AIDef:Action/MoveByAnimeDriven

MoveByAnimeDriven
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASKeyName String
TargetBoneName String
IsChangeable Bool
IsIgnoreSameAS Bool


Derived definitions

ベッドから起きる (NpcHearts, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcHearts, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcHearts, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcHearts, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcHearts, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcHearts, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcHearts, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcHearts, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcHearts, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcHearts, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcHearts, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcHearts, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcRunner, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcRunner, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcRunner, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcRunner, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcRunner, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcRunner, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcRunner, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcRunner, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcRunner, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcRunner, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcRunner, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcRunner, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

でてくる (ZoraHeroRelicBattle, 水中ワープ)

Name Value
ASKeyName Act_Sink_Ed
TargetBoneName Root
IsChangeable False
IsIgnoreSameAS False

もぐる (ZoraHeroRelicBattle, 水中ワープ)

Name Value
ASKeyName Act_Sink
TargetBoneName Root
IsChangeable False
IsIgnoreSameAS False

ベッドから起きる (Npc, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Npc, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Npc, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Npc, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Npc, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Npc, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Npc, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Npc, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Npc, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (Npc, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (Npc, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (Npc, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTripMaster, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTripMaster, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTripMaster, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTripMaster, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTripMaster, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTripMaster, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTripMaster, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTripMaster, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTripMaster, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcTripMaster, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTripMaster, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTripMaster, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

アンカー接近 (Npc_Gerudo_Queen, Action5)

Name Value
ASKeyName Act_GdQueen_Sit_St
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Npc_Gerudo_Queen, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Npc_Gerudo_Queen, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Npc_Gerudo_Queen, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Npc_Gerudo_Queen, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Npc_Gerudo_Queen, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Npc_Gerudo_Queen, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Npc_Gerudo_Queen, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Npc_Gerudo_Queen, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Npc_Gerudo_Queen, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (Npc_Gerudo_Queen, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (Npc_Gerudo_Queen, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (Npc_Gerudo_Queen, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTravelerWarrior, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTravelerWarrior, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTravelerWarrior, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTravelerWarrior, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTravelerWarrior, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTravelerWarrior, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTravelerWarrior, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTravelerWarrior, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcTravelerWarrior, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTravelerWarrior, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTravelerWarrior, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTravelerRider, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTravelerRider, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTravelerRider, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcTravelerRider, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTravelerRider, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTravelerRider, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Assassin, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Assassin, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (Assassin, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Assassin, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Assassin, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (Assassin, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Assassin, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Assassin, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (Assassin, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (Assassin, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (Assassin, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (Assassin, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTravelerWarriorRider, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTravelerWarriorRider, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcTravelerWarriorRider, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTravelerWarriorRider, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTravelerWarriorRider, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcHorseReceptionist, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcHorseReceptionist, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcHorseReceptionist, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcHorseReceptionist, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcHorseReceptionist, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcHorseReceptionist, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcHorseReceptionist, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcHorseReceptionist, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcHorseReceptionist, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcHorseReceptionist, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcHorseReceptionist, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcHorseReceptionist, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

帰還 (GoronHeroDescendent, Root)

Name Value
ASKeyName Act_Ball_Jump_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

減速 (GoronHeroDescendent, Root)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

着地 (GoronHeroDescendent, Root)

Name Value
ASKeyName Act_Ball_Jump_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

停止 (GoronHeroDescendent, Root)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcStrangeBeacon2, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcStrangeBeacon2, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcStrangeBeacon2, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcStrangeBeacon2, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcStrangeBeacon2, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcStrangeBeacon2, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcStrangeBeacon2, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcStrangeBeacon2, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcStrangeBeacon2, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcStrangeBeacon2, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcStrangeBeacon2, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcUseBasicSignal, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcUseBasicSignal, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcUseBasicSignal, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcUseBasicSignal, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcUseBasicSignal, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcUseBasicSignal, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcUseBasicSignal, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcUseBasicSignal, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcUseBasicSignal, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcUseBasicSignal, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcUseBasicSignal, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcUseBasicSignal, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ジャンプ (Fish, オフ)

Name Value
ASKeyName Jump
TargetBoneName Root
IsChangeable False
IsIgnoreSameAS False

ベッドから起きる (NpcVisibleTogglable, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcVisibleTogglable, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcVisibleTogglable, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcVisibleTogglable, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcVisibleTogglable, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcVisibleTogglable, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcVisibleTogglable, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcVisibleTogglable, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcVisibleTogglable, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcVisibleTogglable, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcVisibleTogglable, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcVisibleTogglable, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTebaTraining, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTebaTraining, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTebaTraining, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTebaTraining, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTebaTraining, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTebaTraining, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTebaTraining, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTebaTraining, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTebaTraining, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcTebaTraining, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTebaTraining, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTebaTraining, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcMamonoShop, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcMamonoShop, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcMamonoShop, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcMamonoShop, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcMamonoShop, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcMamonoShop, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcMamonoShop, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcMamonoShop, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcMamonoShop, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcMamonoShop, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcMamonoShop, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcMamonoShop, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcWarrior, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcWarrior, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcWarrior, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcWarrior, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcWarrior, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcWarrior, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcWarrior, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcWarrior, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcWarrior, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcWarrior, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcWarrior, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcChaseBlueFire, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcChaseBlueFire, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcChaseBlueFire, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcChaseBlueFire, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcChaseBlueFire, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcChaseBlueFire, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcChaseBlueFire, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcChaseBlueFire, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcChaseBlueFire, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcChaseBlueFire, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcChaseBlueFire, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcChaseBlueFire, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTraveler, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTraveler, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcTraveler, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTraveler, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTraveler, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcTraveler, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTraveler, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTraveler, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcTraveler, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcTraveler, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTraveler, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcTraveler, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcArtist, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcArtist, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcArtist, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcArtist, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcArtist, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcArtist, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcArtist, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcArtist, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcArtist, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcArtist, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcArtist, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcArtist, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcClerk, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcClerk, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcClerk, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcClerk, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcClerk, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcClerk, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcClerk, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcClerk, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcClerk, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcClerk, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcClerk, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcClerk, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcUmayadoMaster, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcUmayadoMaster, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

ベッドから起きる (NpcUmayadoMaster, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcUmayadoMaster, Action1)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcUmayadoMaster, Sleep)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

起きる (NpcUmayadoMaster, Wander)

Name Value
ASKeyName Sleep_Getup
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcUmayadoMaster, 逃走)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcUmayadoMaster, 逃走_0)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

後行動 (NpcUmayadoMaster, 逃走_1)

Name Value
ASKeyName Move_End
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

先行動 (NpcUmayadoMaster, 潜る)

Name Value
ASKeyName Escape_Sink
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcUmayadoMaster, 逃げる)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

浮き上がる (NpcUmayadoMaster, 逃走)

Name Value
ASKeyName Escape_Sink_Ed
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False