AIDef:Action/PlayASForAnimalUnit
PlayASForAnimalUnitAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 ダメージ後 (Rabbit, 先行動)
- 2.2 気づき (Rabbit, 通常行動)
- 2.3 警戒 (Rabbit, ふり向き)
- 2.4 落下 (Rabbit, 子0)
- 2.5 ダメージ後 (WolfLink, 戦闘)
- 2.6 ミス (WolfLink, 戦闘攻撃対地)
- 2.7 ワープ開始 (WolfLink, インクレディブル)
- 2.8 ワープ後 (WolfLink, ワープ)
- 2.9 後行動 (WolfLink, ふっとび)
- 2.10 後行動 (WolfLink, 気づき戦闘)
- 2.11 後行動 (WolfLink, 倒れ中)
- 2.12 攻撃後 (WolfLink, 戦闘連鎖攻撃)
- 2.13 攻撃前 (WolfLink, 戦闘連鎖攻撃)
- 2.14 先行動 (WolfLink, ふっとび)
- 2.15 先行動 (WolfLink, 出現)
- 2.16 先行動 (WolfLink, 倒れ中)
- 2.17 戦闘見失う (WolfLink, 戦闘)
- 2.18 待機 (WolfLink, ワープ前)
- 2.19 中行動 (WolfLink, 倒れ中)
- 2.20 倒れ中 (WolfLink, 消滅)
- 2.21 雨 (ForestGiant_Middle, 徘徊)
- 2.22 暇つぶし (ForestGiant_Middle, 徘徊)
- 2.23 活動中 (ForestGiant_Middle, 右足ダメージ)
- 2.24 活動中 (ForestGiant_Middle, 左足ダメージ)
- 2.25 活動中 (ForestGiant_Middle, 小ダメージ)
- 2.26 活動中 (ForestGiant_Middle, 大落下)
- 2.27 活動中 (ForestGiant_Middle, 弾かれ)
- 2.28 活動中 (ForestGiant_Middle, 突風)
- 2.29 活動中 (ForestGiant_Middle, 崩れ落ち)
- 2.30 活動中 (ForestGiant_Middle, 落下)
- 2.31 後行動 (ForestGiant_Middle, チャンス待機)
- 2.32 後行動 (ForestGiant_Middle, 弱点ダメージAS再生)
- 2.33 後行動 (ForestGiant_Middle, 弱点爆破ダメージAS再生)
- 2.34 索敵 (ForestGiant_Middle, 徘徊)
- 2.35 子0 (ForestGiant_Middle, あくび)
- 2.36 子0 (ForestGiant_Middle, チャンス待機中行動)
- 2.37 子0 (ForestGiant_Middle, 弱点ダメージAS再生ループ)
- 2.38 子0 (ForestGiant_Middle, 弱点爆破ダメージAS再生ループ)
- 2.39 子0 (ForestGiant_Middle, 水上警戒待機)
- 2.40 子0 (ForestGiant_Middle, 水上戦闘パス探索)
- 2.41 子0 (ForestGiant_Middle, 石掘り返し)
- 2.42 子0 (ForestGiant_Middle, 戦闘待機)
- 2.43 子0 (ForestGiant_Middle, 対象泳ぎ挑発待機)
- 2.44 初回探索 (ForestGiant_Middle, ナビメッシュ無し)
- 2.45 水上 (ForestGiant_Middle, プレイヤー気づき)
- 2.46 水上 (ForestGiant_Middle, プレイヤー見失い)
- 2.47 水上 (ForestGiant_Middle, 見まわす)
- 2.48 水上 (ForestGiant_Middle, 見失い)
- 2.49 水上 (ForestGiant_Middle, 攻撃反応待機)
- 2.50 水上 (ForestGiant_Middle, 先行動)
- 2.51 水上 (ForestGiant_Middle, 怒り)
- 2.52 雪 (ForestGiant_Middle, 徘徊)
- 2.53 先行動 (ForestGiant_Middle, チャンス待機)
- 2.54 先行動 (ForestGiant_Middle, 威嚇帰還)
- 2.55 先行動 (ForestGiant_Middle, 弱点ダメージAS再生)
- 2.56 先行動 (ForestGiant_Middle, 弱点爆破ダメージAS再生)
- 2.57 先行動 (ForestGiant_Middle, 待機)
- 2.58 待機 (ForestGiant_Middle, 威嚇)
- 2.59 待機 (ForestGiant_Middle, 威嚇先行動)
- 2.60 待機 (ForestGiant_Middle, 生成待機)
- 2.61 待機 (ForestGiant_Middle, 素手戦闘待機)
- 2.62 待機 (ForestGiant_Middle, 待機)
- 2.63 待機 (ForestGiant_Middle, 武器所持戦闘待機)
- 2.64 停止 (ForestGiant_Middle, レール移動)
- 2.65 怒り (ForestGiant_Middle, 投石戦闘)
- 2.66 囃し立てる (ForestGiant_Middle, 騒ぐ)
- 2.67 囃し立てる (ForestGiant_Middle, 対象泳ぎ挑発)
- 2.68 雨 (ForestGiant_Senior, 徘徊)
- 2.69 暇つぶし (ForestGiant_Senior, 徘徊)
- 2.70 活動中 (ForestGiant_Senior, 右足ダメージ)
- 2.71 活動中 (ForestGiant_Senior, 左足ダメージ)
- 2.72 活動中 (ForestGiant_Senior, 小ダメージ)
- 2.73 活動中 (ForestGiant_Senior, 大落下)
- 2.74 活動中 (ForestGiant_Senior, 弾かれ)
- 2.75 活動中 (ForestGiant_Senior, 突風)
- 2.76 活動中 (ForestGiant_Senior, 崩れ落ち)
- 2.77 活動中 (ForestGiant_Senior, 落下)
- 2.78 後行動 (ForestGiant_Senior, チャンス待機)
- 2.79 後行動 (ForestGiant_Senior, 弱点ダメージAS再生)
- 2.80 後行動 (ForestGiant_Senior, 弱点爆破ダメージAS再生)
- 2.81 索敵 (ForestGiant_Senior, 徘徊)
- 2.82 子0 (ForestGiant_Senior, あくび)
- 2.83 子0 (ForestGiant_Senior, チャンス待機中行動)
- 2.84 子0 (ForestGiant_Senior, 弱点ダメージAS再生ループ)
- 2.85 子0 (ForestGiant_Senior, 弱点爆破ダメージAS再生ループ)
- 2.86 子0 (ForestGiant_Senior, 水上警戒待機)
- 2.87 子0 (ForestGiant_Senior, 水上戦闘パス探索)
- 2.88 子0 (ForestGiant_Senior, 石掘り返し)
- 2.89 子0 (ForestGiant_Senior, 戦闘待機)
- 2.90 子0 (ForestGiant_Senior, 対象泳ぎ挑発待機)
- 2.91 初回探索 (ForestGiant_Senior, ナビメッシュ無し)
- 2.92 水上 (ForestGiant_Senior, プレイヤー気づき)
- 2.93 水上 (ForestGiant_Senior, プレイヤー見失い)
- 2.94 水上 (ForestGiant_Senior, 見まわす)
- 2.95 水上 (ForestGiant_Senior, 見失い)
- 2.96 水上 (ForestGiant_Senior, 攻撃反応待機)
- 2.97 水上 (ForestGiant_Senior, 先行動)
- 2.98 水上 (ForestGiant_Senior, 怒り)
- 2.99 雪 (ForestGiant_Senior, 徘徊)
- 2.100 先行動 (ForestGiant_Senior, チャンス待機)
- 2.101 先行動 (ForestGiant_Senior, 威嚇帰還)
- 2.102 先行動 (ForestGiant_Senior, 弱点ダメージAS再生)
- 2.103 先行動 (ForestGiant_Senior, 弱点爆破ダメージAS再生)
- 2.104 先行動 (ForestGiant_Senior, 待機)
- 2.105 待機 (ForestGiant_Senior, 威嚇)
- 2.106 待機 (ForestGiant_Senior, 威嚇先行動)
- 2.107 待機 (ForestGiant_Senior, 生成待機)
- 2.108 待機 (ForestGiant_Senior, 素手戦闘待機)
- 2.109 待機 (ForestGiant_Senior, 待機)
- 2.110 待機 (ForestGiant_Senior, 武器所持戦闘待機)
- 2.111 停止 (ForestGiant_Senior, レール移動)
- 2.112 怒り (ForestGiant_Senior, 投石戦闘)
- 2.113 囃し立てる (ForestGiant_Senior, 騒ぐ)
- 2.114 囃し立てる (ForestGiant_Senior, 対象泳ぎ挑発)
- 2.115 落下 (Animal_Horse_A, 子0)
- 2.116 ダメージ後 (Boar, ダメージ逃走)
- 2.117 気づき (Boar, 通常行動)
- 2.118 警戒 (Boar, ふり向き)
- 2.119 行動B (Boar, ふり向き)
- 2.120 落下 (Boar, 子0)
- 2.121 ダメージ後 (Deer, ダメージ逃走)
- 2.122 気づき (Deer, 通常行動)
- 2.123 警戒 (Deer, ふり向き)
- 2.124 行動B (Deer, ふり向き)
- 2.125 落下 (Deer, 子0)
- 2.126 落馬させる (Deer, 騎乗中)
- 2.127 雨 (ForestGiant, 徘徊)
- 2.128 暇つぶし (ForestGiant, 徘徊)
- 2.129 活動中 (ForestGiant, 右足ダメージ)
- 2.130 活動中 (ForestGiant, 左足ダメージ)
- 2.131 活動中 (ForestGiant, 小ダメージ)
- 2.132 活動中 (ForestGiant, 大落下)
- 2.133 活動中 (ForestGiant, 弾かれ)
- 2.134 活動中 (ForestGiant, 突風)
- 2.135 活動中 (ForestGiant, 崩れ落ち)
- 2.136 活動中 (ForestGiant, 落下)
- 2.137 後行動 (ForestGiant, チャンス待機)
- 2.138 後行動 (ForestGiant, 弱点ダメージAS再生)
- 2.139 後行動 (ForestGiant, 弱点爆破ダメージAS再生)
- 2.140 索敵 (ForestGiant, 徘徊)
- 2.141 子0 (ForestGiant, あくび)
- 2.142 子0 (ForestGiant, チャンス待機中行動)
- 2.143 子0 (ForestGiant, 弱点ダメージAS再生ループ)
- 2.144 子0 (ForestGiant, 弱点爆破ダメージAS再生ループ)
- 2.145 子0 (ForestGiant, 水上警戒待機)
- 2.146 子0 (ForestGiant, 水上戦闘パス探索)
- 2.147 子0 (ForestGiant, 石掘り返し)
- 2.148 子0 (ForestGiant, 戦闘待機)
- 2.149 子0 (ForestGiant, 対象泳ぎ挑発待機)
- 2.150 初回探索 (ForestGiant, ナビメッシュ無し)
- 2.151 水上 (ForestGiant, プレイヤー気づき)
- 2.152 水上 (ForestGiant, プレイヤー見失い)
- 2.153 水上 (ForestGiant, 見まわす)
- 2.154 水上 (ForestGiant, 見失い)
- 2.155 水上 (ForestGiant, 攻撃反応待機)
- 2.156 水上 (ForestGiant, 先行動)
- 2.157 水上 (ForestGiant, 怒り)
- 2.158 雪 (ForestGiant, 徘徊)
- 2.159 先行動 (ForestGiant, チャンス待機)
- 2.160 先行動 (ForestGiant, 威嚇帰還)
- 2.161 先行動 (ForestGiant, 弱点ダメージAS再生)
- 2.162 先行動 (ForestGiant, 弱点爆破ダメージAS再生)
- 2.163 先行動 (ForestGiant, 待機)
- 2.164 待機 (ForestGiant, 威嚇)
- 2.165 待機 (ForestGiant, 威嚇先行動)
- 2.166 待機 (ForestGiant, 生成待機)
- 2.167 待機 (ForestGiant, 素手戦闘待機)
- 2.168 待機 (ForestGiant, 待機)
- 2.169 待機 (ForestGiant, 武器所持戦闘待機)
- 2.170 停止 (ForestGiant, レール移動)
- 2.171 怒り (ForestGiant, 投石戦闘)
- 2.172 囃し立てる (ForestGiant, 騒ぐ)
- 2.173 囃し立てる (ForestGiant, 対象泳ぎ挑発)
- 2.174 ガード (Lynel_Senior, 基本挙動)
- 2.175 ガードブレイク (Lynel_Senior, リアクション)
- 2.176 ジャストガード (Lynel_Senior, 基本挙動)
- 2.177 ストップタイマー (Lynel_Senior, ふっとび)
- 2.178 炎上 (Lynel_Senior, リアクション)
- 2.179 下半身 (Lynel_Senior, ブレス終了)
- 2.180 下半身 (Lynel_Senior, 城湧き着地)
- 2.181 下半身 (Lynel_Senior, 咆哮終了)
- 2.182 暇つぶし (Lynel_Senior, 単純徘徊)
- 2.183 暇つぶし (Lynel_Senior, 臨戦態勢)
- 2.184 強制戦闘開始 (Lynel_Senior, 未撃破)
- 2.185 見まわす (Lynel_Senior, ナビ探し)
- 2.186 後行動 (Lynel_Senior, ふっとび)
