AIDef:Action/HorseWaitAction
HorseWaitActionAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 うろうろする (WolfLink, 移動)
- 2.2 うろうろする (Deer, 追跡・並走)
- 2.3 待機 (Deer, 敵が騎乗)
- 2.4 うろうろする (BoneHorse, プレイヤの場所へ移動)
- 2.5 うろうろする (BoneHorse, 移動)
- 2.6 うろうろする (BoneHorse, 追跡・並走)
- 2.7 待機 (BoneHorse, 敵が騎乗)
- 2.8 Demo_Idling (BoneHorse)
- 2.9 うろうろする (NushiHorse, プレイヤの場所へ移動)
- 2.10 うろうろする (NushiHorse, 移動)
- 2.11 うろうろする (NushiHorse, 追跡・並走)
- 2.12 行動 (NushiHorse, 先行動)
- 2.13 待機 (NushiHorse, 敵が騎乗)
- 2.14 Demo_Idling (NushiHorse)
- 2.15 うろうろする (Horse, プレイヤの場所へ移動)
- 2.16 うろうろする (Horse, 移動)
- 2.17 うろうろする (Horse, 追跡・並走)
- 2.18 待機 (Horse, 敵が騎乗)
- 2.19 Demo_Idling (Horse)
- 2.20 うろうろする (Deer_MiniGame, 追跡・並走)
- 2.21 待機 (Deer_MiniGame, 敵が騎乗)
- 2.22 うろうろする (HorseLarge, プレイヤの場所へ移動)
- 2.23 うろうろする (HorseLarge, 移動)
- 2.24 うろうろする (HorseLarge, 追跡・並走)
- 2.25 待機 (HorseLarge, 敵が騎乗)
- 2.26 Demo_Idling (HorseLarge)
- 2.27 うろうろする (Bear, 追跡・並走)
- 2.28 待機 (Bear, 敵が騎乗)
StaticInstParams
Name |
Type |
Default value |
Description
|
UseGearType |
Int |
|
|
SmoothStopFrames |
Float |
|
|
SmoothStopFramesGear3 |
Float |
|
|
MinFramesGear1 |
Float |
|
|
IsCourbetteEnabled |
Bool |
|
|
IsLight |
Bool |
|
|
Derived definitions
うろうろする (WolfLink, 移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (Deer, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
20.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
12.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機 (Deer, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
20.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
12.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (BoneHorse, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (BoneHorse, 移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (BoneHorse, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機 (BoneHorse, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
Demo_Idling (BoneHorse)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
0.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (NushiHorse, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (NushiHorse, 移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (NushiHorse, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
行動 (NushiHorse, 先行動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機 (NushiHorse, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
Demo_Idling (NushiHorse)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
0.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (Horse, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (Horse, 移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (Horse, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機 (Horse, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
Demo_Idling (Horse)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
0.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (Deer_MiniGame, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
20.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
12.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機 (Deer_MiniGame, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
20.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
12.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (HorseLarge, プレイヤの場所へ移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (HorseLarge, 移動)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (HorseLarge, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機 (HorseLarge, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
10.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
Demo_Idling (HorseLarge)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
0.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
0.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
うろうろする (Bear, 追跡・並走)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
20.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
12.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|
待機 (Bear, 敵が騎乗)
Name |
Value
|
UseGearType |
0
|
SmoothStopFrames |
20.0
|
SmoothStopFramesGear3 |
0.0
|
MinFramesGear1 |
12.0
|
IsCourbetteEnabled |
False
|
IsLight |
False
|