AIDef:Action/StalEnemyBlownOff

StalEnemyBlownOff
AI definition
Type Action

StaticInstParams

Name Type Default value Description
DownTimeBase Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
RecoverTimer Float
DisableBoneName String
DownTimeRand Int
EnableConstraintName String
HeadShotAddVec Vec3
HeadShotSpeed Float
HeadShotUseAddVec Bool
UseRagConName String
WeaponDropSpeedY Float
WeaponDropSpeedXZ Float
BlownOffASName String
PreUniteASName String
UniteASName String
DieASName String
HeadRagdollRigidNames String
ArmRagdollRigidNames String
HeadSpeedRate Float
MinHeadSpeedY Float
MinHeadSpeedXZ Float
HeadRotateOffset Vec3


Derived definitions

ふっとび (Stal_Bokoblin_Junior_Body, やられ)

Name Value
DownTimeBase 120
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
RecoverTimer 20.0
DisableBoneName
DownTimeRand 30
EnableConstraintName
HeadShotAddVec Vec3(x=0.0, y=1.0, z=0.0)
HeadShotSpeed 0.5
HeadShotUseAddVec True
UseRagConName stal_enemy
WeaponDropSpeedY 0.5
WeaponDropSpeedXZ 0.3
BlownOffASName BlownOff
PreUniteASName PreUnite
UniteASName Unite
DieASName Die
HeadRagdollRigidNames Ragdoll_Head
ArmRagdollRigidNames Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
HeadSpeedRate 0.8
MinHeadSpeedY 0.0666667
MinHeadSpeedXZ 0.333333
HeadRotateOffset Vec3(x=0.0, y=0.0, z=0.0)

大落下 (Stal_Bokoblin_Junior_Body, リアクション)

Name Value
DownTimeBase 120
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
RecoverTimer 20.0
DisableBoneName
DownTimeRand 30
EnableConstraintName
HeadShotAddVec Vec3(x=0.0, y=1.0, z=0.0)
HeadShotSpeed 0.5
HeadShotUseAddVec True
UseRagConName stal_enemy
WeaponDropSpeedY 0.5
WeaponDropSpeedXZ 0.3
BlownOffASName BlownOff
PreUniteASName PreUnite
UniteASName Unite
DieASName Die
HeadRagdollRigidNames Ragdoll_Head
ArmRagdollRigidNames Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
HeadSpeedRate 0.8
MinHeadSpeedY 0.0666667
MinHeadSpeedXZ 0.333333
HeadRotateOffset Vec3(x=0.0, y=0.0, z=0.0)

ふっとび (Lizalfos_Bone, やられ)

Name Value
DownTimeBase 90
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
RecoverTimer 75.0
DisableBoneName
DownTimeRand 30
EnableConstraintName Ragdoll_Neck_1,Ragdoll_Spine_2
HeadShotAddVec Vec3(x=0.0, y=1.0, z=0.0)
HeadShotSpeed 0.5
HeadShotUseAddVec True
UseRagConName stal_enemy
WeaponDropSpeedY 0.5
WeaponDropSpeedXZ 0.3
BlownOffASName BlownOff
PreUniteASName PreUnite
UniteASName Unite
DieASName Die
HeadRagdollRigidNames Ragdoll_Head
ArmRagdollRigidNames Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
HeadSpeedRate 1.1
MinHeadSpeedY 0.0666667
MinHeadSpeedXZ 0.333333
HeadRotateOffset Vec3(x=0.0, y=1.570796251296997, z=0.0)

ふっとび (Stal_Moriblin_Bone, やられ)

Name Value
DownTimeBase 90
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
RecoverTimer 75.0
DisableBoneName
DownTimeRand 30
EnableConstraintName Ragdoll_Neck_1
HeadShotAddVec Vec3(x=0.0, y=1.0, z=0.0)
HeadShotSpeed 0.5
HeadShotUseAddVec True
UseRagConName stal_enemy
WeaponDropSpeedY 0.5
WeaponDropSpeedXZ 0.3
BlownOffASName BlownOff
PreUniteASName PreUnite
UniteASName Unite
DieASName Die
HeadRagdollRigidNames Ragdoll_Head
ArmRagdollRigidNames Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
HeadSpeedRate 0.9
MinHeadSpeedY 0.0666667
MinHeadSpeedXZ 0.5
HeadRotateOffset Vec3(x=0.0, y=1.570796251296997, z=0.0)

子1 (StalForestGiant, 水中ふっとび)

Name Value
DownTimeBase 100
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
RecoverTimer 20.0
DisableBoneName
DownTimeRand 30
EnableConstraintName Ragdoll_Spine_1,Ragdoll_Eyeball,Ragdoll_Head
HeadShotAddVec Vec3(x=0.0, y=1.0, z=0.0)
HeadShotSpeed 0.5
HeadShotUseAddVec True
UseRagConName stal_enemy
WeaponDropSpeedY 0.5
WeaponDropSpeedXZ 0.3
BlownOffASName PreUnite
PreUniteASName PreUnite
UniteASName Unite
DieASName DieRagdoll
HeadRagdollRigidNames Ragdoll_Eyeball
ArmRagdollRigidNames Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L
HeadSpeedRate 1.0
MinHeadSpeedY 0.0666667
MinHeadSpeedXZ 0.333333
HeadRotateOffset Vec3(x=0.0, y=-1.570796251296997, z=0.0)