AIDef:Action/Thrown

Thrown
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AS String
RotSpd Vec3
ReactionLevel Int
IsForceOnly Bool
IsOnImpact Bool
ThrownKey String


DynamicInstParams

Name Type Default value Description
Power Float
TargetDir Vec3
IsShootByPlayer Bool


Derived definitions

投擲 (Stal_Bokoblin_Junior_Body, 所持)

Name Value
AS Lifted
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetIceDragonItemAttention, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectStopGo, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectLizard, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Stal_Lizalfos_Head, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey kicked

逃走 (Stal_Lizalfos_Head, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey escape

投擲 (InsectCrab, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Bokoblin_Red, 所持)

Name Value
AS Lifted
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (FldObj_KorokStoneLift, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

通常 (GiantShootBomb, 先行動)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=18.84955596923828)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectDragonFly, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (HideBarrel, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (IceBlock, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetItemAttOnNotBurn, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Item_Enemy_57, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Obj_LiftRockWhite, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (ChemicalChuchuJelly, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetItemAttCallEffectTrgDrop, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Golem_Little, 所持)

Name Value
AS Lifted
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Bokoblin_Senior, 所持)

Name Value
AS Lifted
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Bokoblin_Rapid, 所持)

Name Value
AS Lifted
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Stal_Moriblin_Head, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey kicked

逃走 (Stal_Moriblin_Head, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey escape

投擲 (MinigameSnowBall, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (FireChuchuJelly, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (BalloonBarrelBomb, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetFireDragonItemAttention, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (RemoteBomb, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact False
ThrownKey

投擲 (BottleLetter, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (BrokenSnowBall, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (BokoblinShootRock, 投擲)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=18.84955596923828)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetItemOnTree, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GiantShootRock, Action)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=18.84955596923828)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetItemAttention, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (BarrelBomb, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (IceBlock_Large_DLC, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (AncientBall, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectButterfly, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Barrel, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Pot, Action)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetElecDragonItemAttention, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Fish, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (BeeHome, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Beamos_Static, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (StalForestGiantPart, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectWait, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetItemAttFlint, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Golem_Little_Ice, 所持)

Name Value
AS Lifted
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (ElectricBall, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (ElectricChuchuJelly, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Golem_Little_Fire, 所持)

Name Value
AS Lifted
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectFrog, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (ChuchuJelly, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Stal_Bokoblin_Head, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey kicked

逃走 (Stal_Bokoblin_Head, 所持)

Name Value
AS Null
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey escape

投擲 (AncientNecklaceBall, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (AncientBallChangeDamping, Action)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (GetItemAttentionSmallKey, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (Stal_Giant_Eye, 所持)

Name Value
AS Thrown
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey kicked

逃走 (Stal_Giant_Eye, 所持)

Name Value
AS Thrown
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey escape

投擲 (InsectFireFly, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectFairy, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey

投擲 (InsectBeetle, 所持)

Name Value
AS
RotSpd Vec3(x=0.0, y=0.0, z=0.0)
ReactionLevel -1
IsForceOnly False
IsOnImpact True
ThrownKey