AIDef:Action/SiteBossShootNormalArrow
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
InitSpeed | Float | ||
BaseNode | String | ||
IgniteOffset | Vec3 | ||
IgniteRotate | Vec3 | ||
TargetOffsetY | Float | ||
ASName | String | ||
IsConnectChild | Bool | ||
IsCheckASEvent | Bool | ||
IsTurnToTarget | Bool | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
ArrowHandle | BaseProcHandle | ||
Index | Int | ||
AtAttr | Int | ||
IgniteActor | Actor |
Derived definitions
弾発射 (SiteBossBow, 疾風弾)
Name | Value |
---|---|
InitSpeed | 1.0 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Chemical_Shot_End |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBow, 通常弾)
Name | Value |
---|---|
InitSpeed | 1.0 |
BaseNode | Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Normal |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowCastle, 疾風弾)
Name | Value |
---|---|
InitSpeed | 1.0 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Chemical_Shot_End |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowCastle, 通常弾)
Name | Value |
---|---|
InitSpeed | 1.0 |
BaseNode | Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Normal |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (Enemy_Ganon, 弓矢攻撃)
Name | Value |
---|---|
InitSpeed | 1.0 |
BaseNode | Wrist_ML |
IgniteOffset | Vec3(x=4.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Bow_Loop |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | False |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (Enemy_Ganon, 疾風弾)
Name | Value |
---|---|
InitSpeed | 5.0 |
BaseNode | Wrist_ML |
IgniteOffset | Vec3(x=4.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Chemical_Wind_Up_End |
IsConnectChild | False |
IsCheckASEvent | True |
IsTurnToTarget | False |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
弾発射 (SiteBossBowR, 疾風弾)
Name | Value |
---|---|
InitSpeed | 1.0 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Chemical_Shot_End |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowR, 通常弾)
Name | Value |
---|---|
InitSpeed | 1.0 |
BaseNode | Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 1.0 |
ASName | Attack_Normal |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |