AIDef:Action/OnetimeStopASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
マスクだった (Stal_Bokoblin_Junior_Body, 気づき)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
横になる (Stal_Bokoblin_Junior_Body, バラバラ待機)
Name | Value |
---|---|
ASName | StalLie |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
暇つぶし (Stal_Bokoblin_Junior_Body, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Stal_Bokoblin_Junior_Body, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Stal_Bokoblin_Junior_Body, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Stal_Bokoblin_Junior_Body, マスクだった)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Stal_Bokoblin_Junior_Body, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Stal_Bokoblin_Junior_Body, 餌発見)
Name | Value |
---|---|
ASName | EatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃終わり)
Name | Value |
---|---|
ASName | AttackRotationEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Bokoblin_Junior_Body, 痺れ)
Name | Value |
---|---|
ASName | ElectricReturn |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
行動 (Stal_Bokoblin_Junior_Body, 後行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
行動 (Stal_Bokoblin_Junior_Body, 行動A)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動B (Stal_Bokoblin_Junior_Body, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Stal_Bokoblin_Junior_Body, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Stal_Bokoblin_Junior_Body, バラバラ起き上がり)
Name | Value |
---|---|
ASName | Unite |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
水死 (Stal_Bokoblin_Junior_Body, 投げつけられ)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
生存者無 (Stal_Bokoblin_Junior_Body, 待機)
Name | Value |
---|---|
ASName | DeadCheckWait |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Stal_Bokoblin_Junior_Body, 朝が来た)
Name | Value |
---|---|
ASName | PreDie |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Stal_Bokoblin_Junior_Body, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
湧出 (Stal_Bokoblin_Junior_Body, 近接湧出)
Name | Value |
---|---|
ASName | UnderGroundAppear |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
解除 (Priest_Boss_ShadowClone, バナナモード)
Name | Value |
---|---|
ASName | BananaPanicEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone, 後行動_4)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone, 地上)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone, 地上_0)
Name | Value |
---|---|
ASName | FallAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone, 地上_4)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone, 分身投げ着地)
Name | Value |
---|---|
ASName | CallCloneKickEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
陣形作成_消える (Priest_Boss_ShadowClone, シンクロ共通)
Name | Value |
---|---|
ASName | TeleportStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
陣形作成_消える (Priest_Boss_ShadowClone, 一列突進)
Name | Value |
---|---|
ASName | TeleportStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone, ふっとび)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone, 後行動_1)
Name | Value |
---|---|
ASName | FallAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone, 攻撃_1)
Name | Value |
---|---|
ASName | FallAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone, 転移)
Name | Value |
---|---|
ASName | TeleportStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name | Value |
---|---|
ASName | BowShootAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name | Value |
---|---|
ASName | BowShootAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_ShadowClone, 後行動_3)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ガード (Assassin_Senior, リアクション_0)
Name | Value |
---|---|
ASName | FastGuard |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Assassin_Senior, ふっとび)
Name | Value |
---|---|
ASName | HeadGroundDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Assassin_Senior, 気絶)
Name | Value |
---|---|
ASName | HeadGroundDamage |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がり (Assassin_Senior, スタン)
Name | Value |
---|---|
ASName | HeadGroundEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Senior, リアクション復帰移動完了)
Name | Value |
---|---|
ASName | BarrierFirst |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Senior, 後行動)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Assassin_Senior, 撤退)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Senior, 後行動_0)
Name | Value |
---|---|
ASName | Appear |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Assassin_Senior, 絶対防御の構え)
Name | Value |
---|---|
ASName | Guard |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Senior, 遠距離)
Name | Value |
---|---|
ASName | BarrierFirst |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
地上 (Assassin_Senior, 転移)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
撤退 (Assassin_Senior, 通常)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子1 (SiteBossBow, 準備)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子機発射 (SiteBossBow, 反射弾)
Name | Value |
---|---|
ASName | Attack_Reflect |
IsIgnoreSame | False |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
終了 (SiteBossBow, 通常弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (SiteBossBow, 天空弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (SiteBossBow, 反射弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBow, 疾風弾)
Name | Value |
---|---|
ASName | Attack_Chemical_Shot_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBow, 天空弾)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBow, 反射弾)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossBow, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpear, パターン0)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpear, パターン1)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpear, パターン2)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpear, パターン3)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossSpear, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcHearts, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
隠れる (Octarock_Forest, 隠れ待機)
Name | Value |
---|---|
ASName | HideLookToHide |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
隠れる (Octarock_Forest, 地上隠れ逃走)
Name | Value |
---|---|
ASName | EscapeStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Forest, 地上隠れオクタ砲)
Name | Value |
---|---|
ASName | HideAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Forest, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子所持 (Octarock_Forest, 隠れる)
Name | Value |
---|---|
ASName | HideStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子所持 (Octarock_Forest, 飛び出す)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
水上 (Octarock_Forest, 感電死)
Name | Value |
---|---|
ASName | Electric |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Forest, 焼死)
Name | Value |
---|---|
ASName | Burn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Forest, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Forest, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Forest, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
生成中 (Octarock_Forest, カツラ攻撃反応)
Name | Value |
---|---|
ASName | HideLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
生成中 (Octarock_Forest, リロード)
Name | Value |
---|---|
ASName | ItemResetStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Forest, 隠れてリロード)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Forest, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Forest, 地上近づき)
Name | Value |
---|---|
ASName | HideEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Forest, 地中逃走)
Name | Value |
---|---|
ASName | ItemResetStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Forest, カツラ攻撃反応)
Name | Value |
---|---|
ASName | HideLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Forest, 隠れ待機)
Name | Value |
---|---|
ASName | HideLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Forest, 通常)
Name | Value |
---|---|
ASName | HideEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
起き上がる (NpcRunner, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ケミカル消失 (Enemy_Golem_Fire_R, ひるみ)
Name | Value |
---|---|
ASName | LargeDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
横になる (Enemy_Golem_Fire_R, 初期待機)
Name | Value |
---|---|
ASName | LieForwardA |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Enemy_Golem_Fire_R, 初期待機起き上がる)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Enemy_Golem_Fire_R, 振り落し攻撃)
Name | Value |
---|---|
ASName | Flick |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (ForestGiant_Middle, 横なぎ攻撃)
Name | Value |
---|---|
ASName | AttackSwing |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子3 (ForestGiant_Middle, 槍突き攻撃)
Name | Value |
---|---|
ASName | AttackThrust |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (ForestGiant_Middle, 起き上がる)
Name | Value |
---|---|
ASName | WakeUp |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
いる (Lizalfos, 音気づき)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Lizalfos, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Lizalfos, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Lizalfos, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Lizalfos, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos, 水上痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Lizalfos, NPC撃破歓喜)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Lizalfos, 団欒騒ぎ行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos, 暇つぶし)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos, 索敵)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos, 先行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Lizalfos, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos, 立ち呼びかけ)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Lizalfos, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
感電死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Thunder |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子1 (Stal_Lizalfos_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
先行動 (Stal_Lizalfos_Head, 死亡生成)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
先行動 (Stal_Lizalfos_Head, 特殊挙動)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
溺死 (Stal_Lizalfos_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
濡死 (Stal_Lizalfos_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
被暗殺 (Stal_Lizalfos_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
落下死 (Stal_Lizalfos_Head, リアクション)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
大ダメージ (SiteBossLsword, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (Npc, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
サボり (Bokoblin_Red, 通常)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
マスクだった (Bokoblin_Red, 気づき)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
暇つぶし (Bokoblin_Red, 馬未発見)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
暇つぶし (Bokoblin_Red, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Red, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Bokoblin_Red, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, ゲップ)
Name | Value |
---|---|
ASName | EatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, マスクだった)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Red, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Red, 餌発見)
Name | Value |
---|---|
ASName | EatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, 振りまわし攻撃終わり)
Name | Value |
---|---|
ASName | AttackRotationEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, 痺れ)
Name | Value |
---|---|
ASName | ElectricReturn |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
行動 (Bokoblin_Red, 後行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Red, 行動A)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Red, 騒ぎ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Red, 団欒囃し立て行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Red, 囃し立てる)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動B (Bokoblin_Red, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Bokoblin_Red, 馬未発見)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
索敵 (Bokoblin_Red, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Red, 子0)
Name | Value |
---|---|
ASName | SleepCreate |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
水死 (Bokoblin_Red, 投げつけられ)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Red, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Red, 変化感知)
Name | Value |
---|---|
ASName | Notice |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 立ち話)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Bokoblin_Red, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (ForestGiant_Senior, 横なぎ攻撃)
Name | Value |
---|---|
ASName | AttackSwing |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子3 (ForestGiant_Senior, 槍突き攻撃)
Name | Value |
---|---|
ASName | AttackThrust |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (ForestGiant_Senior, 起き上がる)
Name | Value |
---|---|
ASName | WakeUp |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
ダメージ (Animal_Horse_A, リアクション)
Name | Value |
---|---|
ASName | Damage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Animal_Horse_A, リアクション)
Name | Value |
---|---|
ASName | Damage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Animal_Horse_A, Action1)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見失い (Assassin_Middle_Azito, 通常)
Name | Value |
---|---|
ASName | PatrolSearch |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito, 焼死リアクション)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito, 追跡)
Name | Value |
---|---|
ASName | PatrolSearch |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito, 凍死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito, 見張りレール点到達)
Name | Value |
---|---|
ASName | PatrolSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito, 攻撃反応)
Name | Value |
---|---|
ASName | PatrolFind |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito, 撤退)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito, 転移)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito, 被暗殺死亡)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
地上 (Assassin_Middle_Azito, 転移)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
通常 (Assassin_Middle_Azito, 自然死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
濡死 (Assassin_Middle_Azito, 死亡)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
連絡 (Assassin_Middle_Azito, 視界気づき)
Name | Value |
---|---|
ASName | Whistle |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Quest, 焼死リアクション)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Quest, 凍死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Quest, 撤退)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Quest, 転移)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Quest, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Quest, 被暗殺死亡)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
地上 (Assassin_Middle_Quest, 転移)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
通常 (Assassin_Middle_Quest, 自然死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
濡死 (Assassin_Middle_Quest, 死亡)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Chuchu, ジャンプ)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
後行動 (Chuchu, 徘徊ジャンプ)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
後行動 (Chuchu, 痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu, ハイジャンプ直前)
Name | Value |
---|---|
ASName | PreHighJump |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Chuchu, 体当たり直後)
Name | Value |
---|---|
ASName | TackleEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu, 体当たり直前)
Name | Value |
---|---|
ASName | PreTackle |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Chuchu, アイス攻撃着地待機)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Chuchu, エレキ放出攻撃着地待機)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Chuchu, 空中湧出)
Name | Value |
---|---|
ASName | AppearInAirEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
中行動 (Chuchu, 攻撃予兆ジャンプ)
Name | Value |
---|---|
ASName | PreJumpAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ジャストガード (SiteBossSwordCastle, リアクション_0)
Name | Value |
---|---|
ASName | GuardShock |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordCastle, 後行動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordCastle, 先行動)
Name | Value |
---|---|
ASName | Run_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordCastle, 先行動_0)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordCastle, 先行動_1)
Name | Value |
---|---|
ASName | Run_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossSwordCastle, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
エリア内 (Assassin_Middle, 後行動_1)
Name | Value |
---|---|
ASName | MagicAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle, 湧出)
Name | Value |
---|---|
ASName | Encounter |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle, 撤退)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle, 転移)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle, 変身デモ)
Name | Value |
---|---|
ASName | AppearVillager |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Assassin_Middle, 転移)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
通常 (Assassin_Middle, 自然死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
濡死 (Assassin_Middle, 死亡)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子1 (SiteBossBowCastle, 準備)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子機発射 (SiteBossBowCastle, 反射弾)
Name | Value |
---|---|
ASName | Attack_Reflect |
IsIgnoreSame | False |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
終了 (SiteBossBowCastle, 通常弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (SiteBossBowCastle, 天空弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (SiteBossBowCastle, 反射弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBowCastle, 疾風弾)
Name | Value |
---|---|
ASName | Attack_Chemical_Shot_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBowCastle, 天空弾)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBowCastle, 反射弾)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossBowCastle, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (ForestGiant, 横なぎ攻撃)
Name | Value |
---|---|
ASName | AttackSwing |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子3 (ForestGiant, 槍突き攻撃)
Name | Value |
---|---|
ASName | AttackThrust |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (ForestGiant, 起き上がる)
Name | Value |
---|---|
ASName | WakeUp |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Octarock_Water, オクタ砲)
Name | Value |
---|---|
ASName | AttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Octarock_Water, 後行動)
Name | Value |
---|---|
ASName | VacuumFail |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Water, 感電死)
Name | Value |
---|---|
ASName | Electric |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Water, 焼死)
Name | Value |
---|---|
ASName | Burn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Water, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Water, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Water, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Octarock_Water, 後行動)
Name | Value |
---|---|
ASName | VacuumStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Octarock_Water, 地中逃走)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
槍復活 (SiteBossSpearCastle, パターン0)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpearCastle, パターン1)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpearCastle, パターン2)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpearCastle, パターン3)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossSpearCastle, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcTripMaster, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
囃し立てる (Lynel_Senior, 騒ぐ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpearR, パターン0)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpearR, パターン1)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpearR, パターン2)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
槍復活 (SiteBossSpearR, パターン3)
Name | Value |
---|---|
ASName | Repair |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossSpearR, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (Npc_Gerudo_Queen, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ケミカル消失 (Golem_Senior, ひるみ)
Name | Value |
---|---|
ASName | LargeDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
横になる (Golem_Senior, 初期待機)
Name | Value |
---|---|
ASName | LieForwardA |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Golem_Senior, 初期待機起き上がる)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Golem_Senior, 振り落し攻撃)
Name | Value |
---|---|
ASName | Flick |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
いる (Lizalfos_Fire, 音気づき)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ブレス開始 (Lizalfos_Fire, ブレス攻撃)
Name | Value |
---|---|
ASName | AttackFire |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ブレス終了 (Lizalfos_Fire, ブレス攻撃)
Name | Value |
---|---|
ASName | AttackFireEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Fire, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Fire, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Lizalfos_Fire, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Lizalfos_Fire, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Fire, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Lizalfos_Fire, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Fire, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Fire, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Lizalfos_Fire, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Fire, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Fire, 水上痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Fire, 疲れる)
Name | Value |
---|---|
ASName | TiredEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Lizalfos_Fire, NPC撃破歓喜)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Lizalfos_Fire, 団欒騒ぎ行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Fire, 暇つぶし)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Fire, 索敵)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Fire, 先行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Fire, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Lizalfos_Fire, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Fire, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Fire, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Fire, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Fire, 立ち呼びかけ)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Lizalfos_Fire, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
Demo_Stop (Sunazarashi)
Name | Value |
---|---|
ASName | Swim_End |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Priest_Boss_Normal, 地上)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_Normal, 地上_0)
Name | Value |
---|---|
ASName | FallAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Normal, ふっとび)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Normal, 後行動_1)
Name | Value |
---|---|
ASName | FallAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Normal, 転移)
Name | Value |
---|---|
ASName | TeleportStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_Normal, 弓矢攻撃)
Name | Value |
---|---|
ASName | BowShootAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_Normal, 後行動_3)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
横になる (Golem_Little, 初期待機)
Name | Value |
---|---|
ASName | Lie |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (Golem_Little, 初期待機起き上がる)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 1.0 |
サボり (Bokoblin_Senior, 通常)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
マスクだった (Bokoblin_Senior, 気づき)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
暇つぶし (Bokoblin_Senior, 馬未発見)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
暇つぶし (Bokoblin_Senior, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Senior, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Bokoblin_Senior, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, ゲップ)
Name | Value |
---|---|
ASName | EatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, マスクだった)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Senior, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Senior, 餌発見)
Name | Value |
---|---|
ASName | EatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, 振りまわし攻撃終わり)
Name | Value |
---|---|
ASName | AttackRotationEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, 痺れ)
Name | Value |
---|---|
ASName | ElectricReturn |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
行動 (Bokoblin_Senior, 後行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Senior, 行動A)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Senior, 騒ぎ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Senior, 団欒囃し立て行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Senior, 囃し立てる)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動B (Bokoblin_Senior, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Bokoblin_Senior, 馬未発見)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
索敵 (Bokoblin_Senior, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Senior, 子0)
Name | Value |
---|---|
ASName | SleepCreate |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
水死 (Bokoblin_Senior, 投げつけられ)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Senior, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Senior, 変化感知)
Name | Value |
---|---|
ASName | Notice |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 立ち話)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Bokoblin_Senior, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
サボり (Bokoblin_Rapid, 通常)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
マスクだった (Bokoblin_Rapid, 気づき)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
暇つぶし (Bokoblin_Rapid, 馬未発見)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
暇つぶし (Bokoblin_Rapid, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Rapid, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Bokoblin_Rapid, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, ゲップ)
Name | Value |
---|---|
ASName | EatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, マスクだった)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Rapid, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Rapid, 餌発見)
Name | Value |
---|---|
ASName | EatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, 振りまわし攻撃終わり)
Name | Value |
---|---|
ASName | AttackRotationEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, 痺れ)
Name | Value |
---|---|
ASName | ElectricReturn |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
行動 (Bokoblin_Rapid, 後行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Rapid, 行動A)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Rapid, 騒ぎ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Rapid, 団欒囃し立て行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動 (Bokoblin_Rapid, 囃し立てる)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
行動B (Bokoblin_Rapid, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Bokoblin_Rapid, 馬未発見)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
索敵 (Bokoblin_Rapid, 臨戦体制)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Rapid, 子0)
Name | Value |
---|---|
ASName | SleepCreate |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
水死 (Bokoblin_Rapid, 投げつけられ)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Rapid, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Rapid, 変化感知)
Name | Value |
---|---|
ASName | Notice |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 立ち話)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Bokoblin_Rapid, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
立ち上がる (NpcTravelerWarrior, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
