AIDef:Action/SiteBossThrowParts
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteOffset | Vec3 | ||
IgniteSpeed | Float | ||
IgniteRotate | Vec3 | ||
IgniteRotSpeed | Vec3 | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
MaxNoiseDist | Float | ||
OffsetHeight | Float | ||
BaseNode | String | ||
PartsName | String | ||
ASName | String | ||
IsCalcNextPos | Bool | ||
IsCheckPlayerAround | Bool | ||
PredictionFrame | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
IgniteBaseProcHandle | BaseProcHandle |
Derived definitions
子1 (SiteBossSpear, 投げる_0)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
IgniteSpeed | 0.0333333 |
IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Weapon_L |
PartsName | Spear |
ASName | Attack_Throw |
IsCalcNextPos | True |
IsCheckPlayerAround | True |
PredictionFrame | 1.5 |
子1 (SiteBossSpear, 投げる_1)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 0.0333333 |
IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Weapon_L |
PartsName | Spear |
ASName | Attack_Throw |
IsCalcNextPos | True |
IsCheckPlayerAround | False |
PredictionFrame | 1.5 |
子1 (SiteBossSpearCastle, 投げる_0)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
IgniteSpeed | 0.0333333 |
IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Weapon_L |
PartsName | Spear |
ASName | Attack_Throw |
IsCalcNextPos | True |
IsCheckPlayerAround | True |
PredictionFrame | 1.5 |
子1 (SiteBossSpearR, 投げる_0)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
IgniteSpeed | 0.0333333 |
IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
MaxNoiseDist | 0.0 |
OffsetHeight | 0.0 |
BaseNode | Weapon_L |
PartsName | Spear |
ASName | Attack_Throw |
IsCalcNextPos | True |
IsCheckPlayerAround | True |
PredictionFrame | 1.5 |
子1 (SiteBossSpearR, 投げる_1)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 0.0333333 |
IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Weapon_L |
PartsName | Spear |
ASName | Attack_Throw |
IsCalcNextPos | True |
IsCheckPlayerAround | False |
PredictionFrame | 1.5 |
子1 (Enemy_Ganon, 投げる)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 1.0 |
IgniteRotate | Vec3(x=1.919862151145935, y=0.0, z=2.094395160675049) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997) |
DirMaxAngle | Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | Weapon_BL |
PartsName | Spear |
ASName | Attack_Spear_Up |
IsCalcNextPos | True |
IsCheckPlayerAround | False |
PredictionFrame | 5.0 |