AIDef:Action/StalPartCatch
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
PartIndex | Int | ||
BaseRagdollRigidBodyName | String | ||
SecondRagdollRigidBodyName | String | ||
ThirdRagdollRigidBodyName | String | ||
ConstraintNames | String | ||
FreeMoveRagdollRigidBodyNames | String | ||
ASName | String | ||
InputWeightTimer | Float | ||
BlendWeightTimer | Float | ||
UnitePosOffset | Vec3 | ||
UniteRotOffset | Vec3 | ||
SecondUnitePosOffset | Vec3 | ||
SecondUniteRotOffset | Vec3 | ||
ThirdUnitePosOffset | Vec3 | ||
ThirdUniteRotOffset | Vec3 | ||
UseRagConName | String |
Derived definitions
頭拾い (Stal_Bokoblin_Junior_Body, 拾い合体)
Name | Value |
---|---|
PartIndex | 0 |
BaseRagdollRigidBodyName | Ragdoll_Head |
SecondRagdollRigidBodyName | |
ThirdRagdollRigidBodyName | |
ConstraintNames | Ragdoll_Head |
FreeMoveRagdollRigidBodyNames | Ragdoll_Head |
ASName | CatchHead |
InputWeightTimer | 10.0 |
BlendWeightTimer | 6.0 |
UnitePosOffset | Vec3(x=0.0, y=0.25, z=-0.20000000298023224) |
UniteRotOffset | Vec3(x=-0.4363323450088501, y=0.0, z=0.0) |
SecondUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |
腕拾い (Stal_Bokoblin_Junior_Body, 拾い合体)
Name | Value |
---|---|
PartIndex | 1 |
BaseRagdollRigidBodyName | Ragdoll_Arm_1_L |
SecondRagdollRigidBodyName | Ragdoll_Arm_2_L |
ThirdRagdollRigidBodyName | Ragdoll_Wrist_L |
ConstraintNames | Ragdoll_Arm_1_L |
FreeMoveRagdollRigidBodyNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L |
ASName | CatchArm |
InputWeightTimer | 10.0 |
BlendWeightTimer | 5.0 |
UnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUnitePosOffset | Vec3(x=0.6000000238418579, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=1.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |
頭拾い (Lizalfos_Bone, 拾い合体)
Name | Value |
---|---|
PartIndex | 0 |
BaseRagdollRigidBodyName | Ragdoll_Head |
SecondRagdollRigidBodyName | |
ThirdRagdollRigidBodyName | |
ConstraintNames | Ragdoll_Head |
FreeMoveRagdollRigidBodyNames | Ragdoll_Head |
ASName | CatchHead |
InputWeightTimer | 15.0 |
BlendWeightTimer | 8.0 |
UnitePosOffset | Vec3(x=0.0, y=0.30000001192092896, z=-0.4000000059604645) |
UniteRotOffset | Vec3(x=0.0, y=-1.570796251296997, z=0.0) |
SecondUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |
腕拾い (Lizalfos_Bone, 拾い合体)
Name | Value |
---|---|
PartIndex | 1 |
BaseRagdollRigidBodyName | Ragdoll_Arm_1_L |
SecondRagdollRigidBodyName | Ragdoll_Arm_2_L |
ThirdRagdollRigidBodyName | Ragdoll_Wrist_L |
ConstraintNames | Ragdoll_Arm_1_L |
FreeMoveRagdollRigidBodyNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L |
ASName | CatchArm |
InputWeightTimer | 10.0 |
BlendWeightTimer | 5.0 |
UnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUnitePosOffset | Vec3(x=1.0, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=2.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |
頭拾い (Stal_Moriblin_Bone, 拾い合体)
Name | Value |
---|---|
PartIndex | 0 |
BaseRagdollRigidBodyName | Ragdoll_Head |
SecondRagdollRigidBodyName | |
ThirdRagdollRigidBodyName | |
ConstraintNames | Ragdoll_Head |
FreeMoveRagdollRigidBodyNames | Ragdoll_Head |
ASName | CatchHead |
InputWeightTimer | 15.0 |
BlendWeightTimer | 8.0 |
UnitePosOffset | Vec3(x=0.0, y=0.30000001192092896, z=-0.4000000059604645) |
UniteRotOffset | Vec3(x=0.0, y=-1.570796251296997, z=0.0) |
SecondUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |
腕拾い (Stal_Moriblin_Bone, 拾い合体)
Name | Value |
---|---|
PartIndex | 1 |
BaseRagdollRigidBodyName | Ragdoll_Arm_1_L |
SecondRagdollRigidBodyName | Ragdoll_Arm_2_L |
ThirdRagdollRigidBodyName | Ragdoll_Wrist_L |
ConstraintNames | Ragdoll_Arm_1_L |
FreeMoveRagdollRigidBodyNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L |
ASName | CatchArm |
InputWeightTimer | 10.0 |
BlendWeightTimer | 5.0 |
UnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUnitePosOffset | Vec3(x=1.0, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=2.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |
子0 (StalForestGiant, 水中)
Name | Value |
---|---|
PartIndex | 0 |
BaseRagdollRigidBodyName | Ragdoll_Eyeball |
SecondRagdollRigidBodyName | |
ThirdRagdollRigidBodyName | |
ConstraintNames | Ragdoll_Eyeball |
FreeMoveRagdollRigidBodyNames | Ragdoll_Eyeball |
ASName | CatchEye |
InputWeightTimer | 20.0 |
BlendWeightTimer | 5.0 |
UnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |
水上 (StalForestGiant, 頭拾い)
Name | Value |
---|---|
PartIndex | 0 |
BaseRagdollRigidBodyName | Ragdoll_Eyeball |
SecondRagdollRigidBodyName | |
ThirdRagdollRigidBodyName | |
ConstraintNames | Ragdoll_Eyeball |
FreeMoveRagdollRigidBodyNames | Ragdoll_Eyeball |
ASName | CatchEye |
InputWeightTimer | 20.0 |
BlendWeightTimer | 5.0 |
UnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
SecondUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUnitePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ThirdUniteRotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
UseRagConName | stal_enemy |