AIDef:Action/StopASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
遠距離 (Stal_Bokoblin_Junior_Body, 見まわす)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Bokoblin_Junior_Body, 不調仲間発見)
Name | Value |
---|---|
ASName | Doubt |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Stal_Bokoblin_Junior_Body, 弓戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 対象見張り台)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 到達不能戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 発狂)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 浮遊物発見)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 臨戦体制)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
オフ (WaterPump, Root_0)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
空中 (Priest_Boss_ShadowClone, 後行動_2)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_ShadowClone, 後行動_3)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_ShadowClone, 転移)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_ShadowClone, 子0_0)
Name | Value |
---|---|
ASName | BananaPanicLoop |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
攻撃前 (Priest_Boss_ShadowClone, 一列突進)
Name | Value |
---|---|
ASName | LineFormWaitBeforeAttack |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
攻撃前 (Priest_Boss_ShadowClone, 一列流星)
Name | Value |
---|---|
ASName | LineFormWaitBeforeFallAttack |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
気絶 (Assassin_Senior, ループ)
Name | Value |
---|---|
ASName | HeadGround |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
気絶 (Assassin_Senior, 初回ふっとび)
Name | Value |
---|---|
ASName | Bury |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Assassin_Senior, 転移)
Name | Value |
---|---|
ASName | Appear |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備完了待ち (Assassin_Senior, 先行動)
Name | Value |
---|---|
ASName | CallBallWaitFirst |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Senior, プレイヤー死亡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Senior, 絶対防御)
Name | Value |
---|---|
ASName | GuardWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Senior, 第一形態攻撃)
Name | Value |
---|---|
ASName | CallBallWaitFirst |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Senior, 中行動)
Name | Value |
---|---|
ASName | FirstIronMagicLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.5 |
待機 (Assassin_Senior, 通常)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossBow, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossBow, 先行動)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossBow, 溜め)
Name | Value |
---|---|
ASName | ChemicalArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.15 |
待機 (SiteBossBow, 溜め_0)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.15 |
待機 (SiteBossBow, 溜め_1)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.15 |
待機 (SiteBossBow, 溜め_2)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
元気 (SiteBossSpear, 待機)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpear, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpear, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpear, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpear, 待機_0)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
瀕死 (SiteBossSpear, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
オフ (NoseWaterPump, Root_0)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
対象泳ぎ (Octarock_Forest, 地上隠れプレイヤー発見)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せA (Enemy_Golem_Fire_R, 睡眠)
Name | Value |
---|---|
ASName | SleepBackA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せB (Enemy_Golem_Fire_R, 睡眠)
Name | Value |
---|---|
ASName | SleepBackB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けA (Enemy_Golem_Fire_R, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けB (Enemy_Golem_Fire_R, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
時間内 (Enemy_Golem_Fire_R, 行動)
Name | Value |
---|---|
ASName | Sway |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
睡眠 (Enemy_Golem_Fire_R, 二度寝)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Enemy_Golem_Fire_R, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見えてない (Lizalfos, 隠れ遠隔戦闘待機)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Lizalfos, 弓戦闘)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
準備 (Lizalfos, 浮遊物発見弓)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, フェイント)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 音気づき待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 気配気づき)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 弓戦闘待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 慌て)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 追跡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 発狂)
Name | Value |
---|---|
ASName | ScareWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 武器投げ終了)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (InsectLizard, 水上)
Name | Value |
---|---|
ASName | Dead_Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (InsectLizard, 通常行動)
Name | Value |
---|---|
ASName | Wait_Ground |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
行動 (Priest_Boss_EarthRelease_Normal, 先行動_0)
Name | Value |
---|---|
ASName | |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
空中 (Stal_Lizalfos_Head, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.9 |
地上 (Stal_Lizalfos_Head, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.8 |
AngReduceRatio | 0.8 |
子0 (InsectCrab, 水上)
Name | Value |
---|---|
ASName | Dead_Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossLsword, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossLsword, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
遠距離 (Bokoblin_Red, 見まわす)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, 不調仲間発見)
Name | Value |
---|---|
ASName | Doubt |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Red, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Red, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Bokoblin_Red, 弓戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 対象見張り台)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 待ち伏せ)
Name | Value |
---|---|
ASName | Hide |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 到達不能戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 発狂)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 浮遊物発見)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 臨戦体制)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Bokoblin_Red, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Bokoblin_Red, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito, デモ中気づき)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
後行動 (Assassin_Middle_Azito, 警戒)
Name | Value |
---|---|
ASName | PatrolWarnWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
待機 (Assassin_Middle_Azito, あった)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
待機 (Assassin_Middle_Azito, デモ中)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
待機 (Assassin_Middle_Azito, 警戒待機)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Assassin_Middle_Azito, 見張り)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Middle_Azito, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
