AIDef:Action/RagdollFreeze
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer | ||
IsKeepFreeze | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DownFrontCtrlOffset | Vec3 | ||
DownBackCtrlOffset | Vec3 | ||
IsChangeInAir | Bool | ||
TransBoneKey | String | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
凍結 (Stal_Bokoblin_Junior_Body, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Stal_Bokoblin_Junior_Body, 着地)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Priest_Boss_ShadowClone, 崩れ落ち)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Red, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Red, 着地)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Red, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Middle_Azito, 凍結ラグドール)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Middle_Azito, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Middle_Quest, 凍結ラグドール)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Middle_Quest, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Middle, 凍結ラグドール)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Middle, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Wizzrobe, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | True |
TransBoneKey | Root |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.5 |
凍結 (Lizalfos_Fire, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Fire, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Priest_Boss_Normal, 空中_0)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Priest_Boss_Normal, 崩れ落ち)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Golem_Little, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Senior, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Senior, 着地)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Senior, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Rapid, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Rapid, 着地)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Bokoblin_Rapid, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Electric, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Electric, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Moriblin_Senior, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Priest_Boss_ShadowClone_Real, 空中_0)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Priest_Boss_ShadowClone_Real, 崩れ落ち)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Junior, 凍結ラグドール)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Junior, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Middle_Azito_DLC, 凍結ラグドール)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Middle_Azito_DLC, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Bone, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Bone, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Moriblin_Blue, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Stal_Moriblin_Bone, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (StalForestGiant, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Senior, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Senior, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Golem_Little_Ice, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Junior_Shooter, 凍結ラグドール)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Junior_Shooter, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Junior_Azito_Shooter, 凍結ラグドール)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Junior_Azito_Shooter, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Golem_Little_Fire, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Middle, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Middle, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Ice, ふっとび)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Lizalfos_Ice, 突風)
Name | Value |
---|---|
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
IsChangeInAir | False |
TransBoneKey | Root |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |