AIDef:Action/VacuumedItemShootToTarget
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ShootOffset | Vec3 | ||
ShootSpeed | Float | ||
ShootRotate | Vec3 | ||
ShootRotSpeed | Vec3 | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
MaxNoiseDist | Float | ||
OffsetHeight | Float | ||
BaseNode | String | ||
PartsKey | String | ||
IsReuseBullet | Bool | ||
SeqBank | Int | ||
TargetBone | Int | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子0 (Octarock_Water, オクタ砲(予測無))
Name | Value |
---|---|
ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
ShootSpeed | 1.5 |
ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.5 |
OffsetHeight | 1.0 |
BaseNode | Skl_Root |
PartsKey | ShootActor |
IsReuseBullet | True |
SeqBank | 0 |
TargetBone | 0 |
ASName | Attack |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |