AIDef:Action/PriestBossBlownOff
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AddTime | Int | ||
| LifeReflexRatio | Float | ||
| ImpulseRatio | Float | ||
| ASName | String | ||
| Time | Int | ||
| PosBaseRagdollRbName | String | ||
| DownBackCtrlOffset | Vec3 | ||
| DownFrontCtrlOffset | Vec3 | ||
| WeaponDropSpeedXZ | Float | ||
| WeaponDropSpeedY | Float | ||
| InWaterDownTime | Int | ||
| IsWaitAS | Bool | ||
| ForceFinishTime | Int | ||
| StableASName | String | ||
| IsItemDrop | Bool | ||
| OnGroundDownTime | Int | ||
| GetUpGroundAngle | Float | ||
| ForceEndWaterDepth | Float | ||
| IsCheckVibrate | Bool | ||
| StartUpdateFriction | Int |
Derived definitions
ふっとび (Priest_Boss_ShadowClone, 空中)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
ラグドール中 (Priest_Boss_ShadowClone, 先行動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
以上 (Priest_Boss_ShadowClone, 通常)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
ふっとび (Priest_Boss_Normal, 空中)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
ふっとび (Priest_Boss_Normal, 空中_1)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 45 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
ラグドール中 (Priest_Boss_Normal, 先行動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
以上 (Priest_Boss_Normal, 通常)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
死亡 (Priest_Boss_Normal, リアクション)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
ふっとび (Priest_Boss_ShadowClone_Real, 空中)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 60 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
ふっとび (Priest_Boss_ShadowClone_Real, 空中_1)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 45 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | -1 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
ラグドール中 (Priest_Boss_ShadowClone_Real, 先行動)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
以上 (Priest_Boss_ShadowClone_Real, 通常)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |
死亡 (Priest_Boss_ShadowClone_Real, リアクション)
| Name | Value |
|---|---|
| AddTime | 0 |
| LifeReflexRatio | 0.0 |
| ImpulseRatio | 1.0 |
| ASName | BlownOff |
| Time | 0 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 60 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | 0 |