AIDef:Action/IgnitedThrown
IgnitedThrownAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 投擲生成 (GetIceDragonItemAttention, 持ち上げ可)
- 2.2 投擲生成 (InsectStopGo, 通常)
- 2.3 投擲生成 (InsectLizard, 通常)
- 2.4 投擲生成 (InsectCrab, 通常)
- 2.5 投擲生成 (FldObj_KorokStoneLift, 通常)
- 2.6 先行動 (Octarock_Bullet_L, 投擲生成)
- 2.7 投擲 (Octarock_Bullet, 投擲生成)
- 2.8 投擲生成 (InsectDragonFly, 通常)
- 2.9 投擲生成 (CarryBox, 通常)
- 2.10 投擲生成 (HideBarrel, 通常)
- 2.11 投擲生成 (IceBlock, 通常)
- 2.12 投擲生成 (GetItemAttOnNotBurn, 持ち上げ可)
- 2.13 投擲生成 (Item_Enemy_57, 持ち上げ可)
- 2.14 投擲生成 (Obj_LiftRockWhite, 通常)
- 2.15 投擲生成 (ChemicalChuchuJelly, 持ち上げ可)
- 2.16 投擲生成 (GetItemAttCallEffectTrgDrop, 持ち上げ可)
- 2.17 投擲生成 (MinigameSnowBall, 通常)
- 2.18 投擲生成 (FireChuchuJelly, 持ち上げ可)
- 2.19 投擲生成 (BalloonBarrelBomb, 通常)
- 2.20 投擲生成 (GetFireDragonItemAttention, 持ち上げ可)
- 2.21 投擲生成 (RemoteBomb, 通常)
- 2.22 投擲生成 (BottleLetter, 通常)
- 2.23 投擲生成 (BrokenSnowBall, 通常)
- 2.24 投擲生成 (GetItemOnTree, 通常)
- 2.25 投擲生成 (GetItemAttention, 持ち上げ可)
- 2.26 投擲生成 (BarrelBomb, 通常)
- 2.27 投擲生成 (IceBlock_Large_DLC, 通常)
- 2.28 投擲生成 (AncientBall, 通常)
- 2.29 投擲生成 (InsectButterfly, 通常)
- 2.30 投擲生成 (Barrel, 通常)
- 2.31 投擲生成 (Pot, 通常)
- 2.32 投擲生成 (GetElecDragonItemAttention, 持ち上げ可)
- 2.33 投擲生成 (Fish, 通常)
- 2.34 投擲生成 (BeeHome, 通常)
- 2.35 投擲生成 (Beamos_Static, 通常)
- 2.36 投擲生成 (InsectWait, 通常)
- 2.37 投擲生成 (GetItemAttFlint, 持ち上げ可)
- 2.38 投擲生成 (ElectricBall, 通常)
- 2.39 投擲生成 (ElectricChuchuJelly, 持ち上げ可)
- 2.40 投擲生成 (InsectFrog, 通常)
- 2.41 投擲生成 (ChuchuJelly, 持ち上げ可)
- 2.42 投擲生成 (AncientNecklaceBall, 通常)
- 2.43 投擲生成 (AncientBallChangeDamping, 通常)
- 2.44 投擲生成 (GetItemAttentionSmallKey, 持ち上げ可)
- 2.45 投擲生成 (InsectFireFly, 通常)
- 2.46 投擲生成 (InsectFairy, 通常)
- 2.47 投擲生成 (InsectBeetle, 通常)
StaticInstParams
Name |
Type |
Default value |
Description
|
AS |
String |
|
|
IsScaling |
Bool |
|
|
IsFinishedByOneHit |
Bool |
|
|
IsFadeIn |
Bool |
|
|
IsAbleGuard |
Bool |
|
|
IsForceOnly |
Bool |
|
|
ReactionLevel |
Int |
|
|
DamageScale |
Float |
|
|
FinishWaterDepth |
Float |
|
|
Derived definitions
投擲生成 (GetIceDragonItemAttention, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectStopGo, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectLizard, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectCrab, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (FldObj_KorokStoneLift, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
先行動 (Octarock_Bullet_L, 投擲生成)
Name |
Value
|
AS |
Null
|
IsScaling |
True
|
IsFinishedByOneHit |
True
|
IsFadeIn |
False
|
IsAbleGuard |
False
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
0.0
|
FinishWaterDepth |
1.0
|
投擲 (Octarock_Bullet, 投擲生成)
Name |
Value
|
AS |
Null
|
IsScaling |
True
|
IsFinishedByOneHit |
True
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
2.0
|
投擲生成 (InsectDragonFly, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (CarryBox, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (HideBarrel, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (IceBlock, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetItemAttOnNotBurn, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (Item_Enemy_57, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (Obj_LiftRockWhite, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (ChemicalChuchuJelly, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetItemAttCallEffectTrgDrop, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (MinigameSnowBall, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (FireChuchuJelly, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (BalloonBarrelBomb, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetFireDragonItemAttention, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (RemoteBomb, 通常)
Name |
Value
|
AS |
|
IsScaling |
False
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
0.0
|
投擲生成 (BottleLetter, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (BrokenSnowBall, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetItemOnTree, 通常)
Name |
Value
|
AS |
Null
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetItemAttention, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (BarrelBomb, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (IceBlock_Large_DLC, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (AncientBall, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectButterfly, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (Barrel, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (Pot, 通常)
Name |
Value
|
AS |
Null
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetElecDragonItemAttention, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (Fish, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (BeeHome, 通常)
Name |
Value
|
AS |
Null
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (Beamos_Static, 通常)
Name |
Value
|
AS |
Null
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectWait, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetItemAttFlint, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (ElectricBall, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (ElectricChuchuJelly, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectFrog, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (ChuchuJelly, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (AncientNecklaceBall, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (AncientBallChangeDamping, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (GetItemAttentionSmallKey, 持ち上げ可)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectFireFly, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectFairy, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|
投擲生成 (InsectBeetle, 通常)
Name |
Value
|
AS |
|
IsScaling |
True
|
IsFinishedByOneHit |
False
|
IsFadeIn |
False
|
IsAbleGuard |
True
|
IsForceOnly |
True
|
ReactionLevel |
-1
|
DamageScale |
1.0
|
FinishWaterDepth |
-1.0
|