- 2.206 先行動 (Lizalfos_Ice, 湧出)
- 2.207 先行動 (Lizalfos_Ice, 騙され待機)
- 2.208 待機 (Stal_Giant_Eye, 所持)
StaticInstParams
Name |
Type |
Default value |
Description
|
Time |
Int |
|
|
TimeRand |
Int |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
先行動 (Stal_Bokoblin_Junior_Body, 行動)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
近距離 (Priest_Boss_ShadowClone, 円陣共通)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Priest_Boss_ShadowClone, 待機)
Name |
Value
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.01
|
後行動 (Priest_Boss_ShadowClone, 待機_0)
Name |
Value
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃変更の間 (Priest_Boss_ShadowClone, 通常)
Name |
Value
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Priest_Boss_ShadowClone, 先行動)
Name |
Value
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.01
|
行動A (Priest_Boss_ShadowClone, 先行動_0)
Name |
Value
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone, 子0_0)
Name |
Value
|
Time |
1
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_ShadowClone, シンクロモード)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_ShadowClone, シンクロ共通)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_ShadowClone, 一列突進)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気付く (SiteBossBow, 発見中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (InsectStopGo, 行動A)
Name |
Value
|
Time |
10
|
TimeRand |
80
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (InsectStopGo, 行動B)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
徘徊待機 (InsectStopGo, 通常行動)
Name |
Value
|
Time |
10
|
TimeRand |
20
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Octarock_Forest, 隠れ追跡)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Octarock_Forest, 諦め)
Name |
Value
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
待機 (Octarock_Forest, 見回し)
Name |
Value
|
Time |
20
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Enemy_Golem_Fire_R, よじ登られ)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Enemy_Golem_Fire_R, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Enemy_Golem_Fire_R, 威嚇)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Enemy_Golem_Fire_R, 見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Enemy_Golem_Fire_R, 先行動)
Name |
Value
|
Time |
90
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてる (Lizalfos, 隠れ遠隔戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos, 騙され待機)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Lizalfos_Head, 所持)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.8
|
AngReduceRatio |
0.8
|
気付く (SiteBossLsword, 発見中_2)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動B (Bokoblin_Red, 停止)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Red, 行動)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気づき (Chuchu, 音気づき)
Name |
Value
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu, アイス攻撃着地待機)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.8
|
後行動 (Chuchu, エレキ放出攻撃着地待機)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.8
|
後行動 (Chuchu, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu, 攻撃反応)
Name |
Value
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu, 近接湧き)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu, 攻撃後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu, 攻撃予兆ジャンプ)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu, 徘徊ジャンプ)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Chuchu, 威嚇)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu, 見まわす)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu, 連携)
Name |
Value
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
徘徊待機 (Chuchu, 待機)
Name |
Value
|
Time |
120
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
気付く (SiteBossSwordCastle, 発見中_3)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSwordCastle, 退避)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気付く (SiteBossBowCastle, 発見中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見失い (Octarock_Water, 通常)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Octarock_Water, 音気づき)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Octarock_Water, 戦闘待機)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Octarock_Water, 通常)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Golem_Senior, よじ登られ)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Golem_Senior, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Senior, 威嚇)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Senior, 見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Senior, 先行動)
Name |
Value
|
Time |
90
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてる (Lizalfos_Fire, 隠れ遠隔戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Fire, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Fire, 騙され待機)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_Normal, 待機)
Name |
Value
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.01
|
後行動 (Priest_Boss_Normal, 待機_0)
Name |
Value
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃変更の間 (Priest_Boss_Normal, 通常)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Priest_Boss_Normal, 先行動)
Name |
Value
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.01
|
行動A (Priest_Boss_Normal, 先行動_0)
Name |
Value
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Golem_Little, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Golem_Little, 徘徊待機)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Little, 見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Little, 初期待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
怒り (Golem_Little, 通常)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動B (Bokoblin_Senior, 停止)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Senior, 行動)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動B (Bokoblin_Rapid, 停止)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Rapid, 行動)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてる (Lizalfos_Electric, 隠れ遠隔戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Electric, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Electric, 湧出)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Lizalfos_Electric, 騙され待機)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
いる (Moriblin_Senior, 音気づき)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, レール移動待機)
Name |
Value
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 威嚇待機)
Name |
Value
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 怒り)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Senior, 怪しみ間)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Head, 所持)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.8
|
AngReduceRatio |
0.8
|
近距離 (Priest_Boss_ShadowClone_Real, 円陣共通)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Priest_Boss_ShadowClone_Real, 待機)
Name |
Value
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.01
|
後行動 (Priest_Boss_ShadowClone_Real, 待機_0)
Name |
Value
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃変更の間 (Priest_Boss_ShadowClone_Real, 通常)
Name |
Value
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Priest_Boss_ShadowClone_Real, 先行動)
Name |
Value
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.01
|
行動A (Priest_Boss_ShadowClone_Real, 先行動_0)
Name |
Value
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_ShadowClone_Real, シンクロモード)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_ShadowClone_Real, シンクロ共通)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_ShadowClone_Real, 一列突進)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Golem_Middle, よじ登られ)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Golem_Middle, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Middle, 威嚇)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Middle, 見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Middle, 先行動)
Name |
Value
|
Time |
90
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
停止 (Sandworm, レール移動)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ビーム準備 (Guardian_Mini_DetachLineBeam, 後行動)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