- 2.187 索敵 (Lynel_Senior, 単純徘徊)
- 2.188 索敵 (Lynel_Senior, 臨戦態勢)
- 2.189 子0 (Lynel_Senior, ワープ先行動)
- 2.190 子0 (Lynel_Senior, 弓納刀)
- 2.191 子0 (Lynel_Senior, 弓抜刀)
- 2.192 子0 (Lynel_Senior, 近接武器納刀)
- 2.193 子0 (Lynel_Senior, 弾かれ)
- 2.194 子0 (Lynel_Senior, 中行動)
- 2.195 子0 (Lynel_Senior, 咆哮開始)
- 2.196 子0 (Lynel_Senior, 咆哮待機)
- 2.197 死亡 (Lynel_Senior, 基本挙動)
- 2.198 自然死 (Lynel_Senior, リアクション)
- 2.199 出現 (Lynel_Senior, ワープ)
- 2.200 小ダメージ (Lynel_Senior, 基本挙動)
- 2.201 先行動 (Lynel_Senior, ふっとび)
- 2.202 先行動 (Lynel_Senior, 弓装備見失い)
- 2.203 先行動 (Lynel_Senior, 近接武器装備見失い)
- 2.204 先行動 (Lynel_Senior, 抜刀撃破)
- 2.205 先行動 (Lynel_Senior, 被暗殺)
- 2.206 先行動 (Lynel_Senior, 暴れる)
- 2.207 素手 (Lynel_Senior, 撃破)
- 2.208 素手 (Lynel_Senior, 見失い)
- 2.209 待機 (Lynel_Senior, ループ)
- 2.210 待機 (Lynel_Senior, ループ座り)
- 2.211 待機 (Lynel_Senior, 攻撃者発見)
- 2.212 待機 (Lynel_Senior, 座る)
- 2.213 待機 (Lynel_Senior, 戦闘待機)
- 2.214 待機 (Lynel_Senior, 騒ぐ)
- 2.215 大落下 (Lynel_Senior, リアクション)
- 2.216 停止 (Lynel_Senior, レール移動)
- 2.217 溺死 (Lynel_Senior, 死亡)
- 2.218 凍結砕き (Lynel_Senior, リアクション)
- 2.219 逃走不能 (Lynel_Senior, 逃走)
- 2.220 突風 (Lynel_Senior, リアクション)
- 2.221 濡死 (Lynel_Senior, 死亡)
- 2.222 反転 (Lynel_Senior, 後行動)
- 2.223 被特効 (Lynel_Senior, リアクション)
- 2.224 崩れ落ち (Lynel_Senior, リアクション)
- 2.225 落下 (Lynel_Senior, リアクション)
- 2.226 落下死 (Lynel_Senior, リアクション)
- 2.227 痺れ (Lynel_Senior, リアクション)
- 2.228 よろけ (Dog, 通常行動)
- 2.229 気づき (Dog, 通常行動)
- 2.230 待機 (Dog, 待機)
- 2.231 落下 (Dog, 子0)
- 2.232 ダメージ (Sunazarashi, リアクション)
- 2.233 ダメージ後 (Sunazarashi, ダメージ逃走)
- 2.234 びっくり (Sunazarashi, 通常)
- 2.235 炎上 (Sunazarashi, リアクション)
- 2.236 気づき (Sunazarashi, 通常行動)
- 2.237 気絶中 (Sunazarashi, 気絶)
- 2.238 警戒 (Sunazarashi, ふり向き)
- 2.239 行動B (Sunazarashi, ふり向き)
- 2.240 衝突 (Sunazarashi, 通常)
- 2.241 復帰 (Sunazarashi, 気絶)
- 2.242 落下 (Sunazarashi, 通常)
- 2.243 ダメージ後 (Fox, ダメージ逃走)
- 2.244 気づき (Fox, 通常行動)
- 2.245 警戒 (Fox, ふり向き)
- 2.246 行動B (Fox, ふり向き)
- 2.247 落下 (Fox, 子0)
- 2.248 ダメージ後 (Sunazarashi_B, ダメージ逃走)
- 2.249 よろけ (Sunazarashi_B, 通常行動)
- 2.250 気づき (Sunazarashi_B, 通常行動)
- 2.251 落下 (Sunazarashi_B, 子0)
- 2.252 ダメージ後 (Squirrel, 先行動)
- 2.253 気づき (Squirrel, 通常行動)
- 2.254 警戒 (Squirrel, ふり向き)
- 2.255 落下 (Squirrel, 子0)
- 2.256 ガード (Lynel_Middle, 基本挙動)
- 2.257 ガードブレイク (Lynel_Middle, リアクション)
- 2.258 ジャストガード (Lynel_Middle, 基本挙動)
- 2.259 ストップタイマー (Lynel_Middle, ふっとび)
- 2.260 炎上 (Lynel_Middle, リアクション)
- 2.261 下半身 (Lynel_Middle, ブレス終了)
- 2.262 下半身 (Lynel_Middle, 城湧き着地)
- 2.263 下半身 (Lynel_Middle, 咆哮終了)
- 2.264 暇つぶし (Lynel_Middle, 単純徘徊)
- 2.265 暇つぶし (Lynel_Middle, 臨戦態勢)
- 2.266 強制戦闘開始 (Lynel_Middle, 未撃破)
- 2.267 見まわす (Lynel_Middle, ナビ探し)
- 2.268 後行動 (Lynel_Middle, ふっとび)
- 2.269 索敵 (Lynel_Middle, 単純徘徊)
- 2.270 索敵 (Lynel_Middle, 臨戦態勢)
- 2.271 子0 (Lynel_Middle, ワープ先行動)
- 2.272 子0 (Lynel_Middle, 弓納刀)
- 2.273 子0 (Lynel_Middle, 弓抜刀)
- 2.274 子0 (Lynel_Middle, 近接武器納刀)
- 2.275 子0 (Lynel_Middle, 弾かれ)
- 2.276 子0 (Lynel_Middle, 中行動)
- 2.277 子0 (Lynel_Middle, 咆哮開始)
- 2.278 子0 (Lynel_Middle, 咆哮待機)
- 2.279 死亡 (Lynel_Middle, 基本挙動)
- 2.280 自然死 (Lynel_Middle, リアクション)
- 2.281 出現 (Lynel_Middle, ワープ)
- 2.282 小ダメージ (Lynel_Middle, 基本挙動)
- 2.283 先行動 (Lynel_Middle, ふっとび)
- 2.284 先行動 (Lynel_Middle, 弓装備見失い)
- 2.285 先行動 (Lynel_Middle, 近接武器装備見失い)
- 2.286 先行動 (Lynel_Middle, 抜刀撃破)
- 2.287 先行動 (Lynel_Middle, 被暗殺)
- 2.288 先行動 (Lynel_Middle, 暴れる)
- 2.289 素手 (Lynel_Middle, 撃破)
- 2.290 素手 (Lynel_Middle, 見失い)
- 2.291 待機 (Lynel_Middle, ループ)
- 2.292 待機 (Lynel_Middle, ループ座り)
- 2.293 待機 (Lynel_Middle, 攻撃者発見)
- 2.294 待機 (Lynel_Middle, 座る)
- 2.295 待機 (Lynel_Middle, 戦闘待機)
- 2.296 待機 (Lynel_Middle, 騒ぐ)
- 2.297 大落下 (Lynel_Middle, リアクション)
- 2.298 停止 (Lynel_Middle, レール移動)
- 2.299 溺死 (Lynel_Middle, 死亡)
- 2.300 凍結砕き (Lynel_Middle, リアクション)
- 2.301 逃走不能 (Lynel_Middle, 逃走)
- 2.302 突風 (Lynel_Middle, リアクション)
- 2.303 濡死 (Lynel_Middle, 死亡)
- 2.304 反転 (Lynel_Middle, 後行動)
- 2.305 被特効 (Lynel_Middle, リアクション)
- 2.306 崩れ落ち (Lynel_Middle, リアクション)
- 2.307 落下 (Lynel_Middle, リアクション)
- 2.308 落下死 (Lynel_Middle, リアクション)
- 2.309 痺れ (Lynel_Middle, リアクション)
- 2.310 落下 (DomesticAnimalWait, 子0)
- 2.311 ダメージ後 (SunazarashiSP_C, ダメージ逃走)
- 2.312 よろけ (SunazarashiSP_C, 通常行動)
- 2.313 気づき (SunazarashiSP_C, 通常行動)
- 2.314 落下 (SunazarashiSP_C, 子0)
- 2.315 カウンター攻撃 (Wolf, 戦闘)
- 2.316 ダメージ後 (Wolf, ダメージ逃走)
- 2.317 気づき (Wolf, 通常行動)
- 2.318 警戒 (Wolf, ふり向き)
- 2.319 後行動 (Wolf, ターゲット通知)
- 2.320 行動B (Wolf, ふり向き)
- 2.321 落下 (Wolf, 子0)
- 2.322 ガード (Lynel, 基本挙動)
- 2.323 ガードブレイク (Lynel, リアクション)
- 2.324 ジャストガード (Lynel, 基本挙動)
- 2.325 ストップタイマー (Lynel, ふっとび)
- 2.326 炎上 (Lynel, リアクション)
- 2.327 下半身 (Lynel, ブレス終了)
- 2.328 下半身 (Lynel, 城湧き着地)
- 2.329 下半身 (Lynel, 咆哮終了)
- 2.330 暇つぶし (Lynel, 単純徘徊)
- 2.331 暇つぶし (Lynel, 臨戦態勢)
- 2.332 強制戦闘開始 (Lynel, 未撃破)
- 2.333 見まわす (Lynel, ナビ探し)
- 2.334 後行動 (Lynel, ふっとび)
- 2.335 索敵 (Lynel, 単純徘徊)
- 2.336 索敵 (Lynel, 臨戦態勢)
- 2.337 子0 (Lynel, ワープ先行動)
- 2.338 子0 (Lynel, 弓納刀)
- 2.339 子0 (Lynel, 弓抜刀)
- 2.340 子0 (Lynel, 近接武器納刀)
- 2.341 子0 (Lynel, 弾かれ)
- 2.342 子0 (Lynel, 中行動)
- 2.343 子0 (Lynel, 咆哮開始)
- 2.344 子0 (Lynel, 咆哮待機)
- 2.345 死亡 (Lynel, 基本挙動)
- 2.346 自然死 (Lynel, リアクション)
- 2.347 出現 (Lynel, ワープ)
- 2.348 小ダメージ (Lynel, 基本挙動)
- 2.349 先行動 (Lynel, ふっとび)
- 2.350 先行動 (Lynel, 弓装備見失い)
- 2.351 先行動 (Lynel, 近接武器装備見失い)
- 2.352 先行動 (Lynel, 抜刀撃破)
- 2.353 先行動 (Lynel, 被暗殺)
- 2.354 先行動 (Lynel, 暴れる)
- 2.355 素手 (Lynel, 撃破)
- 2.356 素手 (Lynel, 見失い)
- 2.357 待機 (Lynel, ループ)
- 2.358 待機 (Lynel, ループ座り)
- 2.359 待機 (Lynel, 攻撃者発見)
- 2.360 待機 (Lynel, 座る)
- 2.361 待機 (Lynel, 戦闘待機)
- 2.362 待機 (Lynel, 騒ぐ)
- 2.363 大落下 (Lynel, リアクション)
- 2.364 停止 (Lynel, レール移動)
- 2.365 溺死 (Lynel, 死亡)
- 2.366 凍結砕き (Lynel, リアクション)
- 2.367 逃走不能 (Lynel, 逃走)
- 2.368 突風 (Lynel, リアクション)
- 2.369 濡死 (Lynel, 死亡)
- 2.370 反転 (Lynel, 後行動)
- 2.371 被特効 (Lynel, リアクション)
- 2.372 崩れ落ち (Lynel, リアクション)
- 2.373 落下 (Lynel, リアクション)
- 2.374 落下死 (Lynel, リアクション)
- 2.375 痺れ (Lynel, リアクション)
- 2.376 ダメージ後 (Deer_MiniGame, ダメージ逃走)
- 2.377 気づき (Deer_MiniGame, 通常行動)
- 2.378 警戒 (Deer_MiniGame, ふり向き)
- 2.379 行動B (Deer_MiniGame, ふり向き)
- 2.380 落下 (Deer_MiniGame, 子0)
- 2.381 落馬させる (Deer_MiniGame, 騎乗中)
- 2.382 雨 (StalForestGiant, 徘徊)
- 2.383 暇つぶし (StalForestGiant, 徘徊)
- 2.384 活動中 (StalForestGiant, 右足ダメージ)
- 2.385 活動中 (StalForestGiant, 左足ダメージ)
- 2.386 活動中 (StalForestGiant, 小ダメージ)
- 2.387 活動中 (StalForestGiant, 弾かれ)
- 2.388 活動中 (StalForestGiant, 突風)
- 2.389 活動中 (StalForestGiant, 崩れ落ち)
- 2.390 活動中 (StalForestGiant, 落下)
- 2.391 後行動 (StalForestGiant, チャンス待機)
- 2.392 後行動 (StalForestGiant, 弱点ダメージAS再生)
- 2.393 索敵 (StalForestGiant, 徘徊)
- 2.394 子0 (StalForestGiant, アゴ掴み)
- 2.395 子0 (StalForestGiant, チャンス待機中行動)
- 2.396 子0 (StalForestGiant, 左腕掴み)
- 2.397 子0 (StalForestGiant, 弱点ダメージAS再生ループ)
- 2.398 子0 (StalForestGiant, 水上警戒待機)
- 2.399 子0 (StalForestGiant, 水上戦闘パス探索)
- 2.400 子0 (StalForestGiant, 石掘り返し)
- 2.401 子0 (StalForestGiant, 戦闘待機)
- 2.402 子0 (StalForestGiant, 対象泳ぎ挑発待機)
- 2.403 子0 (StalForestGiant, 目玉なし弱点ダメージ)
- 2.404 子0 (StalForestGiant, 肋骨掴み)
- 2.405 初回探索 (StalForestGiant, ナビメッシュ無し)
- 2.406 水上 (StalForestGiant, プレイヤー気づき)
- 2.407 水上 (StalForestGiant, プレイヤー見失い)
- 2.408 水上 (StalForestGiant, 見まわす)
- 2.409 水上 (StalForestGiant, 見失い)
- 2.410 水上 (StalForestGiant, 攻撃反応待機)
- 2.411 水上 (StalForestGiant, 先行動)
- 2.412 水上 (StalForestGiant, 怒り)
- 2.413 水上 (StalForestGiant, 頭部ロスト待機)
- 2.414 雪 (StalForestGiant, 徘徊)
- 2.415 先行動 (StalForestGiant, チャンス待機)
- 2.416 先行動 (StalForestGiant, 威嚇帰還)
- 2.417 先行動 (StalForestGiant, 弱点ダメージAS再生)
- 2.418 先行動 (StalForestGiant, 待機)
- 2.419 待機 (StalForestGiant, 威嚇)
- 2.420 待機 (StalForestGiant, 威嚇先行動)
- 2.421 待機 (StalForestGiant, 生成待機)
- 2.422 待機 (StalForestGiant, 素手戦闘待機)
- 2.423 待機 (StalForestGiant, 待機)
- 2.424 待機 (StalForestGiant, 武器所持戦闘待機)
- 2.425 停止 (StalForestGiant, レール移動)
- 2.426 怒り (StalForestGiant, 投石戦闘)
- 2.427 囃し立てる (StalForestGiant, 騒ぐ)
- 2.428 囃し立てる (StalForestGiant, 対象泳ぎ挑発)
- 2.429 カウンター攻撃 (Bear, 戦闘)
- 2.430 ダメージ後 (Bear, ダメージ逃走)
- 2.431 気づき (Bear, 通常行動)
- 2.432 警戒 (Bear, ふり向き)
- 2.433 後行動 (Bear, ターゲット通知)
- 2.434 攻撃 (Bear, 行動B)
- 2.435 行動B (Bear, ふり向き)
- 2.436 落下 (Bear, 子0)
- 2.437 落馬させる (Bear, 騎乗中)
- 2.438 ダメージ後 (DomesticAnimal, ダメージ逃走)
- 2.439 よろけ (DomesticAnimal, 通常行動)
- 2.440 気づき (DomesticAnimal, 通常行動)
- 2.441 落下 (DomesticAnimal, 子0)
- 2.442 ダメージ (SunazarashiSP, リアクション)
- 2.443 ダメージ後 (SunazarashiSP, ダメージ逃走)
- 2.444 びっくり (SunazarashiSP, 通常)
- 2.445 炎上 (SunazarashiSP, リアクション)
- 2.446 気づき (SunazarashiSP, 通常行動)
- 2.447 気絶中 (SunazarashiSP, 気絶)
- 2.448 警戒 (SunazarashiSP, ふり向き)
- 2.449 行動B (SunazarashiSP, ふり向き)
- 2.450 衝突 (SunazarashiSP, 通常)
- 2.451 復帰 (SunazarashiSP, 気絶)
- 2.452 落下 (SunazarashiSP, 通常)
- 2.453 ダメージ後 (Boar_MiniGame, ダメージ逃走)
- 2.454 気づき (Boar_MiniGame, 通常行動)
- 2.455 警戒 (Boar_MiniGame, ふり向き)
- 2.456 行動B (Boar_MiniGame, ふり向き)
- 2.457 落下 (Boar_MiniGame, 子0)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName |
String |
|
|
AllowChangeableFrame |
Int |
|
|
IsIgnoreSameAS |
Bool |
|
|
SelectNextGearType |
Int |
|
|
SelectNextGear |
Int |
|
|
Derived definitions
ダメージ後 (Rabbit, 先行動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Rabbit, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Rabbit, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Rabbit, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (WolfLink, 戦闘)
Name |
Value
|
ASKeyName |
BackStep
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ミス (WolfLink, 戦闘攻撃対地)
Name |
Value
|
ASKeyName |
BackStep
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
ワープ開始 (WolfLink, インクレディブル)
Name |
Value
|
ASKeyName |
WarpOut
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
ワープ後 (WolfLink, ワープ)
Name |
Value
|
ASKeyName |
WarpIn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (WolfLink, ふっとび)
Name |
Value
|
ASKeyName |
Standup
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
後行動 (WolfLink, 気づき戦闘)
Name |
Value
|
ASKeyName |
Roar
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
後行動 (WolfLink, 倒れ中)
Name |
Value
|
ASKeyName |
WarpOut
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
攻撃後 (WolfLink, 戦闘連鎖攻撃)
Name |
Value
|
ASKeyName |
Howling
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
攻撃前 (WolfLink, 戦闘連鎖攻撃)
Name |
Value
|
ASKeyName |
Turn_Attack
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (WolfLink, ふっとび)
Name |
Value
|
ASKeyName |
Dead
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
先行動 (WolfLink, 出現)
Name |
Value
|
ASKeyName |
Spawn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (WolfLink, 倒れ中)
Name |
Value
|
ASKeyName |
Dead
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
戦闘見失う (WolfLink, 戦闘)
Name |
Value
|
ASKeyName |
Look
|
AllowChangeableFrame |
20
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
待機 (WolfLink, ワープ前)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
中行動 (WolfLink, 倒れ中)
Name |
Value
|
ASKeyName |
Standup
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
倒れ中 (WolfLink, 消滅)
Name |
Value
|
ASKeyName |
WarpOut
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
3
|
SelectNextGear |
-1
|
雨 (ForestGiant_Middle, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
暇つぶし (ForestGiant_Middle, 徘徊)
Name |
Value
|
ASKeyName |
RoamFree
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 右足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegR
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 左足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegL
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 小ダメージ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 大落下)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 弾かれ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 突風)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 崩れ落ち)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Middle, 落下)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (ForestGiant_Middle, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
後行動 (ForestGiant_Middle, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (ForestGiant_Middle, 弱点爆破ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeBombEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
索敵 (ForestGiant_Middle, 徘徊)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, あくび)
Name |
Value
|
ASKeyName |
Yawn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, チャンス待機中行動)
Name |
Value
|
ASKeyName |
WaitChance
|
AllowChangeableFrame |
60
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, 弱点ダメージAS再生ループ)
Name |
Value
|
ASKeyName |
DamageEye
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, 弱点爆破ダメージAS再生ループ)
Name |
Value
|
ASKeyName |
DamageEyeBomb
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, 水上警戒待機)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, 水上戦闘パス探索)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
子0 (ForestGiant_Middle, 石掘り返し)
Name |
Value
|
ASKeyName |
GrabStone
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, 戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Middle, 対象泳ぎ挑発待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
初回探索 (ForestGiant_Middle, ナビメッシュ無し)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (ForestGiant_Middle, プレイヤー気づき)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, プレイヤー見失い)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, 見まわす)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (ForestGiant_Middle, 見失い)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, 攻撃反応待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, 先行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Middle, 怒り)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
