AIDef:Action/SiteBossShootArrowRain
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ArrowType | Int | ||
| InitSpeed | Float | ||
| BaseNode | String | ||
| IgniteOffset | Vec3 | ||
| IgniteRotate | Vec3 | ||
| TargetOffsetY | Float | ||
| ASName | String | ||
| IsConnectChild | Bool | ||
| IsCheckASEvent | Bool | ||
| IsTurnToTarget | Bool | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 | ||
| ArrowHandle | BaseProcHandle | ||
| Index | Int | ||
| AtAttr | Int | ||
| IgniteActor | Actor |
Derived definitions
弾発射 (SiteBossBow, 天空弾)
| Name | Value |
|---|---|
| ArrowType | 0 |
| InitSpeed | 0.3 |
| BaseNode | Muzzle_A |
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| TargetOffsetY | 0.0 |
| ASName | Attack_Normal |
| IsConnectChild | False |
| IsCheckASEvent | False |
| IsTurnToTarget | False |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBow, 反射弾)
| Name | Value |
|---|---|
| ArrowType | 1 |
| InitSpeed | 1.0 |
| BaseNode | Muzzle_A |
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| TargetOffsetY | 0.0 |
| ASName | Attack_Normal |
| IsConnectChild | True |
| IsCheckASEvent | False |
| IsTurnToTarget | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowCastle, 天空弾)
| Name | Value |
|---|---|
| ArrowType | 0 |
| InitSpeed | 0.3 |
| BaseNode | Muzzle_A |
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| TargetOffsetY | 0.0 |
| ASName | Attack_Normal |
| IsConnectChild | False |
| IsCheckASEvent | False |
| IsTurnToTarget | False |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowCastle, 反射弾)
| Name | Value |
|---|---|
| ArrowType | 1 |
| InitSpeed | 1.0 |
| BaseNode | Muzzle_A |
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| TargetOffsetY | 0.0 |
| ASName | Attack_Normal |
| IsConnectChild | True |
| IsCheckASEvent | False |
| IsTurnToTarget | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowR, 天空弾)
| Name | Value |
|---|---|
| ArrowType | 0 |
| InitSpeed | 0.3 |
| BaseNode | Muzzle_A |
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| TargetOffsetY | 0.0 |
| ASName | Attack_Normal |
| IsConnectChild | False |
| IsCheckASEvent | False |
| IsTurnToTarget | False |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowR, 反射弾)
| Name | Value |
|---|---|
| ArrowType | 1 |
| InitSpeed | 1.0 |
| BaseNode | Muzzle_A |
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| TargetOffsetY | 0.0 |
| ASName | Attack_Normal |
| IsConnectChild | True |
| IsCheckASEvent | False |
| IsTurnToTarget | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |