AIDef:Action/SiteBossSwordThrowElectricBall
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
MoveOffset | Vec3 | ||
MoveSpeed | Float | ||
IgniteOffset | Vec3 | ||
IgniteSpeed | Float | ||
IgniteRotate | Vec3 | ||
IgniteRotSpeed | Vec3 | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
MaxNoiseDist | Float | ||
OffsetHeight | Float | ||
BaseNode | String | ||
PartsName | String | ||
ASName | String | ||
IsCalcNextPos | Bool | ||
IsCheckPlayerAround | Bool | ||
PredictionFrame | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
IgniteBaseProcHandle | BaseProcHandle |
Derived definitions
遠距離攻撃 (SiteBossSwordCastle, 戦闘)
Name | Value |
---|---|
MoveOffset | Vec3(x=0.0, y=5.0, z=0.0) |
MoveSpeed | 0.06 |
IgniteOffset | Vec3(x=-0.5, y=1.0, z=4.0) |
IgniteSpeed | 0.4 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | |
PartsName | ElectricBall |
ASName | ThrowElectricBall |
IsCalcNextPos | True |
IsCheckPlayerAround | False |
PredictionFrame | 10.0 |
遠距離攻撃 (SiteBossSword, 戦闘)
Name | Value |
---|---|
MoveOffset | Vec3(x=0.0, y=5.0, z=0.0) |
MoveSpeed | 0.06 |
IgniteOffset | Vec3(x=-0.5, y=1.0, z=4.0) |
IgniteSpeed | 0.4 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | |
PartsName | ElectricBall |
ASName | ThrowElectricBall |
IsCalcNextPos | True |
IsCheckPlayerAround | False |
PredictionFrame | 10.0 |
遠距離攻撃 (SiteBossSwordR, 戦闘)
Name | Value |
---|---|
MoveOffset | Vec3(x=0.0, y=5.0, z=0.0) |
MoveSpeed | 0.06 |
IgniteOffset | Vec3(x=-0.5, y=1.0, z=4.0) |
IgniteSpeed | 0.4 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
MaxNoiseDist | 0.0 |
OffsetHeight | 1.0 |
BaseNode | |
PartsName | ElectricBall |
ASName | ThrowElectricBall |
IsCalcNextPos | True |
IsCheckPlayerAround | False |
PredictionFrame | 10.0 |