雪 (ForestGiant_Middle, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Middle, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Middle, 威嚇帰還)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Middle, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Middle, 弱点爆破ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeBombStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Middle, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (ForestGiant_Middle, 威嚇)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Middle, 威嚇先行動)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Middle, 生成待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Middle, 素手戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Middle, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (ForestGiant_Middle, 武器所持戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
停止 (ForestGiant_Middle, レール移動)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
怒り (ForestGiant_Middle, 投石戦闘)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
囃し立てる (ForestGiant_Middle, 騒ぐ)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
囃し立てる (ForestGiant_Middle, 対象泳ぎ挑発)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
雨 (ForestGiant_Senior, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
暇つぶし (ForestGiant_Senior, 徘徊)
Name |
Value
|
ASKeyName |
RoamFree
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 右足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegR
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 左足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegL
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 小ダメージ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 大落下)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 弾かれ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 突風)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 崩れ落ち)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant_Senior, 落下)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (ForestGiant_Senior, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
後行動 (ForestGiant_Senior, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (ForestGiant_Senior, 弱点爆破ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeBombEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
索敵 (ForestGiant_Senior, 徘徊)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, あくび)
Name |
Value
|
ASKeyName |
Yawn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, チャンス待機中行動)
Name |
Value
|
ASKeyName |
WaitChance
|
AllowChangeableFrame |
60
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, 弱点ダメージAS再生ループ)
Name |
Value
|
ASKeyName |
DamageEye
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, 弱点爆破ダメージAS再生ループ)
Name |
Value
|
ASKeyName |
DamageEyeBomb
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, 水上警戒待機)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, 水上戦闘パス探索)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
子0 (ForestGiant_Senior, 石掘り返し)
Name |
Value
|
ASKeyName |
GrabStone
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, 戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant_Senior, 対象泳ぎ挑発待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
初回探索 (ForestGiant_Senior, ナビメッシュ無し)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (ForestGiant_Senior, プレイヤー気づき)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, プレイヤー見失い)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, 見まわす)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (ForestGiant_Senior, 見失い)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, 攻撃反応待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, 先行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant_Senior, 怒り)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
雪 (ForestGiant_Senior, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Senior, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Senior, 威嚇帰還)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Senior, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Senior, 弱点爆破ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeBombStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (ForestGiant_Senior, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (ForestGiant_Senior, 威嚇)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Senior, 威嚇先行動)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Senior, 生成待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Senior, 素手戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant_Senior, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (ForestGiant_Senior, 武器所持戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
停止 (ForestGiant_Senior, レール移動)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
怒り (ForestGiant_Senior, 投石戦闘)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
囃し立てる (ForestGiant_Senior, 騒ぐ)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
囃し立てる (ForestGiant_Senior, 対象泳ぎ挑発)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
落下 (Animal_Horse_A, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (Boar, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Boar, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Boar, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Boar, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Boar, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (Deer, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Deer, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Deer, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Deer, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Deer, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落馬させる (Deer, 騎乗中)
Name |
Value
|
ASKeyName |
FallOff
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
雨 (ForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
暇つぶし (ForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
RoamFree
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 右足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegR
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 左足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegL
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 小ダメージ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 大落下)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 弾かれ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 突風)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 崩れ落ち)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (ForestGiant, 落下)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (ForestGiant, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
後行動 (ForestGiant, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (ForestGiant, 弱点爆破ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeBombEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
索敵 (ForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant, あくび)
Name |
Value
|
ASKeyName |
Yawn
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant, チャンス待機中行動)
Name |
Value
|
ASKeyName |
WaitChance
|
AllowChangeableFrame |
60
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant, 弱点ダメージAS再生ループ)
Name |
Value
|
ASKeyName |
DamageEye
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant, 弱点爆破ダメージAS再生ループ)
Name |
Value
|
ASKeyName |
DamageEyeBomb
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant, 水上警戒待機)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant, 水上戦闘パス探索)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
子0 (ForestGiant, 石掘り返し)
Name |
Value
|
ASKeyName |
GrabStone
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (ForestGiant, 戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (ForestGiant, 対象泳ぎ挑発待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
初回探索 (ForestGiant, ナビメッシュ無し)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (ForestGiant, プレイヤー気づき)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, プレイヤー見失い)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, 見まわす)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (ForestGiant, 見失い)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, 攻撃反応待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, 先行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (ForestGiant, 怒り)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
雪 (ForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant, 威嚇帰還)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (ForestGiant, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (ForestGiant, 弱点爆破ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeBombStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (ForestGiant, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (ForestGiant, 威嚇)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant, 威嚇先行動)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant, 生成待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant, 素手戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (ForestGiant, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (ForestGiant, 武器所持戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
停止 (ForestGiant, レール移動)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
怒り (ForestGiant, 投石戦闘)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
囃し立てる (ForestGiant, 騒ぐ)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
囃し立てる (ForestGiant, 対象泳ぎ挑発)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
ガード (Lynel_Senior, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ガードブレイク (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ジャストガード (Lynel_Senior, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ストップタイマー (Lynel_Senior, ふっとび)
Name |
Value
|
ASKeyName |
StopTimerBlownOff
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
炎上 (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
下半身 (Lynel_Senior, ブレス終了)
Name |
Value
|
ASKeyName |
FireBreathEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
下半身 (Lynel_Senior, 城湧き着地)
Name |
Value
|
ASKeyName |
JumpEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
下半身 (Lynel_Senior, 咆哮終了)
Name |
Value
|
ASKeyName |
RoarEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
暇つぶし (Lynel_Senior, 単純徘徊)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
暇つぶし (Lynel_Senior, 臨戦態勢)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
強制戦闘開始 (Lynel_Senior, 未撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
見まわす (Lynel_Senior, ナビ探し)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
後行動 (Lynel_Senior, ふっとび)
Name |
Value
|
ASKeyName |
StunEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
索敵 (Lynel_Senior, 単純徘徊)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
索敵 (Lynel_Senior, 臨戦態勢)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, ワープ先行動)
Name |
Value
|
ASKeyName |
Disappear
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, 弓納刀)
Name |
Value
|
ASKeyName |
HoldBow
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, 弓抜刀)
Name |
Value
|
ASKeyName |
DrawBow
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, 近接武器納刀)
Name |
Value
|
ASKeyName |
HoldWeapon
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, 弾かれ)
Name |
Value
|
ASKeyName |
Rebound
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, 中行動)
Name |
Value
|
ASKeyName |
StunLoop
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, 咆哮開始)
Name |
Value
|
ASKeyName |
RoarStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (Lynel_Senior, 咆哮待機)
Name |
Value
|
ASKeyName |
RoarLoop
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
死亡 (Lynel_Senior, 基本挙動)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
自然死 (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
出現 (Lynel_Senior, ワープ)
Name |
Value
|
ASKeyName |
Appear
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
小ダメージ (Lynel_Senior, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Senior, ふっとび)
Name |
Value
|
ASKeyName |
StunStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Senior, 弓装備見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Senior, 近接武器装備見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Senior, 抜刀撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Senior, 被暗殺)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Senior, 暴れる)
Name |
Value
|
ASKeyName |
Courbette_For_Rodeo
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
素手 (Lynel_Senior, 撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
素手 (Lynel_Senior, 見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Senior, ループ)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Senior, ループ座り)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Senior, 攻撃者発見)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Senior, 座る)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Senior, 戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
待機 (Lynel_Senior, 騒ぐ)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
大落下 (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
停止 (Lynel_Senior, レール移動)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
溺死 (Lynel_Senior, 死亡)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
凍結砕き (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
逃走不能 (Lynel_Senior, 逃走)
Name |
Value
|
ASKeyName |
SearchQuick
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
突風 (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
濡死 (Lynel_Senior, 死亡)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
反転 (Lynel_Senior, 後行動)
Name |
Value
|
ASKeyName |
BattleTurn180
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
被特効 (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
崩れ落ち (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下 (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下死 (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
痺れ (Lynel_Senior, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
よろけ (Dog, 通常行動)
Name |
Value
|
ASKeyName |
Stagger
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気づき (Dog, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
待機 (Dog, 待機)
Name |
Value
|
ASKeyName |
Sit
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下 (Dog, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ (Sunazarashi, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (Sunazarashi, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
びっくり (Sunazarashi, 通常)
Name |
Value
|
ASKeyName |
Damage_To_Dizzy
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
炎上 (Sunazarashi, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気づき (Sunazarashi, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気絶中 (Sunazarashi, 気絶)
Name |
Value
|
ASKeyName |
Dizzy
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Sunazarashi, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Sunazarashi, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
衝突 (Sunazarashi, 通常)
Name |
Value
|
ASKeyName |
Dizzy_Wall
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
復帰 (Sunazarashi, 気絶)
Name |
Value
|
ASKeyName |
Dizzy_To_Wait_Ground
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Sunazarashi, 通常)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (Fox, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Fox, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Fox, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Fox, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Fox, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (Sunazarashi_B, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
よろけ (Sunazarashi_B, 通常行動)
Name |
Value
|
ASKeyName |
Stagger
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気づき (Sunazarashi_B, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Sunazarashi_B, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (Squirrel, 先行動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Squirrel, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Squirrel, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Squirrel, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ガード (Lynel_Middle, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ガードブレイク (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ジャストガード (Lynel_Middle, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ストップタイマー (Lynel_Middle, ふっとび)
Name |
Value
|
ASKeyName |
StopTimerBlownOff
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
炎上 (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
下半身 (Lynel_Middle, ブレス終了)
Name |
Value
|
ASKeyName |
FireBreathEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
下半身 (Lynel_Middle, 城湧き着地)
Name |
Value
|
ASKeyName |
JumpEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
下半身 (Lynel_Middle, 咆哮終了)
Name |
Value
|
ASKeyName |
RoarEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
暇つぶし (Lynel_Middle, 単純徘徊)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
暇つぶし (Lynel_Middle, 臨戦態勢)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
強制戦闘開始 (Lynel_Middle, 未撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
見まわす (Lynel_Middle, ナビ探し)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
後行動 (Lynel_Middle, ふっとび)
Name |
Value
|
ASKeyName |
StunEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
索敵 (Lynel_Middle, 単純徘徊)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
索敵 (Lynel_Middle, 臨戦態勢)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, ワープ先行動)
Name |
Value
|
ASKeyName |
Disappear
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, 弓納刀)
Name |
Value
|
ASKeyName |
HoldBow
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, 弓抜刀)
Name |
Value
|
ASKeyName |
DrawBow
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, 近接武器納刀)
Name |
Value
|
ASKeyName |
HoldWeapon
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, 弾かれ)
Name |
Value
|
ASKeyName |
Rebound
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, 中行動)
Name |
Value
|
ASKeyName |
StunLoop
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, 咆哮開始)
Name |
Value
|
ASKeyName |
RoarStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (Lynel_Middle, 咆哮待機)
Name |
Value
|
ASKeyName |
RoarLoop
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
死亡 (Lynel_Middle, 基本挙動)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
自然死 (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
出現 (Lynel_Middle, ワープ)
Name |
Value
|
ASKeyName |
Appear
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
小ダメージ (Lynel_Middle, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Middle, ふっとび)
Name |
Value
|
ASKeyName |
StunStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Middle, 弓装備見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Middle, 近接武器装備見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Middle, 抜刀撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Middle, 被暗殺)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel_Middle, 暴れる)
Name |
Value
|
ASKeyName |
Courbette_For_Rodeo
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
素手 (Lynel_Middle, 撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
素手 (Lynel_Middle, 見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Middle, ループ)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Middle, ループ座り)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Middle, 攻撃者発見)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Middle, 座る)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel_Middle, 戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
待機 (Lynel_Middle, 騒ぐ)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
大落下 (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
停止 (Lynel_Middle, レール移動)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
溺死 (Lynel_Middle, 死亡)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
凍結砕き (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
逃走不能 (Lynel_Middle, 逃走)
Name |
Value
|
ASKeyName |
SearchQuick
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
突風 (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
濡死 (Lynel_Middle, 死亡)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
反転 (Lynel_Middle, 後行動)
Name |
Value
|
ASKeyName |
BattleTurn180
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
被特効 (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
