AIDef:Action/HoverPredictVacuumShoot
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float | ||
| PartsKey | String | ||
| ShootOffset | Vec3 | ||
| ShootSpeed | Float | ||
| ShootRotate | Vec3 | ||
| ShootRotSpeed | Vec3 | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| MaxNoiseDist | Float | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| RotSpd | Float | ||
| IsReuseBullet | Bool | ||
| SeqBank | Int | ||
| TargetBone | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 | ||
| TargetVel | Vec3 |
Derived definitions
中行動 (Octarock_Water, 水中隠れオクタ砲)
| Name | Value |
|---|---|
| ASName | WaterHideAttack |
| PosReduceRatio | 0.7 |
| AngReduceRatio | 0.0 |
| PartsKey | ShootActor |
| ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
| ShootSpeed | 1.5 |
| ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.5 |
| OffsetHeight | 0.8 |
| BaseNode | Skl_Root |
| RotSpd | 0.349066 |
| IsReuseBullet | True |
| SeqBank | 0 |
| TargetBone | 0 |
中行動 (Octarock_Water, 水中隠れ吐き出しオクタ砲)
| Name | Value |
|---|---|
| ASName | WaterHideAttack |
| PosReduceRatio | 0.7 |
| AngReduceRatio | 0.0 |
| PartsKey | Vacuum |
| ShootOffset | Vec3(x=0.0, y=-0.20000000298023224, z=0.5) |
| ShootSpeed | 1.5 |
| ShootRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootRotSpeed | Vec3(x=0.5235987901687622, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.5 |
| OffsetHeight | 0.8 |
| BaseNode | Skl_Root |
| RotSpd | 0.349066 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |