AIDef:Action/SiteBossSwordCreateIronPile

SiteBossSwordCreateIronPile
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AppearPosDist Float
AppearPosHeight Float
CreateWaitTime Float
IgnitionInterval Float
PileScale Float
IsRotate Bool
IsGuard Bool
WaitAS String
CreatePileAS String
IsChasePlayer Bool
CreateNum Int
AttackPower Int
AtMinDamage Int
AttackPowerForPlayer Int
AddAttackPower Int
NotCreatePosBase Vec3
NotCreateRange Float
ThunderActorName String
IsRemainBoss Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

先行動 (SiteBossSwordCastle, 落雷攻撃)

Name Value
AppearPosDist 6.0
AppearPosHeight 6.0
CreateWaitTime 60.0
IgnitionInterval 4.0
PileScale 1.0
IsRotate True
IsGuard True
WaitAS Wait
CreatePileAS Chemical_Attack
IsChasePlayer False
CreateNum 12
AttackPower 200
AtMinDamage 12
AttackPowerForPlayer 24
AddAttackPower 2
NotCreatePosBase Vec3(x=0.0, y=0.0, z=0.0)
NotCreateRange -1.0
ThunderActorName LastBossThunder
IsRemainBoss False

先行動 (SiteBossSword, 落雷攻撃)

Name Value
AppearPosDist 6.0
AppearPosHeight 6.0
CreateWaitTime 60.0
IgnitionInterval 4.0
PileScale 1.0
IsRotate True
IsGuard True
WaitAS Wait
CreatePileAS Chemical_Attack
IsChasePlayer False
CreateNum 12
AttackPower 200
AtMinDamage 12
AttackPowerForPlayer 24
AddAttackPower 2
NotCreatePosBase Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684)
NotCreateRange 5.0
ThunderActorName LastBossThunder
IsRemainBoss True

先行動 (SiteBossSwordR, 落雷攻撃)

Name Value
AppearPosDist 6.0
AppearPosHeight 6.0
CreateWaitTime 60.0
IgnitionInterval 4.0
PileScale 1.0
IsRotate True
IsGuard True
WaitAS Wait
CreatePileAS Chemical_Attack
IsChasePlayer False
CreateNum 15
AttackPower 200
AtMinDamage 12
AttackPowerForPlayer 24
AddAttackPower 2
NotCreatePosBase Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684)
NotCreateRange 5.0
ThunderActorName LastBossThunder
IsRemainBoss True