崩れ落ち (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下 (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下死 (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
痺れ (Lynel_Middle, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下 (DomesticAnimalWait, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (SunazarashiSP_C, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
よろけ (SunazarashiSP_C, 通常行動)
Name |
Value
|
ASKeyName |
Stagger
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気づき (SunazarashiSP_C, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (SunazarashiSP_C, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
カウンター攻撃 (Wolf, 戦闘)
Name |
Value
|
ASKeyName |
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
4
|
SelectNextGear |
1
|
ダメージ後 (Wolf, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Wolf, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Wolf, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (Wolf, ターゲット通知)
Name |
Value
|
ASKeyName |
Howling
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Wolf, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Wolf, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ガード (Lynel, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ガードブレイク (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ジャストガード (Lynel, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ストップタイマー (Lynel, ふっとび)
Name |
Value
|
ASKeyName |
StopTimerBlownOff
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
炎上 (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
下半身 (Lynel, ブレス終了)
Name |
Value
|
ASKeyName |
FireBreathEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
下半身 (Lynel, 城湧き着地)
Name |
Value
|
ASKeyName |
JumpEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
下半身 (Lynel, 咆哮終了)
Name |
Value
|
ASKeyName |
RoarEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
暇つぶし (Lynel, 単純徘徊)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
暇つぶし (Lynel, 臨戦態勢)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
強制戦闘開始 (Lynel, 未撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
見まわす (Lynel, ナビ探し)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
後行動 (Lynel, ふっとび)
Name |
Value
|
ASKeyName |
StunEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
索敵 (Lynel, 単純徘徊)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
索敵 (Lynel, 臨戦態勢)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel, ワープ先行動)
Name |
Value
|
ASKeyName |
Disappear
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel, 弓納刀)
Name |
Value
|
ASKeyName |
HoldBow
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel, 弓抜刀)
Name |
Value
|
ASKeyName |
DrawBow
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel, 近接武器納刀)
Name |
Value
|
ASKeyName |
HoldWeapon
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel, 弾かれ)
Name |
Value
|
ASKeyName |
Rebound
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel, 中行動)
Name |
Value
|
ASKeyName |
StunLoop
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (Lynel, 咆哮開始)
Name |
Value
|
ASKeyName |
RoarStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (Lynel, 咆哮待機)
Name |
Value
|
ASKeyName |
RoarLoop
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
死亡 (Lynel, 基本挙動)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
自然死 (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
出現 (Lynel, ワープ)
Name |
Value
|
ASKeyName |
Appear
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
小ダメージ (Lynel, 基本挙動)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel, ふっとび)
Name |
Value
|
ASKeyName |
StunStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel, 弓装備見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel, 近接武器装備見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel, 抜刀撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel, 被暗殺)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (Lynel, 暴れる)
Name |
Value
|
ASKeyName |
Courbette_For_Rodeo
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
素手 (Lynel, 撃破)
Name |
Value
|
ASKeyName |
Howl
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
素手 (Lynel, 見失い)
Name |
Value
|
ASKeyName |
Lost
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel, ループ)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel, ループ座り)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel, 攻撃者発見)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel, 座る)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (Lynel, 戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
待機 (Lynel, 騒ぐ)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
大落下 (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
停止 (Lynel, レール移動)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
溺死 (Lynel, 死亡)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
凍結砕き (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
逃走不能 (Lynel, 逃走)
Name |
Value
|
ASKeyName |
SearchQuick
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
突風 (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
濡死 (Lynel, 死亡)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
反転 (Lynel, 後行動)
Name |
Value
|
ASKeyName |
BattleTurn180
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
被特効 (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
崩れ落ち (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下 (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
落下死 (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Die
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
痺れ (Lynel, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
ダメージ後 (Deer_MiniGame, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Deer_MiniGame, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Deer_MiniGame, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Deer_MiniGame, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Deer_MiniGame, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落馬させる (Deer_MiniGame, 騎乗中)
Name |
Value
|
ASKeyName |
FallOff
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
雨 (StalForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
暇つぶし (StalForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
RoamFree
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
活動中 (StalForestGiant, 右足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegR
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (StalForestGiant, 左足ダメージ)
Name |
Value
|
ASKeyName |
DamageLegL
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (StalForestGiant, 小ダメージ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (StalForestGiant, 弾かれ)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (StalForestGiant, 突風)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (StalForestGiant, 崩れ落ち)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