いる (Lizalfos_Electric, 音気づき)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Electric, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Electric, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Lizalfos_Electric, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Lizalfos_Electric, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Electric, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Lizalfos_Electric, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Electric, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Electric, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Lizalfos_Electric, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Electric, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Electric, 水上痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Lizalfos_Electric, NPC撃破歓喜)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Lizalfos_Electric, 団欒騒ぎ行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Electric, 暇つぶし)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Electric, 索敵)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Electric, 先行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Electric, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Lizalfos_Electric, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Electric, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Electric, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Electric, 戦闘攻撃)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Electric, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Electric, 立ち呼びかけ)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Lizalfos_Electric, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
ジャストガード (Moriblin_Senior, 基本挙動)
Name | Value |
---|---|
ASName | GuardJust |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
雨 (Moriblin_Senior, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Moriblin_Senior, 徘徊天候変化)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Moriblin_Senior, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Moriblin_Senior, 単純徘徊)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Moriblin_Senior, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Senior, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 行動_0)
Name | Value |
---|---|
ASName | DriveAwayEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 子0_0)
Name | Value |
---|---|
ASName | DownSwingAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 食事)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 先行動_0)
Name | Value |
---|---|
ASName | LargeDoubleAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Moriblin_Senior, 後行動)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Moriblin_Senior, 行動A)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Moriblin_Senior, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Moriblin_Senior, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Moriblin_Senior, 単純徘徊)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Moriblin_Senior, 先行動_1)
Name | Value |
---|---|
ASName | SleepCreate |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
雪 (Moriblin_Senior, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Moriblin_Senior, 徘徊天候変化)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Senior, 威嚇待機)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Senior, 行動B)
Name | Value |
---|---|
ASName | LargeDoubleAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Senior, 団欒騒ぎ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Senior, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 立ち話)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Moriblin_Senior, 緊急探索)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (GanonBeast, 子0_0)
Name | Value |
---|---|
ASName | WalkEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (GanonBeast, 初回ビーム)
Name | Value |
---|---|
ASName | Shoot |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (GanonBeast, 通常ビーム)
Name | Value |
---|---|
ASName | Shoot |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
行動 (GanonBeast, 怒り)
Name | Value |
---|---|
ASName | Turn |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (GanonBeast, 弱点露出開始)
Name | Value |
---|---|
ASName | SufferF |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (GanonBeast, 復帰)
Name | Value |
---|---|
ASName | Recover |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子1 (GanonBeast, 後行動)
Name | Value |
---|---|
ASName | ShootEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (GanonBeast, 初回ビーム)
Name | Value |
---|---|
ASName | PreShoot |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (GanonBeast, 通常ビーム)
Name | Value |
---|---|
ASName | PreShoot |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (GanonBeast, 怒りデモ)
Name | Value |
---|---|
ASName | Turn |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (GanonBeast, 復帰)
Name | Value |
---|---|
ASName | Recover |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子1 (Stal_Moriblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
先行動 (Stal_Moriblin_Head, 死亡生成)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
先行動 (Stal_Moriblin_Head, 特殊挙動)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
溺死 (Stal_Moriblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
濡死 (Stal_Moriblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
被暗殺 (Stal_Moriblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
落下死 (Stal_Moriblin_Head, リアクション)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
後行動 (Priest_Boss_ShadowClone_Real, 攻撃後)
Name | Value |
---|---|
ASName | FallAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone_Real, 後行動_4)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone_Real, 地上)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone_Real, 地上_0)
Name | Value |
---|---|
ASName | FallAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone_Real, 地上_4)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
陣形作成_消える (Priest_Boss_ShadowClone_Real, シンクロ共通)
Name | Value |
---|---|
ASName | TeleportStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
陣形作成_消える (Priest_Boss_ShadowClone_Real, 一列突進)
Name | Value |
---|---|
ASName | TeleportStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone_Real, ふっとび)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone_Real, 後行動_1)
Name | Value |
---|---|
ASName | FallAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)
Name | Value |
---|---|
ASName | FallAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone_Real, 転移)
Name | Value |
---|---|
ASName | TeleportStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name | Value |
---|---|
ASName | BowShootAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name | Value |
---|---|
ASName | BowShootAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Priest_Boss_ShadowClone_Real, 後行動_3)
Name | Value |
---|---|
ASName | TeleportEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
分身 (Priest_Boss_ShadowClone_Real, 分身)
Name | Value |
---|---|
ASName | CloneReal |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
ケミカル消失 (Golem_Middle, ひるみ)
Name | Value |
---|---|
ASName | LargeDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
横になる (Golem_Middle, 初期待機)
Name | Value |
---|---|
ASName | LieForwardA |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Golem_Middle, 初期待機起き上がる)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Golem_Middle, 振り落し攻撃)
Name | Value |
---|---|
ASName | Flick |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
起き上がる (NpcTravelerRider, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (Assassin, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Sandworm, 該当)
Name | Value |
---|---|
ASName | SpitSand |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
先行動 (Sandworm, 該当)
Name | Value |
---|---|
ASName | ToAngryWait |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
先行動 (Sandworm, 怒り待機へ)
Name | Value |
---|---|
ASName | ToAngryWait |
IsIgnoreSame | False |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
非該当 (Sandworm, 威嚇)
Name | Value |
---|---|
ASName | SpitSand |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior, ラグドール中)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior, 感電死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior, 焼死リアクション)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior, 凍死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior, 湧出)
Name | Value |
---|---|
ASName | Encounter |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior, 後行動_0)
Name | Value |
---|---|
ASName | Magic |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior, 撤退)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior, 転移)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior, 変身デモ)
Name | Value |
---|---|
ASName | AppearVillager |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
浅瀬 (Assassin_Junior, 後行動)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
地上 (Assassin_Junior, 転移)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Assassin_Junior, 落下攻撃)
Name | Value |
---|---|
ASName | FallAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
通常 (Assassin_Junior, 自然死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
通常 (Assassin_Junior, 落下死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
濡死 (Assassin_Junior, 死亡)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
囃し立てる (Lynel_Middle, 騒ぐ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見失い (Assassin_Middle_Azito_DLC, 通常)
Name | Value |
---|---|
ASName | PatrolSearch |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito_DLC, 焼死リアクション)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito_DLC, 追跡)
Name | Value |
---|---|
ASName | PatrolSearch |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito_DLC, 凍死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)
Name | Value |
---|---|
