NPCEscapeAI definition |
---|
Type |
Action |
---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Derived definitions
- 4.1 泳いで逃げる (NpcHearts, 逃げる)
- 4.2 泳いで逃げる (NpcHearts, 逃走)
- 4.3 先行動 (NpcHearts, 逃走)
- 4.4 先行動 (NpcHearts, 逃走_0)
- 4.5 先行動 (NpcHearts, 逃走_1)
- 4.6 泳いで逃げる (NpcRunner, 逃げる)
- 4.7 泳いで逃げる (NpcRunner, 逃走)
- 4.8 先行動 (NpcRunner, 逃走)
- 4.9 先行動 (NpcRunner, 逃走_0)
- 4.10 先行動 (NpcRunner, 逃走_1)
- 4.11 泳いで逃げる (Npc, 逃げる)
- 4.12 泳いで逃げる (Npc, 逃走)
- 4.13 先行動 (Npc, 逃走)
- 4.14 先行動 (Npc, 逃走_0)
- 4.15 先行動 (Npc, 逃走_1)
- 4.16 泳いで逃げる (NpcTripMaster, 逃げる)
- 4.17 泳いで逃げる (NpcTripMaster, 逃走)
- 4.18 先行動 (NpcTripMaster, 逃走)
- 4.19 先行動 (NpcTripMaster, 逃走_0)
- 4.20 先行動 (NpcTripMaster, 逃走_1)
- 4.21 泳いで逃げる (Npc_Gerudo_Queen, 逃げる)
- 4.22 泳いで逃げる (Npc_Gerudo_Queen, 逃走)
- 4.23 先行動 (Npc_Gerudo_Queen, 逃走)
- 4.24 先行動 (Npc_Gerudo_Queen, 逃走_0)
- 4.25 先行動 (Npc_Gerudo_Queen, 逃走_1)
- 4.26 泳いで逃げる (NpcTravelerWarrior, 逃げる)
- 4.27 泳いで逃げる (NpcTravelerWarrior, 逃走)
- 4.28 先行動 (NpcTravelerWarrior, 逃走_0)
- 4.29 先行動 (NpcTravelerWarrior, 逃走_1)
- 4.30 泳いで逃げる (NpcTravelerRider, 逃げる)
- 4.31 泳いで逃げる (NpcTravelerRider, 逃走)
- 4.32 先行動 (NpcTravelerRider, 逃走)
- 4.33 先行動 (NpcTravelerRider, 逃走_0)
- 4.34 先行動 (NpcTravelerRider, 逃走_1)
- 4.35 泳いで逃げる (Assassin, 逃げる)
- 4.36 泳いで逃げる (Assassin, 逃走)
- 4.37 先行動 (Assassin, 逃走)
- 4.38 先行動 (Assassin, 逃走_0)
- 4.39 先行動 (Assassin, 逃走_1)
- 4.40 泳いで逃げる (NpcTravelerWarriorRider, 逃げる)
- 4.41 泳いで逃げる (NpcTravelerWarriorRider, 逃走)
- 4.42 先行動 (NpcTravelerWarriorRider, 逃走_0)
- 4.43 先行動 (NpcTravelerWarriorRider, 逃走_1)
- 4.44 泳いで逃げる (NpcHorseReceptionist, 逃げる)
- 4.45 泳いで逃げる (NpcHorseReceptionist, 逃走)
- 4.46 先行動 (NpcHorseReceptionist, 逃走)
- 4.47 先行動 (NpcHorseReceptionist, 逃走_0)
- 4.48 先行動 (NpcHorseReceptionist, 逃走_1)
- 4.49 泳いで逃げる (NpcStrangeBeacon2, 逃げる)
- 4.50 泳いで逃げる (NpcStrangeBeacon2, 逃走)
- 4.51 先行動 (NpcStrangeBeacon2, 逃走_0)
- 4.52 先行動 (NpcStrangeBeacon2, 逃走_1)
- 4.53 泳いで逃げる (NpcUseBasicSignal, 逃げる)
- 4.54 泳いで逃げる (NpcUseBasicSignal, 逃走)
- 4.55 先行動 (NpcUseBasicSignal, 逃走)
- 4.56 先行動 (NpcUseBasicSignal, 逃走_0)
- 4.57 先行動 (NpcUseBasicSignal, 逃走_1)
- 4.58 泳いで逃げる (NpcVisibleTogglable, 逃げる)
- 4.59 泳いで逃げる (NpcVisibleTogglable, 逃走)
- 4.60 先行動 (NpcVisibleTogglable, 逃走)
- 4.61 先行動 (NpcVisibleTogglable, 逃走_0)
- 4.62 先行動 (NpcVisibleTogglable, 逃走_1)
- 4.63 泳いで逃げる (NpcTebaTraining, 逃げる)
- 4.64 泳いで逃げる (NpcTebaTraining, 逃走)
- 4.65 先行動 (NpcTebaTraining, 逃走)
- 4.66 先行動 (NpcTebaTraining, 逃走_0)
- 4.67 先行動 (NpcTebaTraining, 逃走_1)
- 4.68 泳いで逃げる (NpcMamonoShop, 逃げる)
- 4.69 泳いで逃げる (NpcMamonoShop, 逃走)
- 4.70 先行動 (NpcMamonoShop, 逃走)
- 4.71 先行動 (NpcMamonoShop, 逃走_0)
- 4.72 先行動 (NpcMamonoShop, 逃走_1)
- 4.73 泳いで逃げる (NpcWarrior, 逃げる)
- 4.74 泳いで逃げる (NpcWarrior, 逃走)
- 4.75 先行動 (NpcWarrior, 逃走_0)
- 4.76 先行動 (NpcWarrior, 逃走_1)
- 4.77 泳いで逃げる (NpcChaseBlueFire, 逃げる)
- 4.78 泳いで逃げる (NpcChaseBlueFire, 逃走)
- 4.79 先行動 (NpcChaseBlueFire, 逃走)
- 4.80 先行動 (NpcChaseBlueFire, 逃走_0)
- 4.81 先行動 (NpcChaseBlueFire, 逃走_1)
- 4.82 泳いで逃げる (NpcTraveler, 逃げる)
- 4.83 泳いで逃げる (NpcTraveler, 逃走)
- 4.84 先行動 (NpcTraveler, 逃走)
- 4.85 先行動 (NpcTraveler, 逃走_0)
- 4.86 先行動 (NpcTraveler, 逃走_1)
- 4.87 泳いで逃げる (NpcArtist, 逃げる)
- 4.88 泳いで逃げる (NpcArtist, 逃走)
- 4.89 先行動 (NpcArtist, 逃走)
- 4.90 先行動 (NpcArtist, 逃走_0)
- 4.91 先行動 (NpcArtist, 逃走_1)
- 4.92 泳いで逃げる (NpcClerk, 逃げる)
- 4.93 泳いで逃げる (NpcClerk, 逃走)
- 4.94 先行動 (NpcClerk, 逃走)
- 4.95 先行動 (NpcClerk, 逃走_0)
- 4.96 先行動 (NpcClerk, 逃走_1)
- 4.97 泳いで逃げる (NpcUmayadoMaster, 逃げる)
- 4.98 泳いで逃げる (NpcUmayadoMaster, 逃走)
- 4.99 先行動 (NpcUmayadoMaster, 逃走)
- 4.100 先行動 (NpcUmayadoMaster, 逃走_0)
- 4.101 先行動 (NpcUmayadoMaster, 逃走_1)
MapUnitInstParams
Name |
Type |
Default value |
Description
|
TerritoryArea |
Float |
0.0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
MaxDistance |
Float |
|
|
MinDistance |
Float |
|
|
AngularRange |
Float |
|
|
ASName |
String |
|
|
VerticalEscapeSpeed |
Float |
|
|
WallHitTime |
Int |
|
|
StopTime |
Int |
|
|
IsTurnToTargetPos |
Bool |
|
|
IsSuccessWhenGoalReached |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
TargetVel |
Vec3 |
|
|
Derived definitions
泳いで逃げる (NpcHearts, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcHearts, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcHearts, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcHearts, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcHearts, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcRunner, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcRunner, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcRunner, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcRunner, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcRunner, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (Npc, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (Npc, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Npc, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Npc, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Npc, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTripMaster, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTripMaster, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTripMaster, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTripMaster, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTripMaster, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (Npc_Gerudo_Queen, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (Npc_Gerudo_Queen, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Npc_Gerudo_Queen, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Npc_Gerudo_Queen, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Npc_Gerudo_Queen, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTravelerWarrior, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTravelerWarrior, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTravelerWarrior, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTravelerWarrior, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTravelerRider, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTravelerRider, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTravelerRider, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTravelerRider, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTravelerRider, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (Assassin, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (Assassin, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Assassin, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Assassin, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (Assassin, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTravelerWarriorRider, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTravelerWarriorRider, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTravelerWarriorRider, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTravelerWarriorRider, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcHorseReceptionist, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcHorseReceptionist, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcHorseReceptionist, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcHorseReceptionist, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcHorseReceptionist, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcStrangeBeacon2, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcStrangeBeacon2, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcStrangeBeacon2, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcStrangeBeacon2, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcUseBasicSignal, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcUseBasicSignal, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcUseBasicSignal, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcUseBasicSignal, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcUseBasicSignal, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcVisibleTogglable, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcVisibleTogglable, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcVisibleTogglable, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcVisibleTogglable, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcVisibleTogglable, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTebaTraining, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTebaTraining, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTebaTraining, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTebaTraining, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTebaTraining, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcMamonoShop, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcMamonoShop, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcMamonoShop, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcMamonoShop, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcMamonoShop, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcWarrior, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcWarrior, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcWarrior, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcWarrior, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcChaseBlueFire, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcChaseBlueFire, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcChaseBlueFire, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcChaseBlueFire, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcChaseBlueFire, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTraveler, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcTraveler, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTraveler, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTraveler, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcTraveler, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcArtist, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcArtist, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcArtist, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcArtist, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcArtist, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcClerk, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcClerk, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcClerk, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcClerk, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcClerk, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcUmayadoMaster, 逃げる)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
泳いで逃げる (NpcUmayadoMaster, 逃走)
Name |
Value
|
MaxDistance |
15.0
|
MinDistance |
10.0
|
AngularRange |
90.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcUmayadoMaster, 逃走)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.231481
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcUmayadoMaster, 逃走_0)
Name |
Value
|
MaxDistance |
20.0
|
MinDistance |
15.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|
先行動 (NpcUmayadoMaster, 逃走_1)
Name |
Value
|
MaxDistance |
25.0
|
MinDistance |
20.0
|
AngularRange |
45.0
|
ASName |
Escape
|
VerticalEscapeSpeed |
0.185185
|
WallHitTime |
10
|
StopTime |
10
|
IsTurnToTargetPos |
True
|
IsSuccessWhenGoalReached |
True
|