活動中 (StalForestGiant, 落下)
Name |
Value
|
ASKeyName |
SmallDamage
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (StalForestGiant, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceEnd
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
後行動 (StalForestGiant, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeEnd
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
索敵 (StalForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (StalForestGiant, アゴ掴み)
Name |
Value
|
ASKeyName |
GrabChin
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (StalForestGiant, チャンス待機中行動)
Name |
Value
|
ASKeyName |
WaitChance
|
AllowChangeableFrame |
60
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (StalForestGiant, 左腕掴み)
Name |
Value
|
ASKeyName |
GrabLeftArm
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (StalForestGiant, 弱点ダメージAS再生ループ)
Name |
Value
|
ASKeyName |
DamageEye
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (StalForestGiant, 水上警戒待機)
Name |
Value
|
ASKeyName |
Wait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (StalForestGiant, 水上戦闘パス探索)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
10
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
子0 (StalForestGiant, 石掘り返し)
Name |
Value
|
ASKeyName |
GrabStone
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (StalForestGiant, 戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
子0 (StalForestGiant, 対象泳ぎ挑発待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
子0 (StalForestGiant, 目玉なし弱点ダメージ)
Name |
Value
|
ASKeyName |
DamageNoEye
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
子0 (StalForestGiant, 肋骨掴み)
Name |
Value
|
ASKeyName |
GrabRib
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
初回探索 (StalForestGiant, ナビメッシュ無し)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (StalForestGiant, プレイヤー気づき)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, プレイヤー見失い)
Name |
Value
|
ASKeyName |
Search
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 見まわす)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
水上 (StalForestGiant, 見失い)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 攻撃反応待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 先行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 怒り)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
水上 (StalForestGiant, 頭部ロスト待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
雪 (StalForestGiant, 徘徊)
Name |
Value
|
ASKeyName |
SearchUp
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (StalForestGiant, チャンス待機)
Name |
Value
|
ASKeyName |
WaitChanceStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (StalForestGiant, 威嚇帰還)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
先行動 (StalForestGiant, 弱点ダメージAS再生)
Name |
Value
|
ASKeyName |
DamageEyeStart
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
先行動 (StalForestGiant, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (StalForestGiant, 威嚇)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (StalForestGiant, 威嚇先行動)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (StalForestGiant, 生成待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (StalForestGiant, 素手戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
待機 (StalForestGiant, 待機)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
待機 (StalForestGiant, 武器所持戦闘待機)
Name |
Value
|
ASKeyName |
BattleWait
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
停止 (StalForestGiant, レール移動)
Name |
Value
|
ASKeyName |
SearchSlow
|
AllowChangeableFrame |
5
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
怒り (StalForestGiant, 投石戦闘)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
2
|
囃し立てる (StalForestGiant, 騒ぐ)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
-1
|
囃し立てる (StalForestGiant, 対象泳ぎ挑発)
Name |
Value
|
ASKeyName |
Angry
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
1
|
SelectNextGear |
0
|
カウンター攻撃 (Bear, 戦闘)
Name |
Value
|
ASKeyName |
Attack_Area
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
4
|
SelectNextGear |
1
|
ダメージ後 (Bear, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Bear, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Bear, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
後行動 (Bear, ターゲット通知)
Name |
Value
|
ASKeyName |
Howling
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
攻撃 (Bear, 行動B)
Name |
Value
|
ASKeyName |
Attack_Howling
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Bear, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Bear, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落馬させる (Bear, 騎乗中)
Name |
Value
|
ASKeyName |
FallOff
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (DomesticAnimal, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
よろけ (DomesticAnimal, 通常行動)
Name |
Value
|
ASKeyName |
Stagger
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気づき (DomesticAnimal, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (DomesticAnimal, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ (SunazarashiSP, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (SunazarashiSP, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
びっくり (SunazarashiSP, 通常)
Name |
Value
|
ASKeyName |
Damage_To_Dizzy
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
炎上 (SunazarashiSP, リアクション)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気づき (SunazarashiSP, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
気絶中 (SunazarashiSP, 気絶)
Name |
Value
|
ASKeyName |
Dizzy
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (SunazarashiSP, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (SunazarashiSP, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
衝突 (SunazarashiSP, 通常)
Name |
Value
|
ASKeyName |
Dizzy_Wall
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
復帰 (SunazarashiSP, 気絶)
Name |
Value
|
ASKeyName |
Dizzy_To_Wait_Ground
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (SunazarashiSP, 通常)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
ダメージ後 (Boar_MiniGame, ダメージ逃走)
Name |
Value
|
ASKeyName |
Damage
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
2
|
SelectNextGear |
2
|
気づき (Boar_MiniGame, 通常行動)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
警戒 (Boar_MiniGame, ふり向き)
Name |
Value
|
ASKeyName |
Hearing_End
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
行動B (Boar_MiniGame, ふり向き)
Name |
Value
|
ASKeyName |
Notice
|
AllowChangeableFrame |
-1
|
IsIgnoreSameAS |
True
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|
落下 (Boar_MiniGame, 子0)
Name |
Value
|
ASKeyName |
Free_Fall
|
AllowChangeableFrame |
0
|
IsIgnoreSameAS |
False
|
SelectNextGearType |
0
|
SelectNextGear |
-1
|