抜刀 (Assassin_Middle_Azito, 待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
待機 (Assassin_Middle_Quest, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (Chuchu, ケミカル鎮静化)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu, ケミカル鎮静待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu, 見張り)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu, 戦闘準備)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu, 怒り)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
後行動 (SiteBossSwordCastle, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSwordCastle, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
エリア外 (Assassin_Middle, 後行動)
Name | Value |
---|---|
ASName | MagicWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
エリア外 (Assassin_Middle, 後行動_1)
Name | Value |
---|---|
ASName | MagicAttackLost |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Middle, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.01 |
AngReduceRatio | 0.45 |
後行動 (SiteBossBowCastle, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossBowCastle, 先行動)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossBowCastle, 溜め)
Name | Value |
---|---|
ASName | ChemicalArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.15 |
待機 (SiteBossBowCastle, 溜め_0)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.15 |
待機 (SiteBossBowCastle, 溜め_1)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.15 |
待機 (SiteBossBowCastle, 溜め_2)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
待機 (WillBall, 放物攻撃)
Name | Value |
---|---|
ASName | |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
元気 (SiteBossSpearCastle, 待機)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpearCastle, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpearCastle, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearCastle, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearCastle, 待機_0)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
瀕死 (SiteBossSpearCastle, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
元気 (SiteBossSpearR, 待機)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpearR, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpearR, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearR, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearR, 待機_0)
Name | Value |
---|---|
ASName | Wait_Down |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
瀕死 (SiteBossSpearR, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (AttackGrave, 先行動_0)
Name | Value |
---|---|
ASName | |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せA (Golem_Senior, 睡眠)
Name | Value |
---|---|
ASName | SleepBackA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せB (Golem_Senior, 睡眠)
Name | Value |
---|---|
ASName | SleepBackB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けA (Golem_Senior, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けB (Golem_Senior, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
時間内 (Golem_Senior, 行動)
Name | Value |
---|---|
ASName | Sway |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
睡眠 (Golem_Senior, 二度寝)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Golem_Senior, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見えてない (Lizalfos_Fire, 隠れ遠隔戦闘待機)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Fire, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Fire, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Fire, 弓戦闘)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Fire, 浮遊物発見弓)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Fire, 疲れる)
Name | Value |
---|---|
ASName | Tired |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, フェイント)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, ブレス攻撃)
Name | Value |
---|---|
ASName | AttackFireLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 音気づき待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 気配気づき)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 弓戦闘待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 慌て)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 追跡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 発狂)
Name | Value |
---|---|
ASName | ScareWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 武器投げ終了)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Fire, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Fire, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_Normal, 後行動_3)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_Normal, 転移)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
うつ伏せA (Golem_Little, 睡眠)
Name | Value |
---|---|
ASName | SleepBackA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せB (Golem_Little, 睡眠)
Name | Value |
---|---|
ASName | SleepBackB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
逆さま (Golem_Little, 通常)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
仰向けA (Golem_Little, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けB (Golem_Little, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Golem_Little, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
遠距離 (Bokoblin_Senior, 見まわす)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, 不調仲間発見)
Name | Value |
---|---|
ASName | Doubt |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Senior, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Senior, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Bokoblin_Senior, 弓戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 対象見張り台)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 待ち伏せ)
Name | Value |
---|---|
ASName | Hide |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 到達不能戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 発狂)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 浮遊物発見)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 臨戦体制)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Bokoblin_Senior, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Bokoblin_Senior, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
遠距離 (Bokoblin_Rapid, 見まわす)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, 不調仲間発見)
Name | Value |
---|---|
ASName | Doubt |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Rapid, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Rapid, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Bokoblin_Rapid, 弓戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 対象見張り台)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 待ち伏せ)
Name | Value |
---|---|