威嚇帰還 (Guardian_Mini_DetachLineBeam, プレイヤー追跡)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 攻撃反応)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Guardian_Mini_DetachLineBeam, 行動中仲間発見)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini_DetachLineBeam, プレイヤー威嚇)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini_DetachLineBeam, 回転追加攻撃)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
戦闘待機 (Guardian_Mini_DetachLineBeam, 突進攻撃)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Guardian_Mini_DetachLineBeam, 戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini_DetachLineBeam, 見失い)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
停止 (Enemy_SandwormR, レール移動)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてる (Lizalfos_Bone, 隠れ遠隔戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Bone, 怒り)
Name |
Value
|
Time |
5
|
TimeRand |
6
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Bone, 騙され待機)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
いる (Moriblin_Blue, 音気づき)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, レール移動待機)
Name |
Value
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 威嚇待機)
Name |
Value
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 怒り)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Blue, 怪しみ間)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気づき (Chuchu_Middle, 音気づき)
Name |
Value
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Middle, アイス攻撃着地待機)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Middle, エレキ放出攻撃着地待機)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Middle, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Middle, 攻撃反応)
Name |
Value
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu_Middle, 近接湧き)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu_Middle, 攻撃後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu_Middle, 攻撃予兆ジャンプ)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu_Middle, 徘徊ジャンプ)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Chuchu_Middle, 威嚇)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Middle, 見まわす)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Middle, 連携)
Name |
Value
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
徘徊待機 (Chuchu_Middle, 待機)
Name |
Value
|
Time |
120
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
いる (Stal_Moriblin_Bone, 音気づき)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 威嚇待機)
Name |
Value
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 怒り)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Stal_Moriblin_Bone, 怪しみ間)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Enemy_Ganon, 待機)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
未発見 (Enemy_Ganon, 通常)
Name |
Value
|
Time |
10
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気付く (SiteBossSword, 発見中_3)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSword, 退避)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気付く (SiteBossBowR, 発見中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Octarock_Snow, 隠れ追跡)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Octarock_Snow, 諦め)
Name |
Value
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
待機 (Octarock_Snow, 見回し)
Name |
Value
|
Time |
20
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Octarock_Stone, 諦め)
Name |
Value
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
待機 (Octarock_Stone, 見回し)
Name |
Value
|
Time |
20
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (StalForestGiant, エリア外待機)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ビーム準備 (Guardian_Mini, 後行動)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
威嚇帰還 (Guardian_Mini, プレイヤー追跡)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 攻撃反応)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Guardian_Mini, 行動中仲間発見)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini, プレイヤー威嚇)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini, 回転追加攻撃)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
戦闘待機 (Guardian_Mini, 突進攻撃)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Guardian_Mini, 戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini, 見失い)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気づき (Chuchu_Senior, 音気づき)
Name |
Value
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Senior, アイス攻撃着地待機)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Senior, エレキ放出攻撃着地待機)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Senior, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Senior, 攻撃反応)
Name |
Value
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu_Senior, 近接湧き)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu_Senior, 攻撃後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
先行動 (Chuchu_Senior, 攻撃予兆ジャンプ)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu_Senior, 徘徊ジャンプ)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Chuchu_Senior, 威嚇)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Senior, 見まわす)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Senior, 連携)
Name |
Value
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
徘徊待機 (Chuchu_Senior, 待機)
Name |
Value
|
Time |
120
|
TimeRand |
30
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
見えてる (Lizalfos_Senior, 隠れ遠隔戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Senior, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Senior, 騙され待機)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気付く (SiteBossLswordR, 発見中_2)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気付く (SiteBossSwordR, 発見中_3)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSwordR, 退避)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
オフ (Beamos_Static, 後行動)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
オフ (Beamos_Static, 通常)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
先行動 (Beamos_Static, 所持時通常)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
待機 (Beamos_Static, 所持)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
後行動 (PriestBossShadowCloneBullet, 地上)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Golem_Little_Ice, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Golem_Little_Ice, 徘徊待機)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Little_Ice, 見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Little_Ice, 初期待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
怒り (Golem_Little_Ice, 通常)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Golem, よじ登られ)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Golem, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem, 威嚇)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem, 見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem, 先行動)
Name |
Value
|
Time |
90
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Golem_Little_Fire, 撃破)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Golem_Little_Fire, 徘徊待機)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Little_Fire, 見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Little_Fire, 初期待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
怒り (Golem_Little_Fire, 通常)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (InsectFrog, 行動A)
Name |
Value
|
Time |
10
|
TimeRand |
80
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (InsectFrog, 行動B)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
徘徊待機 (InsectFrog, 通常行動)
Name |
Value
|
Time |
10
|
TimeRand |
20
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Stal_Bokoblin_Head, 所持)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.8
|
AngReduceRatio |
0.8
|
気付く (SiteBossLswordCastle, 発見中_2)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてる (Lizalfos_Middle, 隠れ遠隔戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Middle, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Middle, 騙され待機)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてる (Lizalfos_Ice, 隠れ遠隔戦闘待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Ice, レール点到達)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Ice, 湧出)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Ice, 騙され待機)
Name |
Value
|
Time |
45
|
TimeRand |
75
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Giant_Eye, 所持)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.7
|
AngReduceRatio |
0.8
|