AIDef:Action/PlayerBackJump
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BJSpeedF | Float | ||
| NoDamageTime | Float | The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | |
| MySlowStartFrame | Float | ||
| ForceSlowTime | Float | Slow time duration (in seconds) for rush attacks. | |
| JustAvoidTime | Float | The window of time for dodging to initiate a flurry rush. | |
| BJHeight | Float | Backjump height. |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| EnableSwordInput | Bool |
Derived definitions
バク転 (Player_Link, Action)
| Name | Value |
|---|---|
| BJSpeedF | 0.15 |
| NoDamageTime | 40.0 |
| MySlowStartFrame | 4.0 |
| ForceSlowTime | 6.0 |
| JustAvoidTime | 1.0 |
| BJHeight | 1.11 |