AIDef:Action/NPCTargetMoveDynAs
NPCTargetMoveDynAsAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 レール点に移動 (NpcHearts, Wander)
- 3.2 移動 (NpcHearts, Action1)
- 3.3 移動 (NpcHearts, Sleep)
- 3.4 移動 (NpcHearts, Wander)
- 3.5 移動 (NpcHearts, アンカーへ移動)
- 3.6 移動 (NpcHearts, うろつく)
- 3.7 移動 (NpcHearts, レール点に移動)
- 3.8 雨宿り地点に移動 (NpcHearts, Action1)
- 3.9 雨宿り地点に移動 (NpcHearts, Sleep)
- 3.10 雨宿り地点に移動 (NpcHearts, Wander)
- 3.11 近傍移動 (NpcHearts, Action1)
- 3.12 近傍移動 (NpcHearts, Sleep)
- 3.13 レール点に移動 (NpcRunner, Wander)
- 3.14 移動 (NpcRunner, Action1)
- 3.15 移動 (NpcRunner, Sleep)
- 3.16 移動 (NpcRunner, Wander)
- 3.17 移動 (NpcRunner, アンカーへ移動)
- 3.18 移動 (NpcRunner, うろつく)
- 3.19 移動 (NpcRunner, レール点に移動)
- 3.20 雨宿り地点に移動 (NpcRunner, Action1)
- 3.21 雨宿り地点に移動 (NpcRunner, Sleep)
- 3.22 雨宿り地点に移動 (NpcRunner, Wander)
- 3.23 近傍移動 (NpcRunner, Action1)
- 3.24 近傍移動 (NpcRunner, Sleep)
- 3.25 レール点に移動 (Npc, Wander)
- 3.26 移動 (Npc, Action1)
- 3.27 移動 (Npc, Sleep)
- 3.28 移動 (Npc, Wander)
- 3.29 移動 (Npc, アンカーへ移動)
- 3.30 移動 (Npc, うろつく)
- 3.31 移動 (Npc, レール点に移動)
- 3.32 雨宿り地点に移動 (Npc, Action1)
- 3.33 雨宿り地点に移動 (Npc, Sleep)
- 3.34 雨宿り地点に移動 (Npc, Wander)
- 3.35 近傍移動 (Npc, Action1)
- 3.36 近傍移動 (Npc, Sleep)
- 3.37 レール点に移動 (NpcTripMaster, Wander)
- 3.38 移動 (NpcTripMaster, Action1)
- 3.39 移動 (NpcTripMaster, Sleep)
- 3.40 移動 (NpcTripMaster, Wander)
- 3.41 移動 (NpcTripMaster, アンカーへ移動)
- 3.42 移動 (NpcTripMaster, うろつく)
- 3.43 移動 (NpcTripMaster, レール点に移動)
- 3.44 雨宿り地点に移動 (NpcTripMaster, Action1)
- 3.45 雨宿り地点に移動 (NpcTripMaster, Sleep)
- 3.46 雨宿り地点に移動 (NpcTripMaster, Wander)
- 3.47 近傍移動 (NpcTripMaster, Action1)
- 3.48 近傍移動 (NpcTripMaster, Sleep)
- 3.49 レール点に移動 (Npc_Gerudo_Queen, Wander)
- 3.50 移動 (Npc_Gerudo_Queen, Action1)
- 3.51 移動 (Npc_Gerudo_Queen, Sleep)
- 3.52 移動 (Npc_Gerudo_Queen, Wander)
- 3.53 移動 (Npc_Gerudo_Queen, アンカーへ移動)
- 3.54 移動 (Npc_Gerudo_Queen, うろつく)
- 3.55 移動 (Npc_Gerudo_Queen, レール点に移動)
- 3.56 雨宿り地点に移動 (Npc_Gerudo_Queen, Action1)
- 3.57 雨宿り地点に移動 (Npc_Gerudo_Queen, Sleep)
- 3.58 雨宿り地点に移動 (Npc_Gerudo_Queen, Wander)
- 3.59 近傍移動 (Npc_Gerudo_Queen, Action1)
- 3.60 近傍移動 (Npc_Gerudo_Queen, Sleep)
- 3.61 Move (NpcTravelerWarrior, ReturnRestPos)
- 3.62 レール点に移動 (NpcTravelerWarrior, Wander)
- 3.63 移動 (NpcTravelerWarrior, Action1)
- 3.64 移動 (NpcTravelerWarrior, Sleep)
- 3.65 移動 (NpcTravelerWarrior, Wander)
- 3.66 移動 (NpcTravelerWarrior, アンカーへ移動)
- 3.67 移動 (NpcTravelerWarrior, うろつく)
- 3.68 移動 (NpcTravelerWarrior, レール点に移動)
- 3.69 雨宿り地点に移動 (NpcTravelerWarrior, Action1)
- 3.70 雨宿り地点に移動 (NpcTravelerWarrior, Sleep)
- 3.71 雨宿り地点に移動 (NpcTravelerWarrior, Wander)
- 3.72 雨宿り地点に移動 (NpcTravelerWarrior, 街道を移動)
- 3.73 近傍移動 (NpcTravelerWarrior, Action1)
- 3.74 近傍移動 (NpcTravelerWarrior, Sleep)
- 3.75 減速 (NpcTravelerWarrior, Sleep)
- 3.76 Move (NpcTravelerRider, ReturnRestPos)
- 3.77 移動 (NpcTravelerRider, アンカーへ移動)
- 3.78 移動 (NpcTravelerRider, レール点に移動)
- 3.79 レール点に移動 (Assassin, Wander)
- 3.80 移動 (Assassin, Action1)
- 3.81 移動 (Assassin, Sleep)
- 3.82 移動 (Assassin, Wander)
- 3.83 移動 (Assassin, アンカーへ移動)
- 3.84 移動 (Assassin, うろつく)
- 3.85 移動 (Assassin, レール点に移動)
- 3.86 雨宿り地点に移動 (Assassin, Action1)
- 3.87 雨宿り地点に移動 (Assassin, Sleep)
- 3.88 雨宿り地点に移動 (Assassin, Wander)
- 3.89 雨宿り地点に移動 (Assassin, 街道を移動)
- 3.90 近傍移動 (Assassin, Action1)
- 3.91 近傍移動 (Assassin, Sleep)
- 3.92 減速 (Assassin, Sleep)
- 3.93 Move (NpcTravelerWarriorRider, ReturnRestPos)
- 3.94 移動 (NpcTravelerWarriorRider, アンカーへ移動)
- 3.95 移動 (NpcTravelerWarriorRider, レール点に移動)
- 3.96 レール点に移動 (NpcHorseReceptionist, Wander)
- 3.97 移動 (NpcHorseReceptionist, Action1)
- 3.98 移動 (NpcHorseReceptionist, Sleep)
- 3.99 移動 (NpcHorseReceptionist, Wander)
- 3.100 移動 (NpcHorseReceptionist, アンカーへ移動)
- 3.101 移動 (NpcHorseReceptionist, うろつく)
- 3.102 移動 (NpcHorseReceptionist, レール点に移動)
- 3.103 雨宿り地点に移動 (NpcHorseReceptionist, Action1)
- 3.104 雨宿り地点に移動 (NpcHorseReceptionist, Sleep)
- 3.105 雨宿り地点に移動 (NpcHorseReceptionist, Wander)
- 3.106 近傍移動 (NpcHorseReceptionist, Action1)
- 3.107 近傍移動 (NpcHorseReceptionist, Sleep)
- 3.108 レール点に移動 (NpcStrangeBeacon2, Wander)
- 3.109 移動 (NpcStrangeBeacon2, Action1)
- 3.110 移動 (NpcStrangeBeacon2, Sleep)
- 3.111 移動 (NpcStrangeBeacon2, Wander)
- 3.112 移動 (NpcStrangeBeacon2, アンカーへ移動)
- 3.113 移動 (NpcStrangeBeacon2, うろつく)
- 3.114 移動 (NpcStrangeBeacon2, レール点に移動)
- 3.115 雨宿り地点に移動 (NpcStrangeBeacon2, Action1)
- 3.116 雨宿り地点に移動 (NpcStrangeBeacon2, Sleep)
- 3.117 雨宿り地点に移動 (NpcStrangeBeacon2, Wander)
- 3.118 近傍移動 (NpcStrangeBeacon2, Action1)
- 3.119 近傍移動 (NpcStrangeBeacon2, Sleep)
- 3.120 レール点に移動 (NpcUseBasicSignal, Wander)
- 3.121 移動 (NpcUseBasicSignal, Action1)
- 3.122 移動 (NpcUseBasicSignal, Sleep)
- 3.123 移動 (NpcUseBasicSignal, Wander)
- 3.124 移動 (NpcUseBasicSignal, アンカーへ移動)
- 3.125 移動 (NpcUseBasicSignal, うろつく)
- 3.126 移動 (NpcUseBasicSignal, レール点に移動)
- 3.127 雨宿り地点に移動 (NpcUseBasicSignal, Action1)
- 3.128 雨宿り地点に移動 (NpcUseBasicSignal, Sleep)
- 3.129 雨宿り地点に移動 (NpcUseBasicSignal, Wander)
- 3.130 近傍移動 (NpcUseBasicSignal, Action1)
- 3.131 近傍移動 (NpcUseBasicSignal, Sleep)
- 3.132 レール点に移動 (NpcVisibleTogglable, Wander)
- 3.133 移動 (NpcVisibleTogglable, Action1)
- 3.134 移動 (NpcVisibleTogglable, Sleep)
- 3.135 移動 (NpcVisibleTogglable, Wander)
- 3.136 移動 (NpcVisibleTogglable, アンカーへ移動)
- 3.137 移動 (NpcVisibleTogglable, うろつく)
- 3.138 移動 (NpcVisibleTogglable, レール点に移動)
- 3.139 雨宿り地点に移動 (NpcVisibleTogglable, Action1)
- 3.140 雨宿り地点に移動 (NpcVisibleTogglable, Sleep)
- 3.141 雨宿り地点に移動 (NpcVisibleTogglable, Wander)
- 3.142 近傍移動 (NpcVisibleTogglable, Action1)
- 3.143 近傍移動 (NpcVisibleTogglable, Sleep)
- 3.144 レール点に移動 (NpcTebaTraining, Wander)
- 3.145 移動 (NpcTebaTraining, Action1)
- 3.146 移動 (NpcTebaTraining, Sleep)
- 3.147 移動 (NpcTebaTraining, Wander)
- 3.148 移動 (NpcTebaTraining, アンカーへ移動)
- 3.149 移動 (NpcTebaTraining, うろつく)
- 3.150 移動 (NpcTebaTraining, レール点に移動)
- 3.151 雨宿り地点に移動 (NpcTebaTraining, Action1)
- 3.152 雨宿り地点に移動 (NpcTebaTraining, Sleep)
- 3.153 雨宿り地点に移動 (NpcTebaTraining, Wander)
- 3.154 近傍移動 (NpcTebaTraining, Action1)
- 3.155 近傍移動 (NpcTebaTraining, Sleep)
- 3.156 レール点に移動 (NpcMamonoShop, Wander)
- 3.157 移動 (NpcMamonoShop, Action1)
- 3.158 移動 (NpcMamonoShop, Sleep)
- 3.159 移動 (NpcMamonoShop, Wander)
- 3.160 移動 (NpcMamonoShop, アンカーへ移動)
- 3.161 移動 (NpcMamonoShop, うろつく)
- 3.162 移動 (NpcMamonoShop, レール点に移動)
- 3.163 雨宿り地点に移動 (NpcMamonoShop, Action1)
- 3.164 雨宿り地点に移動 (NpcMamonoShop, Sleep)
- 3.165 雨宿り地点に移動 (NpcMamonoShop, Wander)
- 3.166 近傍移動 (NpcMamonoShop, Action1)
- 3.167 近傍移動 (NpcMamonoShop, Sleep)
- 3.168 レール点に移動 (NpcWarrior, Wander)
- 3.169 移動 (NpcWarrior, Action1)
- 3.170 移動 (NpcWarrior, Sleep)
- 3.171 移動 (NpcWarrior, Wander)
- 3.172 移動 (NpcWarrior, アンカーへ移動)
- 3.173 移動 (NpcWarrior, うろつく)
- 3.174 移動 (NpcWarrior, レール点に移動)
- 3.175 雨宿り地点に移動 (NpcWarrior, Action1)
- 3.176 雨宿り地点に移動 (NpcWarrior, Sleep)
- 3.177 雨宿り地点に移動 (NpcWarrior, Wander)
- 3.178 近傍移動 (NpcWarrior, Action1)
- 3.179 近傍移動 (NpcWarrior, Sleep)
- 3.180 レール点に移動 (NpcChaseBlueFire, Wander)
- 3.181 移動 (NpcChaseBlueFire, Action1)
- 3.182 移動 (NpcChaseBlueFire, Sleep)
- 3.183 移動 (NpcChaseBlueFire, Wander)
- 3.184 移動 (NpcChaseBlueFire, アンカーへ移動)
- 3.185 移動 (NpcChaseBlueFire, うろつく)
- 3.186 移動 (NpcChaseBlueFire, レール点に移動)
- 3.187 雨宿り地点に移動 (NpcChaseBlueFire, Action1)
- 3.188 雨宿り地点に移動 (NpcChaseBlueFire, Sleep)
- 3.189 雨宿り地点に移動 (NpcChaseBlueFire, Wander)
- 3.190 近傍移動 (NpcChaseBlueFire, Action1)
- 3.191 近傍移動 (NpcChaseBlueFire, Sleep)
- 3.192 Move (NpcTraveler, ReturnRestPos)
- 3.193 レール点に移動 (NpcTraveler, Wander)
- 3.194 移動 (NpcTraveler, Action1)
- 3.195 移動 (NpcTraveler, Sleep)
- 3.196 移動 (NpcTraveler, Wander)
- 3.197 移動 (NpcTraveler, アンカーへ移動)
- 3.198 移動 (NpcTraveler, うろつく)
- 3.199 移動 (NpcTraveler, レール点に移動)
- 3.200 雨宿り地点に移動 (NpcTraveler, Action1)
- 3.201 雨宿り地点に移動 (NpcTraveler, Sleep)
- 3.202 雨宿り地点に移動 (NpcTraveler, Wander)
- 3.203 雨宿り地点に移動 (NpcTraveler, 街道を移動)
- 3.204 近傍移動 (NpcTraveler, Action1)
- 3.205 近傍移動 (NpcTraveler, Sleep)
- 3.206 減速 (NpcTraveler, Sleep)
- 3.207 レール点に移動 (NpcArtist, Wander)
- 3.208 移動 (NpcArtist, Action1)
- 3.209 移動 (NpcArtist, Sleep)
- 3.210 移動 (NpcArtist, Wander)
- 3.211 移動 (NpcArtist, アンカーへ移動)
- 3.212 移動 (NpcArtist, うろつく)
- 3.213 移動 (NpcArtist, レール点に移動)
- 3.214 雨宿り地点に移動 (NpcArtist, Action1)
- 3.215 雨宿り地点に移動 (NpcArtist, Sleep)
- 3.216 雨宿り地点に移動 (NpcArtist, Wander)
- 3.217 近傍移動 (NpcArtist, Action1)
- 3.218 近傍移動 (NpcArtist, Sleep)
- 3.219 レール点に移動 (NpcClerk, Wander)
- 3.220 移動 (NpcClerk, Action1)
- 3.221 移動 (NpcClerk, Sleep)
- 3.222 移動 (NpcClerk, Wander)
- 3.223 移動 (NpcClerk, アンカーへ移動)
- 3.224 移動 (NpcClerk, うろつく)
- 3.225 移動 (NpcClerk, レール点に移動)
- 3.226 雨宿り地点に移動 (NpcClerk, Action1)
- 3.227 雨宿り地点に移動 (NpcClerk, Sleep)
- 3.228 雨宿り地点に移動 (NpcClerk, Wander)
- 3.229 近傍移動 (NpcClerk, Action1)
- 3.230 近傍移動 (NpcClerk, Sleep)
- 3.231 レール点に移動 (NpcUmayadoMaster, Wander)
- 3.232 移動 (NpcUmayadoMaster, Action1)
- 3.233 移動 (NpcUmayadoMaster, Sleep)
- 3.234 移動 (NpcUmayadoMaster, Wander)
- 3.235 移動 (NpcUmayadoMaster, アンカーへ移動)
- 3.236 移動 (NpcUmayadoMaster, うろつく)
- 3.237 移動 (NpcUmayadoMaster, レール点に移動)
- 3.238 雨宿り地点に移動 (NpcUmayadoMaster, Action1)
- 3.239 雨宿り地点に移動 (NpcUmayadoMaster, Sleep)
- 3.240 雨宿り地点に移動 (NpcUmayadoMaster, Wander)
- 3.241 近傍移動 (NpcUmayadoMaster, Action1)
- 3.242 近傍移動 (NpcUmayadoMaster, Sleep)
- 3.243 減速 (NpcUmayadoMaster, Action1)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName |
String |
|
|
GoalDistance |
Float |
|
|
RunGoalDistance |
Float |
|
|
DistOnFailure |
Float |
|
|
UpdateTargetPosInterval |
Int |
|
|
WallHitTime |
Int |
|
|
StopTime |
Int |
|
|
IsPathOptimization |
Bool |
|
|
IsShelterFromRain |
Bool |
|
|
IsSuccessWhenGoalReached |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
DynASKeyName |
String |
|
|
TargetPos |
Vec3 |
|
|
Derived definitions
レール点に移動 (NpcHearts, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHearts, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHearts, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHearts, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcHearts, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHearts, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHearts, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcHearts, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcHearts, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcHearts, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcHearts, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcHearts, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcRunner, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcRunner, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcRunner, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcRunner, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcRunner, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcRunner, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcRunner, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcRunner, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcRunner, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcRunner, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcRunner, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcRunner, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (Npc, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (Npc, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Npc, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Npc, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Npc, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (Npc, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (Npc, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcTripMaster, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTripMaster, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTripMaster, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTripMaster, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcTripMaster, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTripMaster, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTripMaster, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTripMaster, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTripMaster, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTripMaster, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTripMaster, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTripMaster, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (Npc_Gerudo_Queen, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc_Gerudo_Queen, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc_Gerudo_Queen, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc_Gerudo_Queen, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (Npc_Gerudo_Queen, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc_Gerudo_Queen, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Npc_Gerudo_Queen, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Npc_Gerudo_Queen, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Npc_Gerudo_Queen, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Npc_Gerudo_Queen, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (Npc_Gerudo_Queen, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (Npc_Gerudo_Queen, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
Move (NpcTravelerWarrior, ReturnRestPos)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcTravelerWarrior, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerWarrior, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerWarrior, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerWarrior, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcTravelerWarrior, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerWarrior, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerWarrior, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTravelerWarrior, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTravelerWarrior, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTravelerWarrior, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTravelerWarrior, 街道を移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTravelerWarrior, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTravelerWarrior, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcTravelerWarrior, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
Move (NpcTravelerRider, ReturnRestPos)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerRider, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerRider, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (Assassin, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Assassin, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Assassin, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (Assassin, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (Assassin, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Assassin, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (Assassin, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Assassin, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Assassin, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Assassin, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (Assassin, 街道を移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (Assassin, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (Assassin, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
減速 (Assassin, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
Move (NpcTravelerWarriorRider, ReturnRestPos)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerWarriorRider, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTravelerWarriorRider, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcHorseReceptionist, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHorseReceptionist, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHorseReceptionist, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHorseReceptionist, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcHorseReceptionist, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHorseReceptionist, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcHorseReceptionist, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcHorseReceptionist, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcHorseReceptionist, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcHorseReceptionist, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcHorseReceptionist, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcHorseReceptionist, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcStrangeBeacon2, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcStrangeBeacon2, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcStrangeBeacon2, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcStrangeBeacon2, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcStrangeBeacon2, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcStrangeBeacon2, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcStrangeBeacon2, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcStrangeBeacon2, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcStrangeBeacon2, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcStrangeBeacon2, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcStrangeBeacon2, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcStrangeBeacon2, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcUseBasicSignal, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUseBasicSignal, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUseBasicSignal, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUseBasicSignal, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcUseBasicSignal, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUseBasicSignal, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUseBasicSignal, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcUseBasicSignal, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcUseBasicSignal, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcUseBasicSignal, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcUseBasicSignal, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcUseBasicSignal, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcVisibleTogglable, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcVisibleTogglable, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcVisibleTogglable, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcVisibleTogglable, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcVisibleTogglable, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcVisibleTogglable, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcVisibleTogglable, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcVisibleTogglable, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcVisibleTogglable, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcVisibleTogglable, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcVisibleTogglable, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcVisibleTogglable, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcTebaTraining, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTebaTraining, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTebaTraining, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTebaTraining, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcTebaTraining, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTebaTraining, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTebaTraining, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTebaTraining, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTebaTraining, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTebaTraining, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTebaTraining, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTebaTraining, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcMamonoShop, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcMamonoShop, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcMamonoShop, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcMamonoShop, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcMamonoShop, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcMamonoShop, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcMamonoShop, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcMamonoShop, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcMamonoShop, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcMamonoShop, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcMamonoShop, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcMamonoShop, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcWarrior, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcWarrior, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcWarrior, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcWarrior, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcWarrior, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcWarrior, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcWarrior, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcWarrior, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcWarrior, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcWarrior, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcWarrior, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcWarrior, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcChaseBlueFire, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcChaseBlueFire, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcChaseBlueFire, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcChaseBlueFire, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcChaseBlueFire, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcChaseBlueFire, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcChaseBlueFire, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcChaseBlueFire, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcChaseBlueFire, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcChaseBlueFire, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcChaseBlueFire, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcChaseBlueFire, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
Move (NpcTraveler, ReturnRestPos)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcTraveler, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTraveler, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTraveler, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTraveler, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcTraveler, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTraveler, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcTraveler, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTraveler, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTraveler, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTraveler, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcTraveler, 街道を移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTraveler, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcTraveler, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcTraveler, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcArtist, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcArtist, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcArtist, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcArtist, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcArtist, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcArtist, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcArtist, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcArtist, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcArtist, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcArtist, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcArtist, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcArtist, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcClerk, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcClerk, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcClerk, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcClerk, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcClerk, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcClerk, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcClerk, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcClerk, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcClerk, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcClerk, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcClerk, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcClerk, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
レール点に移動 (NpcUmayadoMaster, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUmayadoMaster, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUmayadoMaster, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUmayadoMaster, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
移動 (NpcUmayadoMaster, アンカーへ移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUmayadoMaster, うろつく)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
移動 (NpcUmayadoMaster, レール点に移動)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
0.5
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcUmayadoMaster, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcUmayadoMaster, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
雨宿り地点に移動 (NpcUmayadoMaster, Wander)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.5
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcUmayadoMaster, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
近傍移動 (NpcUmayadoMaster, Sleep)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
2.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcUmayadoMaster, Action1)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.0
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|