AIDef:Action/PriestBossAimBeam
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetOffset | Float | ||
| TargetOffsetY | Float | ||
| FluctuationRange | Float | ||
| FluctuationTime | Float | ||
| FluctuationSpan | Float | ||
| NodeName | String | ||
| NodeOffset | Vec3 | ||
| AimMaxLength | Float | ||
| AimLockFrame | Int | ||
| AimOffToTarget | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AimTargetPos | Vec3 |
Derived definitions
子1 (Priest_Boss_Giant, 遠距離)
| Name | Value |
|---|---|
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Head |
| NodeOffset | Vec3(x=0.0, y=1.2999999523162842, z=0.0) |
| AimMaxLength | 500.0 |
| AimLockFrame | 150 |
| AimOffToTarget | False |