ASName | Hide |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 到達不能戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 発狂)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 浮遊物発見)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 臨戦体制)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Bokoblin_Rapid, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Bokoblin_Rapid, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見えてない (Lizalfos_Electric, 隠れ遠隔戦闘待機)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Electric, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Electric, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Electric, 弓戦闘)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Electric, 浮遊物発見弓)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, フェイント)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 音気づき待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 気配気づき)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 弓戦闘待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 慌て)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 追跡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 発狂)
Name | Value |
---|---|
ASName | ScareWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 武器投げ終了)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Electric, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Electric, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Moriblin_Senior, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Moriblin_Senior, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Moriblin_Senior, 弓戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, しょんぼり)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
待機 (Moriblin_Senior, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 慌て)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 先行動)
Name | Value |
---|---|
ASName | GrabRightTurn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 待ち伏せ)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 浮遊物発見)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Moriblin_Senior, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Moriblin_Senior, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Priest_Boss_EarthRelease_Giant, 先行動_0)
Name | Value |
---|---|
ASName | |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
弱点モード (GanonBeast, 待機)
Name | Value |
---|---|
ASName | SufferWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Kokko, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
持ち上げられ中 (Kokko, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
空中 (Stal_Moriblin_Head, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.9 |
地上 (Stal_Moriblin_Head, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.8 |
AngReduceRatio | 0.8 |
空中 (Priest_Boss_ShadowClone_Real, 後行動_2)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_ShadowClone_Real, 後行動_3)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_ShadowClone_Real, 転移)
Name | Value |
---|---|
ASName | TeleportLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
攻撃前 (Priest_Boss_ShadowClone_Real, 一列突進)
Name | Value |
---|---|
ASName | LineFormWaitBeforeAttack |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
攻撃前 (Priest_Boss_ShadowClone_Real, 一列流星)
Name | Value |
---|---|
ASName | LineFormWaitBeforeFallAttack |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
うつ伏せA (Golem_Middle, 睡眠)
Name | Value |
---|---|
ASName | SleepBackA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せB (Golem_Middle, 睡眠)
Name | Value |
---|---|
ASName | SleepBackB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けA (Golem_Middle, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けB (Golem_Middle, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
時間内 (Golem_Middle, 行動)
Name | Value |
---|---|
ASName | Sway |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
睡眠 (Golem_Middle, 二度寝)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Golem_Middle, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
空中 (Assassin_Junior, 転移)
Name | Value |
---|---|
ASName | Appear |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Junior, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.01 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito_DLC, デモ中気づき)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
後行動 (Assassin_Middle_Azito_DLC, 警戒)
Name | Value |
---|---|
ASName | PatrolWarnWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
待機 (Assassin_Middle_Azito_DLC, あった)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
待機 (Assassin_Middle_Azito_DLC, デモ中)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
待機 (Assassin_Middle_Azito_DLC, 警戒待機)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Assassin_Middle_Azito_DLC, 見張り)
Name | Value |
---|---|
ASName | PatrolWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Middle_Azito_DLC, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
抜刀 (Assassin_Middle_Azito_DLC, 待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
遠距離 (Octarock_Sand, 待機)
Name | Value |
---|---|
ASName | UnderGroundWait |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Sand, 擬態待機リアクション)
Name | Value |
---|---|
ASName | UnderGroundWait |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Octarock_Sand, 地中待機)
Name | Value |
---|---|
ASName | UnderGroundWaitBury |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
Root (NpcHorseGod)
Name | Value |
---|---|
ASName | Act_Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ビーム準備 (Guardian_Mini_DetachLineBeam, 危険回避)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ビーム準備 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name | Value |
---|---|
ASName | BeamWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ビーム準備 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動 (Guardian_Mini_DetachLineBeam, 危険回避)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, チャンス)
Name | Value |
---|---|
ASName | GroggyLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
Name | Value |
---|---|
ASName | GroggyMissLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 瀕死)
Name | Value |
---|---|
ASName | GroggyFinalLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
Name | Value |
---|---|
ASName | GroggyFoldLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
戦闘準備 (Guardian_Mini_DetachLineBeam, 危険回避)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘準備 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name | Value |
---|---|
ASName | BeamWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘準備 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘予兆点滅 (Guardian_Mini_DetachLineBeam, 最終段階)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Guardian_Mini_DetachLineBeam, 通常)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
武器切替 (Guardian_Mini_DetachLineBeam, 武器切替)
Name | Value |
---|---|
ASName | WeaponChangeLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
変形後 (Guardian_Mini_DetachLineBeam, 子0_0)
Name | Value |
---|---|
ASName | Burn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形前 (Guardian_Mini_DetachLineBeam, 子0_0)
Name | Value |
---|---|
ASName | FoldBurn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Animal_SunazarashiSP_B, Root)
Name | Value |
---|---|
ASName | Wait_No_Move |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見えてない (Lizalfos_Bone, 隠れ遠隔戦闘待機)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Bone, 弓戦闘)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Bone, 浮遊物発見弓)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, フェイント)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 音気づき待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 気配気づき)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 弓戦闘待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 慌て)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 追跡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 発狂)
