AIDef:Action/SandwormASPlay
SandwormASPlayAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 ぴより開始 (Sandworm, ふっとび)
- 2.2 子0 (Sandworm, ぴより終了)
- 2.3 子0 (Sandworm, ふっとび復帰)
- 2.4 子0 (Sandworm, 攻撃後に潜る)
- 2.5 死亡 (Sandworm, 選択)
- 2.6 先行動 (Sandworm, しっぽ攻撃)
- 2.7 先行動 (Sandworm, 痺れ_0)
- 2.8 先行動 (Sandworm, 痺れ復帰)
- 2.9 待ち伏せ (Sandworm, 待機)
- 2.10 中行動 (Sandworm, ジャンプ)
- 2.11 ぴより開始 (Enemy_SandwormR, ふっとび)
- 2.12 子0 (Enemy_SandwormR, ぴより終了)
- 2.13 子0 (Enemy_SandwormR, ふっとび復帰)
- 2.14 子0 (Enemy_SandwormR, 攻撃後に潜る)
- 2.15 死亡 (Enemy_SandwormR, 選択)
- 2.16 先行動 (Enemy_SandwormR, しっぽ攻撃)
- 2.17 先行動 (Enemy_SandwormR, 痺れ_0)
- 2.18 先行動 (Enemy_SandwormR, 痺れ復帰)
- 2.19 待ち伏せ (Enemy_SandwormR, 待機)
- 2.20 中行動 (Enemy_SandwormR, ジャンプ)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
TargetSandOffset |
Float |
|
|
SandOffsetSpeed |
Float |
|
|
WaitASFinish |
Bool |
|
|
WaitSandOffset |
Bool |
|
|
IsChangeable |
Bool |
|
|
IsUseAtEvent |
Bool |
|
|
ChangeOffsetDelay |
Int |
|
|
TransBoneName |
String |
|
|
IsUseTossAt |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
ぴより開始 (Sandworm, ふっとび)
Name |
Value
|
ASName |
GroggyStart
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Sandworm, ぴより終了)
Name |
Value
|
ASName |
GroggyEnd
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
Root
|
IsUseTossAt |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
子0 (Sandworm, ふっとび復帰)
Name |
Value
|
ASName |
Dive
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
34
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
子0 (Sandworm, 攻撃後に潜る)
Name |
Value
|
ASName |
JumpAttackEnd
|
TargetSandOffset |
-9.0
|
SandOffsetSpeed |
0.14
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
死亡 (Sandworm, 選択)
Name |
Value
|
ASName |
Die
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Sandworm, しっぽ攻撃)
Name |
Value
|
ASName |
TailAttack
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
True
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Sandworm, 痺れ_0)
Name |
Value
|
ASName |
ElectricStart
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Sandworm, 痺れ復帰)
Name |
Value
|
ASName |
ElectricEnd
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待ち伏せ (Sandworm, 待機)
Name |
Value
|
ASName |
Wait
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
True
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Sandworm, ジャンプ)
Name |
Value
|
ASName |
JumpAttackEnd
|
TargetSandOffset |
-9.0
|
SandOffsetSpeed |
0.14
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
ぴより開始 (Enemy_SandwormR, ふっとび)
Name |
Value
|
ASName |
GroggyStart
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Enemy_SandwormR, ぴより終了)
Name |
Value
|
ASName |
GroggyEnd
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
Root
|
IsUseTossAt |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
子0 (Enemy_SandwormR, ふっとび復帰)
Name |
Value
|
ASName |
Dive
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
34
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
子0 (Enemy_SandwormR, 攻撃後に潜る)
Name |
Value
|
ASName |
JumpAttackEnd
|
TargetSandOffset |
-9.0
|
SandOffsetSpeed |
0.14
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
死亡 (Enemy_SandwormR, 選択)
Name |
Value
|
ASName |
Die
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Enemy_SandwormR, しっぽ攻撃)
Name |
Value
|
ASName |
TailAttack
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
True
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Enemy_SandwormR, 痺れ_0)
Name |
Value
|
ASName |
ElectricStart
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Enemy_SandwormR, 痺れ復帰)
Name |
Value
|
ASName |
ElectricEnd
|
TargetSandOffset |
2.0
|
SandOffsetSpeed |
0.3
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待ち伏せ (Enemy_SandwormR, 待機)
Name |
Value
|
ASName |
Wait
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
WaitASFinish |
True
|
WaitSandOffset |
False
|
IsChangeable |
True
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Enemy_SandwormR, ジャンプ)
Name |
Value
|
ASName |
JumpAttackEnd
|
TargetSandOffset |
-9.0
|
SandOffsetSpeed |
0.14
|
WaitASFinish |
True
|
WaitSandOffset |
True
|
IsChangeable |
False
|
IsUseAtEvent |
False
|
ChangeOffsetDelay |
0
|
TransBoneName |
|
IsUseTossAt |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|