AIDef:Action/PlayerCutFall
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ParashawlInvalidTime | Float | ||
| FallSpAttackHeight | Float | ||
| FallSpAttackRadiusMin | Float | ||
| FallSpAttackRadiusMax | Float | ||
| FallSpAttackRadiusAdd | Float | ||
| FallSpAttackRadiusAddLSword | Float | ||
| FallSpLargeAttackRadius | Float | ||
| RumbleType | Int | ||
| RumblePowerMin | Float | ||
| RumblePowerMax | Float |
Derived definitions
落下斬り (Player_Link, ジャンプ斬り)
| Name | Value |
|---|---|
| ParashawlInvalidTime | 10.0 |
| FallSpAttackHeight | 1.0 |
| FallSpAttackRadiusMin | 0.01 |
| FallSpAttackRadiusMax | 10.0 |
| FallSpAttackRadiusAdd | 1.0 |
| FallSpAttackRadiusAddLSword | 2.0 |
| FallSpLargeAttackRadius | 5.0 |
| RumbleType | 4 |
| RumblePowerMin | 1.0 |
| RumblePowerMax | 2.0 |