Name | Value |
---|---|
ASName | ScareWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 武器投げ終了)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダウン状態 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
ASName | FourthPhaseEndFromDown |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Priest_Boss_Giant, 例外待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Priest_Boss_Giant, 待機_0)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
行動 (Priest_Boss_Giant, 待機_2)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Priest_Boss_Giant, 後行動_1)
Name | Value |
---|---|
ASName | CallCloneStandLoop |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Priest_Boss_Giant, 後行動_2)
Name | Value |
---|---|
ASName | CallCloneStandLoop |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Priest_Boss_Giant, 行動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
ASName | StandEyeBeamLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
立ち状態 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
ASName | FourthPhaseEndFromStand |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
オフ (DgnObj_DLC_IbutsuEx_E_WaterPump_A_01, Root_0)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
子0 (Moriblin_Blue, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Moriblin_Blue, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Moriblin_Blue, 弓戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, しょんぼり)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
待機 (Moriblin_Blue, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 慌て)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 先行動)
Name | Value |
---|---|
ASName | GrabRightTurn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 待ち伏せ)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 浮遊物発見)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Moriblin_Blue, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Moriblin_Blue, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Chuchu_Middle, ケミカル鎮静化)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu_Middle, ケミカル鎮静待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu_Middle, 見張り)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu_Middle, 戦闘準備)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu_Middle, 怒り)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
準備 (Stal_Moriblin_Bone, 弓戦闘)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
待機 (Stal_Moriblin_Bone, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 慌て)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 先行動)
Name | Value |
---|---|
ASName | GrabRightTurn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 浮遊物発見)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Enemy_Ganon, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Enemy_Ganon, 死亡)
Name | Value |
---|---|
ASName | Die_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
弾消え待ち (Enemy_Ganon, 氷柱)
Name | Value |
---|---|
ASName | Attack_Chemical_Ice_Up_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSword, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSword, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossBowR, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossBowR, 先行動)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossBowR, 溜め)
Name | Value |
---|---|
ASName | ChemicalArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.15 |
待機 (SiteBossBowR, 溜め_0)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.15 |
待機 (SiteBossBowR, 溜め_1)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.15 |
待機 (SiteBossBowR, 溜め_2)
Name | Value |
---|---|
ASName | ArrowDraw |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
対象泳ぎ (Octarock_Snow, 地上隠れプレイヤー発見)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
行動 (KakarikoKokko, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
持ち上げられ中 (KakarikoKokko, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
通常 (Duck, 通常行動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
オフ (BeltConveyor, 通常)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
オフ (RemainsWaterPump, Root_0)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
Root (ArmorProcessingFairy)
Name | Value |
---|---|
ASName | Act_Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Octarock_Stone, ガード待機)
Name | Value |
---|---|
ASName | HideLookGuardLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Octarock_Stone, 遠距離)
Name | Value |
---|---|
ASName | HideLookWait |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
プレイヤー死亡 (Guardian_Mini_Practice, 通常)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
待機 (Guardian_Mini_Practice, 通常)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
崩れ待機 (StalForestGiant, 崩れ待機)
Name | Value |
---|---|
ASName | Sleep |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
ビーム準備 (Guardian_Mini, 危険回避)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ビーム準備 (Guardian_Mini, 最終段階攻撃)
Name | Value |
---|---|
ASName | BeamWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ビーム準備 (Guardian_Mini, 変形前危険回避)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動 (Guardian_Mini, 危険回避)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動 (Guardian_Mini, 変形前危険回避)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, チャンス)
Name | Value |
---|---|
ASName | GroggyLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, リアクション時のチャンス)
Name | Value |
---|---|
ASName | GroggyMissLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 瀕死)
Name | Value |
---|---|
ASName | GroggyFinalLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 変更前リアクション時チャンス)
Name | Value |
---|---|
ASName | GroggyFoldLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
戦闘準備 (Guardian_Mini, 危険回避)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘準備 (Guardian_Mini, 最終段階攻撃)
Name | Value |
---|---|
ASName | BeamWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘準備 (Guardian_Mini, 変形前危険回避)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘予兆点滅 (Guardian_Mini, 最終段階)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Guardian_Mini, 通常)
Name | Value |
---|---|
ASName | FoldWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
武器切替 (Guardian_Mini, 武器切替)
Name | Value |
---|---|
ASName | WeaponChangeLoop |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
変形後 (Guardian_Mini, 子0_0)
Name | Value |
---|---|
ASName | Burn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形前 (Guardian_Mini, 子0_0)
Name | Value |
---|---|
ASName | FoldBurn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Chuchu_Senior, ケミカル鎮静化)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu_Senior, ケミカル鎮静待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu_Senior, 見張り)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu_Senior, 戦闘準備)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
