AIDef:Action/RagdollFreeze
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| CRBOffsetUnit | AITreeVariablePointer | ||
| IsKeepFreeze | Bool | False |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DownFrontCtrlOffset | Vec3 | ||
| DownBackCtrlOffset | Vec3 | ||
| IsChangeInAir | Bool | ||
| TransBoneKey | String | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float |
Derived definitions
凍結 (Stal_Bokoblin_Junior_Body, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Stal_Bokoblin_Junior_Body, 着地)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Priest_Boss_ShadowClone, 崩れ落ち)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Red, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Red, 着地)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Red, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
子0 (Assassin_Middle_Azito, 凍結ラグドール)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Assassin_Middle_Azito, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
子0 (Assassin_Middle_Quest, 凍結ラグドール)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Assassin_Middle_Quest, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
子0 (Assassin_Middle, 凍結ラグドール)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Assassin_Middle, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Wizzrobe, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | True |
| TransBoneKey | Root |
| PosReduceRatio | 0.85 |
| AngReduceRatio | 0.5 |
凍結 (Lizalfos_Fire, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Fire, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Priest_Boss_Normal, 空中_0)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Priest_Boss_Normal, 崩れ落ち)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Golem_Little, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Senior, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Senior, 着地)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Senior, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Rapid, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Rapid, 着地)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Bokoblin_Rapid, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Electric, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Electric, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Moriblin_Senior, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Priest_Boss_ShadowClone_Real, 空中_0)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Priest_Boss_ShadowClone_Real, 崩れ落ち)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
子0 (Assassin_Junior, 凍結ラグドール)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Assassin_Junior, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
子0 (Assassin_Middle_Azito_DLC, 凍結ラグドール)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Assassin_Middle_Azito_DLC, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Bone, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Bone, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Moriblin_Blue, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Stal_Moriblin_Bone, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (StalForestGiant, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Senior, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Senior, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Golem_Little_Ice, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
子0 (Assassin_Junior_Shooter, 凍結ラグドール)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Assassin_Junior_Shooter, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
子0 (Assassin_Junior_Azito_Shooter, 凍結ラグドール)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Assassin_Junior_Azito_Shooter, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Golem_Little_Fire, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Middle, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Middle, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Ice, ふっとび)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
凍結 (Lizalfos_Ice, 突風)
| Name | Value |
|---|---|
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
| IsChangeInAir | False |
| TransBoneKey | Root |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |