AIDef:Action/StalEnemyBlownOff
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DownTimeBase | Int | ||
| PosBaseRagdollRbName | String | ||
| DownBackCtrlOffset | Vec3 | ||
| DownFrontCtrlOffset | Vec3 | ||
| RecoverTimer | Float | ||
| DisableBoneName | String | ||
| DownTimeRand | Int | ||
| EnableConstraintName | String | ||
| HeadShotAddVec | Vec3 | ||
| HeadShotSpeed | Float | ||
| HeadShotUseAddVec | Bool | ||
| UseRagConName | String | ||
| WeaponDropSpeedY | Float | ||
| WeaponDropSpeedXZ | Float | ||
| BlownOffASName | String | ||
| PreUniteASName | String | ||
| UniteASName | String | ||
| DieASName | String | ||
| HeadRagdollRigidNames | String | ||
| ArmRagdollRigidNames | String | ||
| HeadSpeedRate | Float | ||
| MinHeadSpeedY | Float | ||
| MinHeadSpeedXZ | Float | ||
| HeadRotateOffset | Vec3 |
Derived definitions
ふっとび (Stal_Bokoblin_Junior_Body, やられ)
| Name | Value |
|---|---|
| DownTimeBase | 120 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| RecoverTimer | 20.0 |
| DisableBoneName | |
| DownTimeRand | 30 |
| EnableConstraintName | |
| HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| HeadShotSpeed | 0.5 |
| HeadShotUseAddVec | True |
| UseRagConName | stal_enemy |
| WeaponDropSpeedY | 0.5 |
| WeaponDropSpeedXZ | 0.3 |
| BlownOffASName | BlownOff |
| PreUniteASName | PreUnite |
| UniteASName | Unite |
| DieASName | Die |
| HeadRagdollRigidNames | Ragdoll_Head |
| ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
| HeadSpeedRate | 0.8 |
| MinHeadSpeedY | 0.0666667 |
| MinHeadSpeedXZ | 0.333333 |
| HeadRotateOffset | Vec3(x=0.0, y=0.0, z=0.0) |
大落下 (Stal_Bokoblin_Junior_Body, リアクション)
| Name | Value |
|---|---|
| DownTimeBase | 120 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| RecoverTimer | 20.0 |
| DisableBoneName | |
| DownTimeRand | 30 |
| EnableConstraintName | |
| HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| HeadShotSpeed | 0.5 |
| HeadShotUseAddVec | True |
| UseRagConName | stal_enemy |
| WeaponDropSpeedY | 0.5 |
| WeaponDropSpeedXZ | 0.3 |
| BlownOffASName | BlownOff |
| PreUniteASName | PreUnite |
| UniteASName | Unite |
| DieASName | Die |
| HeadRagdollRigidNames | Ragdoll_Head |
| ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
| HeadSpeedRate | 0.8 |
| MinHeadSpeedY | 0.0666667 |
| MinHeadSpeedXZ | 0.333333 |
| HeadRotateOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ふっとび (Lizalfos_Bone, やられ)
| Name | Value |
|---|---|
| DownTimeBase | 90 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| RecoverTimer | 75.0 |
| DisableBoneName | |
| DownTimeRand | 30 |
| EnableConstraintName | Ragdoll_Neck_1,Ragdoll_Spine_2 |
| HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| HeadShotSpeed | 0.5 |
| HeadShotUseAddVec | True |
| UseRagConName | stal_enemy |
| WeaponDropSpeedY | 0.5 |
| WeaponDropSpeedXZ | 0.3 |
| BlownOffASName | BlownOff |
| PreUniteASName | PreUnite |
| UniteASName | Unite |
| DieASName | Die |
| HeadRagdollRigidNames | Ragdoll_Head |
| ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
| HeadSpeedRate | 1.1 |
| MinHeadSpeedY | 0.0666667 |
| MinHeadSpeedXZ | 0.333333 |
| HeadRotateOffset | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
ふっとび (Stal_Moriblin_Bone, やられ)
| Name | Value |
|---|---|
| DownTimeBase | 90 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| RecoverTimer | 75.0 |
| DisableBoneName | |
| DownTimeRand | 30 |
| EnableConstraintName | Ragdoll_Neck_1 |
| HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| HeadShotSpeed | 0.5 |
| HeadShotUseAddVec | True |
| UseRagConName | stal_enemy |
| WeaponDropSpeedY | 0.5 |
| WeaponDropSpeedXZ | 0.3 |
| BlownOffASName | BlownOff |
| PreUniteASName | PreUnite |
| UniteASName | Unite |
| DieASName | Die |
| HeadRagdollRigidNames | Ragdoll_Head |
| ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L |
| HeadSpeedRate | 0.9 |
| MinHeadSpeedY | 0.0666667 |
| MinHeadSpeedXZ | 0.5 |
| HeadRotateOffset | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
子1 (StalForestGiant, 水中ふっとび)
| Name | Value |
|---|---|
| DownTimeBase | 100 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| RecoverTimer | 20.0 |
| DisableBoneName | |
| DownTimeRand | 30 |
| EnableConstraintName | Ragdoll_Spine_1,Ragdoll_Eyeball,Ragdoll_Head |
| HeadShotAddVec | Vec3(x=0.0, y=1.0, z=0.0) |
| HeadShotSpeed | 0.5 |
| HeadShotUseAddVec | True |
| UseRagConName | stal_enemy |
| WeaponDropSpeedY | 0.5 |
| WeaponDropSpeedXZ | 0.3 |
| BlownOffASName | PreUnite |
| PreUniteASName | PreUnite |
| UniteASName | Unite |
| DieASName | DieRagdoll |
| HeadRagdollRigidNames | Ragdoll_Eyeball |
| ArmRagdollRigidNames | Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L |
| HeadSpeedRate | 1.0 |
| MinHeadSpeedY | 0.0666667 |
| MinHeadSpeedXZ | 0.333333 |
| HeadRotateOffset | Vec3(x=0.0, y=-1.570796251296997, z=0.0) |