AIDef:Action/SiteBossThrowParts

SiteBossThrowParts
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IgniteOffset Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
PartsName String
ASName String
IsCalcNextPos Bool
IsCheckPlayerAround Bool
PredictionFrame Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IgniteBaseProcHandle BaseProcHandle


Derived definitions

子1 (SiteBossSpear, 投げる_0)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=1.0)
IgniteSpeed 0.0333333
IgniteRotate Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
DirMaxAngle Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Weapon_L
PartsName Spear
ASName Attack_Throw
IsCalcNextPos True
IsCheckPlayerAround True
PredictionFrame 1.5

子1 (SiteBossSpear, 投げる_1)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 0.0333333
IgniteRotate Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
DirMaxAngle Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Weapon_L
PartsName Spear
ASName Attack_Throw
IsCalcNextPos True
IsCheckPlayerAround False
PredictionFrame 1.5

子1 (SiteBossSpearCastle, 投げる_0)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=1.0)
IgniteSpeed 0.0333333
IgniteRotate Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
DirMaxAngle Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Weapon_L
PartsName Spear
ASName Attack_Throw
IsCalcNextPos True
IsCheckPlayerAround True
PredictionFrame 1.5

子1 (SiteBossSpearR, 投げる_0)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=1.0)
IgniteSpeed 0.0333333
IgniteRotate Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
DirMaxAngle Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
MaxNoiseDist 0.0
OffsetHeight 0.0
BaseNode Weapon_L
PartsName Spear
ASName Attack_Throw
IsCalcNextPos True
IsCheckPlayerAround True
PredictionFrame 1.5

子1 (SiteBossSpearR, 投げる_1)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 0.0333333
IgniteRotate Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
DirMaxAngle Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Weapon_L
PartsName Spear
ASName Attack_Throw
IsCalcNextPos True
IsCheckPlayerAround False
PredictionFrame 1.5

子1 (Enemy_Ganon, 投げる)

Name Value
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteSpeed 1.0
IgniteRotate Vec3(x=1.919862151145935, y=0.0, z=2.094395160675049)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
DirMaxAngle Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode Weapon_BL
PartsName Spear
ASName Attack_Spear_Up
IsCalcNextPos True
IsCheckPlayerAround False
PredictionFrame 5.0