ASName | PatrolSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito_DLC, 攻撃反応)
Name | Value |
---|---|
ASName | PatrolFind |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito_DLC, 撤退)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito_DLC, 転移)
Name | Value |
---|---|
ASName | Teleport |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito_DLC, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Middle_Azito_DLC, 被暗殺死亡)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
地上 (Assassin_Middle_Azito_DLC, 転移)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
通常 (Assassin_Middle_Azito_DLC, 自然死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
濡死 (Assassin_Middle_Azito_DLC, 死亡)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
連絡 (Assassin_Middle_Azito_DLC, 視界気づき)
Name | Value |
---|---|
ASName | Whistle |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
リアクション (Octarock_Sand, 地中待機)
Name | Value |
---|---|
ASName | UnderGroundGuardShockBury |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
水上 (Octarock_Sand, 感電死)
Name | Value |
---|---|
ASName | Electric |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Sand, 焼死)
Name | Value |
---|---|
ASName | Burn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Sand, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Sand, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Sand, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
生成中 (Octarock_Sand, リロード)
Name | Value |
---|---|
ASName | ItemResetStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Sand, 擬態待機リアクション)
Name | Value |
---|---|
ASName | UnderGroundGuardShock |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Sand, 地中撤退)
Name | Value |
---|---|
ASName | SearchOnGround |
IsIgnoreSame | False |
PosReduceRatio | 0.7 |
AngReduceRatio | 0.45 |
先行動 (Octarock_Sand, 地中撤退行動)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Sand, カツラ攻撃反応)
Name | Value |
---|---|
ASName | UnderGroundLookStartBury |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Sand, 擬態)
Name | Value |
---|---|
ASName | UnderGoundEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Sand, 擬態カツラ攻撃反応)
Name | Value |
---|---|
ASName | UnderGroundLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
未発見 (Octarock_Sand, 擬態攻撃反応)
Name | Value |
---|---|
ASName | UnderGroundLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
未発見 (Octarock_Sand, 攻撃反応)
Name | Value |
---|---|
ASName | UnderGroundLookEndBury |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
回転後退終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)
Name | Value |
---|---|
ASName | EndSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
回転終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)
Name | Value |
---|---|
ASName | EndSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
崖でない (Guardian_Mini_DetachLineBeam, 回転予兆)
Name | Value |
---|---|
ASName | PreSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 炎上)
Name | Value |
---|---|
ASName | BurnEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 崖である)
Name | Value |
---|---|
ASName | PreSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 終了)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 諦め)
Name | Value |
---|---|
ASName | FoldTransform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 変形前炎上)
Name | Value |
---|---|
ASName | FoldBurnEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 変形前武器切替)
Name | Value |
---|---|
ASName | WeaponChangeStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Guardian_Mini_DetachLineBeam, 変形前痺れ)
Name | Value |
---|---|
ASName | FoldElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 未発見)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (Guardian_Mini_DetachLineBeam, チャンス)
Name | Value |
---|---|
ASName | GroggyEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
終了 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
Name | Value |
---|---|
ASName | GroggyMissEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
切替終了 (Guardian_Mini_DetachLineBeam, 武器切替)
Name | Value |
---|---|
ASName | WeaponChangeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Guardian_Mini_DetachLineBeam, チャンス)
Name | Value |
---|---|
ASName | GroggyStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
Name | Value |
---|---|
ASName | GroggyMissStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini_DetachLineBeam, 終了)
Name | Value |
---|---|
ASName | GroggyFoldEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini_DetachLineBeam, 瀕死)
Name | Value |
---|---|
ASName | GroggyFinalStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini_DetachLineBeam, 変形前)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini_DetachLineBeam, 変形前_0)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘開始 (Guardian_Mini_DetachLineBeam, 最終段階)
Name | Value |
---|---|
ASName | BeamStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘予兆開始 (Guardian_Mini_DetachLineBeam, 最終段階)
Name | Value |
---|---|
ASName | FoldTransform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘予兆終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
Name | Value |
---|---|
ASName | BeamSpinStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
突進停止 (Guardian_Mini_DetachLineBeam, 回転攻撃)
Name | Value |
---|---|
ASName | RushStop |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
反撃終了 (Guardian_Mini_DetachLineBeam, 第二段階)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形後 (Guardian_Mini_DetachLineBeam, 後行動)
Name | Value |
---|---|
ASName | FoldTransform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形後 (Guardian_Mini_DetachLineBeam, 切替開始)
Name | Value |
---|---|
ASName | WeaponChangeStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
停止 (Animal_SunazarashiSP_B, Root)
Name | Value |
---|---|
ASName | Swim_End |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Enemy_SandwormR, 該当)
Name | Value |
---|---|
ASName | SpitSand |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
先行動 (Enemy_SandwormR, 該当)
Name | Value |
---|---|
ASName | ToAngryWait |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
先行動 (Enemy_SandwormR, 怒り待機へ)
Name | Value |
---|---|
ASName | ToAngryWait |
IsIgnoreSame | False |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
非該当 (Enemy_SandwormR, 威嚇)
Name | Value |
---|---|
ASName | SpitSand |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
いる (Lizalfos_Bone, 音気づき)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
横になる (Lizalfos_Bone, バラバラ待機)
Name | Value |
---|---|
ASName | StalLie |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
暇つぶし (Lizalfos_Bone, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Lizalfos_Bone, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Bone, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Lizalfos_Bone, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Bone, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Lizalfos_Bone, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Bone, 水上痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Lizalfos_Bone, NPC撃破歓喜)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Lizalfos_Bone, 後行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Bone, 先行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Bone, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Lizalfos_Bone, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Bone, バラバラ起き上がり)
Name | Value |
---|---|
ASName | Unite |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
生存者無 (Lizalfos_Bone, 待機)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Bone, 朝が来た)
Name | Value |
---|---|
ASName | PreDie |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Bone, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Bone, 生存者無)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Lizalfos_Bone, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
湧出 (Lizalfos_Bone, 近接湧出)
Name | Value |
---|---|
ASName | UnderGround |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダウン (Priest_Boss_Giant, 子0_0)
Name | Value |
---|---|
ASName | LargeDamageFallEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
ASName | LargeDamageFallStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_Giant, 子0_0)
Name | Value |
---|---|
ASName | LargeDamageFallStart |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_Giant, 接地状態)
Name | Value |
---|---|
ASName | LargeDamageStandEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
ASName | LargeDamageStandEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
攻撃 (Priest_Boss_Giant, 分身投げ_0)
Name | Value |
---|---|
ASName | CallCloneLoop |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
攻撃終了 (Priest_Boss_Giant, 鉄球投げ)
Name | Value |
---|---|
ASName | ThunderEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Giant, ダウン)
Name | Value |
---|---|
ASName | LargeDamageFallEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Giant, 攻撃後_0)
Name | Value |
---|---|
ASName | CallCloneEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Giant, 接地状態)
Name | Value |
---|---|
ASName | LargeDamageStandStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
ASName | LargeDamageStandStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ジャストガード (Moriblin_Blue, 基本挙動)
Name | Value |
---|---|
ASName | GuardJust |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
雨 (Moriblin_Blue, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Moriblin_Blue, 徘徊天候変化)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Moriblin_Blue, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Moriblin_Blue, 単純徘徊)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Moriblin_Blue, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Blue, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 行動_0)
Name | Value |
---|---|
ASName | DriveAwayEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 子0_0)
Name | Value |
---|---|
ASName | DownSwingAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 食事)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 先行動_0)
Name | Value |
---|---|
ASName | LargeDoubleAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Moriblin_Blue, 後行動)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Moriblin_Blue, 行動A)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Moriblin_Blue, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Moriblin_Blue, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Moriblin_Blue, 単純徘徊)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Moriblin_Blue, 先行動_1)
Name | Value |
---|---|
ASName | SleepCreate |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 1.0 |
雪 (Moriblin_Blue, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Moriblin_Blue, 徘徊天候変化)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Blue, 威嚇待機)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Blue, 行動B)
Name | Value |
---|---|
ASName | LargeDoubleAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Blue, 団欒騒ぎ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Blue, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 立ち話)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Moriblin_Blue, 緊急探索)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Chuchu_Middle, ジャンプ)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
後行動 (Chuchu_Middle, 徘徊ジャンプ)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
後行動 (Chuchu_Middle, 痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu_Middle, ハイジャンプ直前)
Name | Value |
---|---|
ASName | PreHighJump |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Chuchu_Middle, 体当たり直後)
Name | Value |
---|---|
ASName | TackleEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu_Middle, 体当たり直前)
Name | Value |
---|---|
ASName | PreTackle |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Chuchu_Middle, アイス攻撃着地待機)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Chuchu_Middle, エレキ放出攻撃着地待機)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Chuchu_Middle, 空中湧出)
Name | Value |
---|---|
ASName | AppearInAirEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
中行動 (Chuchu_Middle, 攻撃予兆ジャンプ)
Name | Value |
---|---|
ASName | PreJumpAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (DomesticAnimalWait, リアクション)
Name | Value |
---|---|
ASName | Damage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (DomesticAnimalWait, リアクション)
Name | Value |
---|---|
ASName | Damage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (DomesticAnimalWait, Action1)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
立ち上がる (NpcTravelerWarriorRider, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ジャストガード (Stal_Moriblin_Bone, 基本挙動)
Name | Value |
---|---|
ASName | GuardJust |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
横になる (Stal_Moriblin_Bone, バラバラ待機)
Name | Value |
---|---|
ASName | StalLie |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
暇つぶし (Stal_Moriblin_Bone, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Stal_Moriblin_Bone, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Stal_Moriblin_Bone, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Stal_Moriblin_Bone, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Moriblin_Bone, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Moriblin_Bone, 行動_0)
Name | Value |
---|---|
ASName | DriveAwayEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Moriblin_Bone, 子0_0)
Name | Value |
---|---|
ASName | DownSwingAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Moriblin_Bone, 先行動_0)
Name | Value |
---|---|
ASName | LargeDoubleAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Stal_Moriblin_Bone, 後行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
行動 (Stal_Moriblin_Bone, 行動A)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Stal_Moriblin_Bone, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Stal_Moriblin_Bone, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Stal_Moriblin_Bone, バラバラ起き上がり)
Name | Value |
---|---|
ASName | Unite |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
生存者無 (Stal_Moriblin_Bone, 待機)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Stal_Moriblin_Bone, 威嚇待機)
Name | Value |
---|---|
ASName | Angry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (Stal_Moriblin_Bone, 行動B)
Name | Value |
---|---|
ASName | LargeDoubleAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Stal_Moriblin_Bone, 朝が来た)
Name | Value |
---|---|
ASName | PreDie |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Stal_Moriblin_Bone, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Stal_Moriblin_Bone, 緊急探索)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
湧出 (Stal_Moriblin_Bone, 近接湧出)
Name | Value |
---|---|
ASName | UnderGround |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Enemy_Ganon, 氷柱)
Name | Value |
---|---|
ASName | Attack_Chemical_Ice_Up_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (Enemy_Ganon, 弓矢攻撃)
Name | Value |
---|---|
ASName | Attack_Bow_End |
IsIgnoreSame | False |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
準備 (Enemy_Ganon, 弓矢攻撃)
Name | Value |
---|---|
ASName | Attack_Bow_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
ジャストガード (SiteBossSword, リアクション_0)
Name | Value |
---|---|
ASName | GuardShock |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSword, 後行動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSword, 先行動)
Name | Value |
---|---|
ASName | Run_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSword, 先行動_0)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSword, 先行動_1)
Name | Value |
---|---|
ASName | Run_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossSword, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子1 (SiteBossBowR, 準備)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子機発射 (SiteBossBowR, 反射弾)
Name | Value |
---|---|
ASName | Attack_Reflect |
IsIgnoreSame | False |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
終了 (SiteBossBowR, 通常弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (SiteBossBowR, 天空弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (SiteBossBowR, 反射弾)
Name | Value |
---|---|
ASName | Attack_Normal_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBowR, 疾風弾)
Name | Value |
---|---|
ASName | Attack_Chemical_Shot_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBowR, 天空弾)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
準備 (SiteBossBowR, 反射弾)
Name | Value |
---|---|
ASName | Attack_Normal_Start |
IsIgnoreSame | True |
PosReduceRatio | 0.95 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossBowR, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
生成中 (IceMakerBlock, 通常)
Name | Value |
---|---|
ASName | Appear_Linear |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
隠れる (Octarock_Snow, 隠れ待機)
Name | Value |
---|---|
ASName | HideLookToHide |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
隠れる (Octarock_Snow, 地上隠れ逃走)
Name | Value |
---|---|
ASName | EscapeStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Snow, 前方回り込み)
Name | Value |
---|---|
ASName | HideSideMoveEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Octarock_Snow, 地上隠れオクタ砲)
Name | Value |
---|---|
ASName | HideAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Snow, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子所持 (Octarock_Snow, 隠れる)
Name | Value |
---|---|
ASName | HideStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子所持 (Octarock_Snow, 飛び出す)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
水上 (Octarock_Snow, 感電死)
Name | Value |
---|---|
ASName | Electric |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Snow, 焼死)
Name | Value |
---|---|
ASName | Burn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Snow, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Snow, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Snow, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
生成中 (Octarock_Snow, カツラ攻撃反応)
Name | Value |
---|---|
ASName | HideLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
生成中 (Octarock_Snow, リロード)
Name | Value |
---|---|
ASName | ItemResetStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Snow, 隠れてリロード)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Snow, 攻撃後逃走終了)
Name | Value |
---|---|
ASName | HideSideMoveEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Octarock_Snow, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Snow, 地上近づき)
Name | Value |
---|---|
ASName | HideEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Snow, 地中逃走)
Name | Value |
---|---|
ASName | ItemResetStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Snow, カツラ攻撃反応)
Name | Value |
---|---|
ASName | HideLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Snow, 隠れ待機)
Name | Value |
---|---|
ASName | HideLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Snow, 通常)
Name | Value |
---|---|
ASName | HideEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
起き上がる (NpcHorseReceptionist, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (GoronHeroDescendent, ジャンプ準備)
Name | Value |
---|---|
ASName | Act_Ball_Jump_St |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
囃し立てる (Lynel, 騒ぐ)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
立ち上がる (NpcStrangeBeacon2, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
リアクション (Octarock_Stone, ガード待機)
Name | Value |
---|---|
ASName | GuardShock |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Stone, ガード開始)
Name | Value |
---|---|
ASName | HideLookGuardStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Stone, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
高速ガード開始 (Octarock_Stone, 発見行動)
Name | Value |
---|---|
ASName | HideLookGuardQuickStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
水上 (Octarock_Stone, 感電死)
Name | Value |
---|---|
ASName | Electric |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Stone, 焼死)
Name | Value |
---|---|
ASName | Burn |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Stone, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Stone, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
水上 (Octarock_Stone, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
生成中 (Octarock_Stone, カツラ攻撃反応)
Name | Value |
---|---|
ASName | HideLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
生成中 (Octarock_Stone, リロード)
Name | Value |
---|---|
ASName | HideLookEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Stone, 隠れてリロード)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Octarock_Stone, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
飛び出す (Octarock_Stone, 通常)
Name | Value |
---|---|
ASName | HideEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
起き上がる (NpcUseBasicSignal, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (StalForestGiant, 横なぎ攻撃)
Name | Value |
---|---|
ASName | AttackSwing |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (StalForestGiant, 崩れる)
Name | Value |
---|---|
ASName | Lie |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子3 (StalForestGiant, 槍突き攻撃)
Name | Value |
---|---|
ASName | AttackThrust |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
組みあがる (StalForestGiant, 崩れ待機)
Name | Value |
---|---|
ASName | WakeUp |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
回転後退終了 (Guardian_Mini, 回転攻撃)
Name | Value |
---|---|
ASName | EndSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
回転終了 (Guardian_Mini, 回転攻撃)
Name | Value |
---|---|
ASName | EndSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
崖でない (Guardian_Mini, 回転予兆)
Name | Value |
---|---|
ASName | PreSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 炎上)
Name | Value |
---|---|
ASName | BurnEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 崖である)
Name | Value |
---|---|
ASName | PreSpin |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 終了)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 諦め)
Name | Value |
---|---|
ASName | FoldTransform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 変形前炎上)
Name | Value |
---|---|
ASName | FoldBurnEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 変形前武器切替)
Name | Value |
---|---|
ASName | WeaponChangeStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Guardian_Mini, 変形前痺れ)
Name | Value |
---|---|
ASName | FoldElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 未発見)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
終了 (Guardian_Mini, チャンス)
Name | Value |
---|---|
ASName | GroggyEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
終了 (Guardian_Mini, リアクション時のチャンス)
Name | Value |
---|---|
ASName | GroggyMissEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
切替終了 (Guardian_Mini, 武器切替)
Name | Value |
---|---|
ASName | WeaponChangeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
先行動 (Guardian_Mini, チャンス)
Name | Value |
---|---|
ASName | GroggyStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini, リアクション時のチャンス)
Name | Value |
---|---|
ASName | GroggyMissStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini, 終了)
Name | Value |
---|---|
ASName | GroggyFoldEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini, 瀕死)
Name | Value |
---|---|
ASName | GroggyFinalStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini, 変形前)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini, 変形前_0)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘開始 (Guardian_Mini, 最終段階)
Name | Value |
---|---|
ASName | BeamStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘攻撃終了 (Guardian_Mini, 第二段階反撃)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘予兆開始 (Guardian_Mini, 最終段階)
Name | Value |
---|---|
ASName | FoldTransform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
戦闘予兆終了 (Guardian_Mini, 第二段階反撃)
Name | Value |
---|---|
ASName | BeamSpinStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
突進停止 (Guardian_Mini, 回転攻撃)
Name | Value |
---|---|
ASName | RushStop |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
反撃終了 (Guardian_Mini, 第二段階)
Name | Value |
---|---|
ASName | Transform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形後 (Guardian_Mini, 後行動)
Name | Value |
---|---|
ASName | FoldTransform |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形後 (Guardian_Mini, 切替開始)
Name | Value |
---|---|
ASName | WeaponChangeStart |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Chuchu_Senior, ジャンプ)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
後行動 (Chuchu_Senior, 徘徊ジャンプ)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
後行動 (Chuchu_Senior, 痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu_Senior, ハイジャンプ直前)
Name | Value |
---|---|
ASName | PreHighJump |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Chuchu_Senior, 体当たり直後)
Name | Value |
---|---|
ASName | TackleEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
子0 (Chuchu_Senior, 体当たり直前)
Name | Value |
---|---|
ASName | PreTackle |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Chuchu_Senior, アイス攻撃着地待機)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Chuchu_Senior, エレキ放出攻撃着地待機)
Name | Value |
---|---|
ASName | JumpEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Chuchu_Senior, 空中湧出)
Name | Value |
---|---|
ASName | AppearInAirEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.9 |
AngReduceRatio | 0.8 |
中行動 (Chuchu_Senior, 攻撃予兆ジャンプ)
Name | Value |
---|---|
ASName | PreJumpAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
いる (Lizalfos_Senior, 音気づき)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Senior, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Senior, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Lizalfos_Senior, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Lizalfos_Senior, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Senior, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Lizalfos_Senior, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Senior, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Senior, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Lizalfos_Senior, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Senior, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Senior, 水上痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Lizalfos_Senior, NPC撃破歓喜)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Lizalfos_Senior, 団欒騒ぎ行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Senior, 暇つぶし)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Senior, 索敵)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Senior, 先行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Senior, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Lizalfos_Senior, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Senior, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Senior, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Senior, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Senior, 立ち呼びかけ)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Lizalfos_Senior, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossLswordR, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ジャストガード (SiteBossSwordR, リアクション_0)
Name | Value |
---|---|
ASName | GuardShock |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordR, 後行動)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordR, 先行動)
Name | Value |
---|---|
ASName | Run_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordR, 先行動_0)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
移動開始 (SiteBossSwordR, 先行動_1)
Name | Value |
---|---|
ASName | Run_Start |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
大ダメージ (SiteBossSwordR, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcVisibleTogglable, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcTebaTraining, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
横になる (Golem_Little_Ice, 初期待機)
Name | Value |
---|---|
ASName | Lie |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (Golem_Little_Ice, 初期待機起き上がる)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 1.0 |
後行動 (Assassin_Junior_Shooter, ラグドール中)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Shooter, 感電死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Shooter, 焼死リアクション)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Shooter, 凍死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Shooter, 湧出)
Name | Value |
---|---|
ASName | Encounter |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Assassin_Junior_Shooter, 地上)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Shooter, 戦闘攻撃)
Name | Value |
---|---|
ASName | TeleportAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Shooter, 撤退)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Shooter, 転移)
Name | Value |
---|---|
ASName | TeleportAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Shooter, 転移移動)
Name | Value |
---|---|
ASName | TeleportAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Shooter, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Shooter, 変身デモ)
Name | Value |
---|---|
ASName | AppearVillager |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
浅瀬 (Assassin_Junior_Shooter, 後行動)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
地上 (Assassin_Junior_Shooter, 後行動)
Name | Value |
---|---|
ASName | FrontAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
通常 (Assassin_Junior_Shooter, 自然死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
通常 (Assassin_Junior_Shooter, 落下死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
濡死 (Assassin_Junior_Shooter, 死亡)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcMamonoShop, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Azito_Shooter, 感電死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Azito_Shooter, 凍死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Assassin_Junior_Azito_Shooter, 地上)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
Name | Value |
---|---|
ASName | TeleportAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Azito_Shooter, 撤退)
Name | Value |
---|---|
ASName | Disappear |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Azito_Shooter, 転移)
Name | Value |
---|---|
ASName | TeleportAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Azito_Shooter, 転移移動)
Name | Value |
---|---|
ASName | TeleportAttackStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Assassin_Junior_Azito_Shooter, 変身デモ)
Name | Value |
---|---|
ASName | AppearVillager |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
浅瀬 (Assassin_Junior_Azito_Shooter, 後行動)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
地上 (Assassin_Junior_Azito_Shooter, デモ中)
Name | Value |
---|---|
ASName | AppearEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
地上 (Assassin_Junior_Azito_Shooter, 後行動)
Name | Value |
---|---|
ASName | FrontAttackEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
通常 (Assassin_Junior_Azito_Shooter, 自然死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
通常 (Assassin_Junior_Azito_Shooter, 落下死)
Name | Value |
---|---|
ASName | EscapeEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
濡死 (Assassin_Junior_Azito_Shooter, 死亡)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
立ち上がる (NpcWarrior, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ケミカル消失 (Golem, ひるみ)
Name | Value |
---|---|
ASName | LargeDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
横になる (Golem, 初期待機)
Name | Value |
---|---|
ASName | LieForwardA |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Golem, 初期待機起き上がる)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子0 (Golem, 振り落し攻撃)
Name | Value |
---|---|
ASName | Flick |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
横になる (Golem_Little_Fire, 初期待機)
Name | Value |
---|---|
ASName | Lie |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (Golem_Little_Fire, 初期待機起き上がる)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | True |
PosReduceRatio | 0.0 |
AngReduceRatio | 1.0 |
起き上がる (NpcChaseBlueFire, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcTraveler, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcArtist, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
起き上がる (NpcClerk, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子1 (Stal_Bokoblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
先行動 (Stal_Bokoblin_Head, 死亡生成)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
先行動 (Stal_Bokoblin_Head, 特殊挙動)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
溺死 (Stal_Bokoblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
濡死 (Stal_Bokoblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
被暗殺 (Stal_Bokoblin_Head, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
落下死 (Stal_Bokoblin_Head, リアクション)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
大ダメージ (SiteBossLswordCastle, ふっとび)
Name | Value |
---|---|
ASName | BigDamage_BeforeDown |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
Demo_Stop (SunazarashiSP)
Name | Value |
---|---|
ASName | Swim_End |
IsIgnoreSame | False |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
いる (Lizalfos_Middle, 音気づき)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Middle, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Middle, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Lizalfos_Middle, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Lizalfos_Middle, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Middle, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Lizalfos_Middle, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Middle, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Middle, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Lizalfos_Middle, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Middle, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Middle, 水上痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Lizalfos_Middle, NPC撃破歓喜)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Lizalfos_Middle, 団欒騒ぎ行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Middle, 暇つぶし)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Middle, 索敵)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Middle, 先行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Middle, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Lizalfos_Middle, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Middle, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Middle, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Middle, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Middle, 立ち呼びかけ)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Lizalfos_Middle, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
いる (Lizalfos_Ice, 音気づき)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Ice, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雨 (Lizalfos_Ice, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
暇つぶし (Lizalfos_Ice, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
喜ぶ (Lizalfos_Ice, 疑似餌発見)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Ice, 戦闘探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
呼ぶ (Lizalfos_Ice, 燃焼仲間招来)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Ice, ダンス)
Name | Value |
---|---|
ASName | DanceEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Ice, マスクではなかった)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Lizalfos_Ice, 後行動_0)
Name | Value |
---|---|
ASName | EatMeatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Ice, 座る)
Name | Value |
---|---|
ASName | SquatEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Ice, 水上痺れ)
Name | Value |
---|---|
ASName | ElectricEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動 (Lizalfos_Ice, NPC撃破歓喜)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
行動 (Lizalfos_Ice, 団欒騒ぎ行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Ice, 暇つぶし)
Name | Value |
---|---|
ASName | CareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Ice, 索敵)
Name | Value |
---|---|
ASName | SearchCareFree |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Ice, 先行動)
Name | Value |
---|---|
ASName | Noise |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Ice, 先行動)
Name | Value |
---|---|
ASName | Cry |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
索敵 (Lizalfos_Ice, 慌て)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Ice, 座り天候変化)
Name | Value |
---|---|
ASName | RaiseEyeSquat |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
雪 (Lizalfos_Ice, 単純徘徊)
Name | Value |
---|---|
ASName | RaiseEye |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Ice, 被暗殺)
Name | Value |
---|---|
ASName | SilentKilled |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 呼びかけ)
Name | Value |
---|---|
ASName | TalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lizalfos_Ice, 立ち呼びかけ)
Name | Value |
---|---|
ASName | StandTalkStart |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
探す (Lizalfos_Ice, 緊急探し)
Name | Value |
---|---|
ASName | QuickSearch |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
起き上がる (NpcUmayadoMaster, 安全確認)
Name | Value |
---|---|
ASName | GetUp |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子1 (Stal_Giant_Eye, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
子1 (Stal_Giant_Eye, 小ダメージ)
Name | Value |
---|---|
ASName | SmallDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.98 |
AngReduceRatio | 1.0 |
先行動 (Stal_Giant_Eye, 死亡生成)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
先行動 (Stal_Giant_Eye, 特殊挙動)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
溺死 (Stal_Giant_Eye, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
濡死 (Stal_Giant_Eye, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
被暗殺 (Stal_Giant_Eye, 死亡)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |
落下死 (Stal_Giant_Eye, リアクション)
Name | Value |
---|---|
ASName | Die |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.8 |