AIDef:Action/LastBossNormalWarp

LastBossNormalWarp
AI definition
Type Action

StaticInstParams

Name Type Default value Description
OffsetLength Float
OffsetY Float
WarpTime Float
ChaseDist Vec3
IsUseChangePos Bool
ChaseDistOffset Vec3
IsEscapeFromPlayer Bool
HomePosOffset Vec3
IsWarpAtGround Bool
CheckShapeRadius Float
IsChasePlayer Bool
DisableGroundHit Bool
DisableAirWallHit Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IsReturnHome Bool
IsForceWarp Bool
IsPartsActorTgOn Bool
IsKeepDisableDraw Bool


Derived definitions

ワープ (SiteBossBow, プレイヤー範囲外ワープ)

Name Value
OffsetLength 28.0
OffsetY -0.5
WarpTime 60.0
ChaseDist Vec3(x=200.0, y=14.0, z=80.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=5.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround True
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit True

ワープ (SiteBossBow, 自身範囲外ワープ)

Name Value
OffsetLength 28.0
OffsetY -0.5
WarpTime 60.0
ChaseDist Vec3(x=200.0, y=14.0, z=80.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=5.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround True
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit True

ワープ (SiteBossSpear, プレイヤー範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpear, ワープ移動)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=28.0, y=18.0, z=32.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=-20.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpear, 自身範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpear, 逃走ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 90.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit True

ワープ (SiteBossLsword, プレイヤー範囲外ワープ)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossLsword, ワープ移動)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=15.0, z=-15.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossLsword, 自身範囲外ワープ)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSwordCastle, プレイヤー範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=27.0, y=30.0, z=20.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=10.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSwordCastle, ワープ移動)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=27.0, y=30.0, z=20.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=10.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSwordCastle, 自身範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossBowCastle, プレイヤー範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 0.0
WarpTime 60.0
ChaseDist Vec3(x=40.0, y=14.0, z=40.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossBowCastle, レールワープ)

Name Value
OffsetLength 20.0
OffsetY 0.5
WarpTime 60.0
ChaseDist Vec3(x=40.0, y=14.0, z=40.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround True
CheckShapeRadius 8.0
IsChasePlayer False
DisableGroundHit False
DisableAirWallHit False

ワープ (SiteBossBowCastle, 自身範囲外ワープ)

Name Value
OffsetLength 28.0
OffsetY -0.5
WarpTime 60.0
ChaseDist Vec3(x=200.0, y=14.0, z=80.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=5.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround True
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit True

ワープ (SiteBossSpearCastle, プレイヤー範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpearCastle, ワープ移動)

Name Value
OffsetLength 5.0
OffsetY 0.5
WarpTime 30.0
ChaseDist Vec3(x=40.0, y=30.0, z=40.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpearCastle, 自身範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpearCastle, 逃走ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpearR, プレイヤー範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpearR, ワープ移動)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=28.0, y=18.0, z=32.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=-20.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpearR, 自身範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSpearR, 逃走ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 90.0
ChaseDist Vec3(x=0.0, y=0.0, z=0.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=1.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit True

ワープ (SiteBossSword, プレイヤー範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSword, ワープ移動)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSword, 自身範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossBowR, プレイヤー範囲外ワープ)

Name Value
OffsetLength 28.0
OffsetY -0.5
WarpTime 60.0
ChaseDist Vec3(x=200.0, y=14.0, z=80.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=5.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround True
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit True

ワープ (SiteBossBowR, 自身範囲外ワープ)

Name Value
OffsetLength 28.0
OffsetY -0.5
WarpTime 60.0
ChaseDist Vec3(x=200.0, y=14.0, z=80.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=5.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround True
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit True

ワープ (SiteBossLswordR, プレイヤー範囲外ワープ)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossLswordR, ワープ移動)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=15.0, z=-15.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossLswordR, 自身範囲外ワープ)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSwordR, プレイヤー範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSwordR, ワープ移動)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
IsUseChangePos True
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossSwordR, 自身範囲外ワープ)

Name Value
OffsetLength 5.0
OffsetY 1.8
WarpTime 30.0
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossLswordCastle, プレイヤー範囲外ワープ)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=28.0, y=30.0, z=40.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=-2.0, z=8.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False

ワープ (SiteBossLswordCastle, ワープ移動)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=28.0, y=30.0, z=40.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer False
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit False
DisableAirWallHit False

ワープ (SiteBossLswordCastle, 自身範囲外ワープ)

Name Value
OffsetLength 8.0
OffsetY 0.0
WarpTime 30.0
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
IsUseChangePos False
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsEscapeFromPlayer True
HomePosOffset Vec3(x=0.0, y=0.0, z=0.0)
IsWarpAtGround False
CheckShapeRadius 4.0
IsChasePlayer True
DisableGroundHit True
DisableAirWallHit False