AIDef:Action/ThrownDown
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| Time | Int | ||
| PosBaseRagdollRbName | String | ||
| DownBackCtrlOffset | Vec3 | ||
| DownFrontCtrlOffset | Vec3 | ||
| WeaponDropSpeedXZ | Float | ||
| WeaponDropSpeedY | Float | ||
| InWaterDownTime | Int | ||
| IsWaitAS | Bool | ||
| ForceFinishTime | Int | ||
| StableASName | String | ||
| IsItemDrop | Bool | ||
| OnGroundDownTime | Int | ||
| GetUpGroundAngle | Float | ||
| ForceEndWaterDepth | Float | ||
| IsCheckVibrate | Bool | ||
| StartUpdateFriction | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SetupSpeed | Vec3 |
Derived definitions
ふっとび (Stal_Bokoblin_Junior_Body, 投げつけられ)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 30 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Bokoblin_Red, 投げつけられ)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 30 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Bokoblin_Senior, 投げつけられ)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 30 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (Bokoblin_Rapid, 投げつけられ)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 30 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 30 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |