AIDef:Action/PlayerBackJump
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BJSpeedF | Float | ||
NoDamageTime | Float | The amount of time (in frames) that do are immune to damage when initiating a flurry rush. | |
MySlowStartFrame | Float | ||
ForceSlowTime | Float | Slow time duration (in seconds) for rush attacks. | |
JustAvoidTime | Float | The window of time for dodging to initiate a flurry rush. | |
BJHeight | Float | Backjump height. |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
EnableSwordInput | Bool |
Derived definitions
バク転 (Player_Link, Action)
Name | Value |
---|---|
BJSpeedF | 0.15 |
NoDamageTime | 40.0 |
MySlowStartFrame | 4.0 |
ForceSlowTime | 6.0 |
JustAvoidTime | 1.0 |
BJHeight | 1.11 |