AIDef:Action/SilentKilled
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| Time | Int | ||
| PosBaseRagdollRbName | String | ||
| DownBackCtrlOffset | Vec3 | ||
| DownFrontCtrlOffset | Vec3 | ||
| WeaponDropSpeedXZ | Float | ||
| WeaponDropSpeedY | Float | ||
| InWaterDownTime | Int | ||
| IsWaitAS | Bool | ||
| ForceFinishTime | Int | ||
| StableASName | String | ||
| IsItemDrop | Bool | ||
| OnGroundDownTime | Int | ||
| GetUpGroundAngle | Float | ||
| ForceEndWaterDepth | Float | ||
| IsCheckVibrate | Bool | ||
| StartUpdateFriction | Int |
Derived definitions
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Priest_Boss_ShadowClone, ふっとび)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Bokoblin_Red, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Bokoblin_Red, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Assassin_Middle_Azito, 被暗殺)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Assassin_Middle_Quest, 被暗殺)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Assassin_Middle, 被暗殺)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lynel_Senior, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Fire, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Priest_Boss_Normal, ふっとび)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Bokoblin_Senior, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Bokoblin_Senior, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Bokoblin_Rapid, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Bokoblin_Rapid, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Electric, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Senior, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Priest_Boss_ShadowClone_Real, ふっとび)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Assassin_Junior, 被暗殺)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lynel_Middle, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Assassin_Middle_Azito_DLC, 被暗殺)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Bone, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Moriblin_Blue, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Stal_Moriblin_Bone, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lynel, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Senior, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Assassin_Junior_Shooter, 被暗殺)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
| Name | Value |
|---|---|
| ASName | |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Middle, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 被暗殺)
| Name | Value |
|---|---|
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
後行動 (Lizalfos_Ice, 被暗殺死)
| Name | Value |
|---|---|
| ASName | Die |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| WeaponDropSpeedXZ | 0.0 |
| WeaponDropSpeedY | 0.0 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | |
| IsItemDrop | True |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |