AIDef:Action/NPCTargetMove
NPCTargetMoveAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 減速 (NpcHearts, Wander)
- 3.2 行動 (NpcHearts, 音気づき)
- 3.3 減速 (NpcRunner, Wander)
- 3.4 行動 (NpcRunner, 音気づき)
- 3.5 減速 (Npc, Wander)
- 3.6 行動 (Npc, 音気づき)
- 3.7 減速 (NpcTripMaster, Wander)
- 3.8 行動 (NpcTripMaster, 音気づき)
- 3.9 減速 (Npc_Gerudo_Queen, Wander)
- 3.10 行動 (Npc_Gerudo_Queen, 音気づき)
- 3.11 急いで指定位置に移動 (NpcTravelerWarrior, Wander)
- 3.12 減速 (NpcTravelerWarrior, Wander)
- 3.13 行動 (NpcTravelerWarrior, 音気づき)
- 3.14 指定位置に移動 (NpcTravelerWarrior, Wander_0)
- 3.15 行動 (NpcTravelerRider, 音気づき)
- 3.16 急いで指定位置に移動 (Assassin, Wander)
- 3.17 減速 (Assassin, Wander)
- 3.18 行動 (Assassin, 音気づき)
- 3.19 指定位置に移動 (Assassin, Wander_0)
- 3.20 行動 (NpcTravelerWarriorRider, 音気づき)
- 3.21 減速 (NpcHorseReceptionist, Wander)
- 3.22 行動 (NpcHorseReceptionist, 音気づき)
- 3.23 プレイヤー追従 (GoronHeroDescendent, Root)
- 3.24 先行動 (GoronHeroDescendent, 退避)
- 3.25 減速 (NpcStrangeBeacon2, Wander)
- 3.26 行動 (NpcStrangeBeacon2, 音気づき)
- 3.27 減速 (NpcUseBasicSignal, Wander)
- 3.28 行動 (NpcUseBasicSignal, 音気づき)
- 3.29 減速 (NpcVisibleTogglable, Wander)
- 3.30 行動 (NpcVisibleTogglable, 音気づき)
- 3.31 減速 (NpcTebaTraining, Wander)
- 3.32 行動 (NpcTebaTraining, 音気づき)
- 3.33 減速 (NpcMamonoShop, Wander)
- 3.34 行動 (NpcMamonoShop, 音気づき)
- 3.35 減速 (NpcWarrior, Wander)
- 3.36 行動 (NpcWarrior, 音気づき)
- 3.37 減速 (NpcChaseBlueFire, Wander)
- 3.38 行動 (NpcChaseBlueFire, 音気づき)
- 3.39 追跡 (NpcChaseBlueFire, Wander)
- 3.40 急いで指定位置に移動 (NpcTraveler, Wander)
- 3.41 減速 (NpcTraveler, Wander)
- 3.42 行動 (NpcTraveler, 音気づき)
- 3.43 指定位置に移動 (NpcTraveler, Wander_0)
- 3.44 減速 (NpcArtist, Wander)
- 3.45 行動 (NpcArtist, 音気づき)
- 3.46 減速 (NpcClerk, Wander)
- 3.47 行動 (NpcClerk, 音気づき)
- 3.48 減速 (NpcUmayadoMaster, Wander)
- 3.49 行動 (NpcUmayadoMaster, 音気づき)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName |
String |
|
|
GoalDistance |
Float |
|
|
RunGoalDistance |
Float |
|
|
DistOnFailure |
Float |
|
|
UpdateTargetPosInterval |
Int |
|
|
WallHitTime |
Int |
|
|
StopTime |
Int |
|
|
IsPathOptimization |
Bool |
|
|
IsShelterFromRain |
Bool |
|
|
IsSuccessWhenGoalReached |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
減速 (NpcHearts, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcHearts, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcRunner, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcRunner, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (Npc, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (Npc, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcTripMaster, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcTripMaster, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (Npc_Gerudo_Queen, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (Npc_Gerudo_Queen, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
急いで指定位置に移動 (NpcTravelerWarrior, Wander)
Name |
Value
|
ASKeyName |
Run_Rain
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
False
|
減速 (NpcTravelerWarrior, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcTravelerWarrior, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
指定位置に移動 (NpcTravelerWarrior, Wander_0)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
行動 (NpcTravelerRider, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
急いで指定位置に移動 (Assassin, Wander)
Name |
Value
|
ASKeyName |
Run_Rain
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
False
|
減速 (Assassin, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (Assassin, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
指定位置に移動 (Assassin, Wander_0)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
行動 (NpcTravelerWarriorRider, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcHorseReceptionist, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcHorseReceptionist, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
プレイヤー追従 (GoronHeroDescendent, Root)
Name |
Value
|
ASKeyName |
Run
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
1.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
-1
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
先行動 (GoronHeroDescendent, 退避)
Name |
Value
|
ASKeyName |
Run
|
GoalDistance |
0.63
|
RunGoalDistance |
0.63
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
-1
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcStrangeBeacon2, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcStrangeBeacon2, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcUseBasicSignal, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcUseBasicSignal, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcVisibleTogglable, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcVisibleTogglable, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcTebaTraining, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcTebaTraining, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcMamonoShop, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcMamonoShop, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcWarrior, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcWarrior, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcChaseBlueFire, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcChaseBlueFire, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
追跡 (NpcChaseBlueFire, Wander)
Name |
Value
|
ASKeyName |
Run
|
GoalDistance |
0.9
|
RunGoalDistance |
0.9
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
10
|
WallHitTime |
-1
|
StopTime |
2
|
IsPathOptimization |
False
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
急いで指定位置に移動 (NpcTraveler, Wander)
Name |
Value
|
ASKeyName |
Run_Rain
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
True
|
IsSuccessWhenGoalReached |
False
|
減速 (NpcTraveler, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcTraveler, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
指定位置に移動 (NpcTraveler, Wander_0)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.1
|
RunGoalDistance |
0.1
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
False
|
減速 (NpcArtist, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcArtist, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcClerk, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcClerk, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
減速 (NpcUmayadoMaster, Wander)
Name |
Value
|
ASKeyName |
Move_End
|
GoalDistance |
0.0
|
RunGoalDistance |
0.0
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|
行動 (NpcUmayadoMaster, 音気づき)
Name |
Value
|
ASKeyName |
Walk
|
GoalDistance |
0.63
|
RunGoalDistance |
1.89
|
DistOnFailure |
8.0
|
UpdateTargetPosInterval |
-1
|
WallHitTime |
10
|
StopTime |
10
|
IsPathOptimization |
True
|
IsShelterFromRain |
False
|
IsSuccessWhenGoalReached |
True
|