待機 (Chuchu_Senior, 怒り)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
見えてない (Lizalfos_Senior, 隠れ遠隔戦闘待機)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Senior, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Senior, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Senior, 弓戦闘)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Senior, 浮遊物発見弓)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 音気づき待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 気配気づき)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 弓戦闘待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 慌て)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 追跡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 発狂)
Name | Value |
---|---|
ASName | ScareWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 武器投げ終了)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Senior, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Senior, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossLswordR, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossLswordR, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSwordR, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSwordR, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (InsectWait, 水上)
Name | Value |
---|---|
ASName | Dead_Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (InsectWait, 通常行動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (InsectWait, 逃走)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (PriestBossShadowCloneBullet, 地上)
Name | Value |
---|---|
ASName | CallCloneKickEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
うつ伏せA (Golem_Little_Ice, 睡眠)
Name | Value |
---|---|
ASName | SleepBackA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せB (Golem_Little_Ice, 睡眠)
Name | Value |
---|---|
ASName | SleepBackB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
逆さま (Golem_Little_Ice, 通常)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
仰向けA (Golem_Little_Ice, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けB (Golem_Little_Ice, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Golem_Little_Ice, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
空中 (Assassin_Junior_Shooter, 転移)
Name | Value |
---|---|
ASName | Appear |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Junior_Shooter, プレイヤー生存)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Assassin_Junior_Azito_Shooter, 転移)
Name | Value |
---|---|
ASName | Appear |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Azito_Shooter, デモ中)
Name | Value |
---|---|
ASName | DemoWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Assassin_Junior_Azito_Shooter, 非参加デモ)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
待機 (Assassin_Junior_Azito_Shooter, プレイヤー生存)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
うつ伏せA (Golem, 睡眠)
Name | Value |
---|---|
ASName | SleepBackA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せB (Golem, 睡眠)
Name | Value |
---|---|
ASName | SleepBackB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けA (Golem, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けB (Golem, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
時間内 (Golem, 行動)
Name | Value |
---|---|
ASName | Sway |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
睡眠 (Golem, 二度寝)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Golem, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
うつ伏せA (Golem_Little_Fire, 睡眠)
Name | Value |
---|---|
ASName | SleepBackA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
うつ伏せB (Golem_Little_Fire, 睡眠)
Name | Value |
---|---|
ASName | SleepBackB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
逆さま (Golem_Little_Fire, 通常)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
仰向けA (Golem_Little_Fire, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardA |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
仰向けB (Golem_Little_Fire, 睡眠)
Name | Value |
---|---|
ASName | SleepForwardB |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Golem_Little_Fire, 戦闘待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (InsectFrog, 水上)
Name | Value |
---|---|
ASName | Dead_Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Stal_Bokoblin_Head, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.9 |
地上 (Stal_Bokoblin_Head, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.8 |
AngReduceRatio | 0.8 |
後行動 (SiteBossLswordCastle, デモ待ち大ダメージ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossLswordCastle, 死亡)
Name | Value |
---|---|
ASName | Damage_Last_Loop |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見えてない (Lizalfos_Middle, 隠れ遠隔戦闘待機)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Middle, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Middle, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Middle, 弓戦闘)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Middle, 浮遊物発見弓)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, フェイント)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 音気づき待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 気配気づき)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 弓戦闘待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 慌て)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 追跡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 発狂)
Name | Value |
---|---|
ASName | ScareWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 武器投げ終了)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Middle, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Middle, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見えてない (Lizalfos_Ice, 隠れ遠隔戦闘待機)
Name | Value |
---|---|
ASName | HideWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Ice, 聞く)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Ice, 立ち話聞く)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Ice, 弓戦闘)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
準備 (Lizalfos_Ice, 浮遊物発見弓)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, フェイント)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, ループ)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 音気づき待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 気配気づき)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 弓戦闘待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
IsIgnoreSame | True |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 慌て)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 追跡)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 発狂)
Name | Value |
---|---|
ASName | ScareWait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 武器投げ終了)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Ice, 小物連携)
Name | Value |
---|---|
ASName | Squat |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
反応待ち (Lizalfos_Ice, 立ち話)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Stal_Giant_Eye, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.9 |
地上 (Stal_Giant_Eye, 待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
PosReduceRatio | 0.7 |
AngReduceRatio | 0.8 |