AIDef:Action/HorseRideLoopAttack

HorseRideLoopAttack
AI definition
Type Action

StaticInstParams

Name Type Default value Description
FinishAS String
LoopAttackTime Int
IsFinishByAtHit Bool
ASName String
WeaponIdx Int
IsNoRodAttack Bool
UpperBodyASSlot Int
LowerBodyASSlot Int


Derived definitions

攻撃 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1

待機 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1

攻撃 (Bokoblin_Red, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1

待機 (Bokoblin_Red, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1

攻撃 (Bokoblin_Senior, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1

待機 (Bokoblin_Senior, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1

攻撃 (Bokoblin_Rapid, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1

待機 (Bokoblin_Rapid, 戦闘攻撃)

Name Value
FinishAS HorseAttackEnd
LoopAttackTime 240
IsFinishByAtHit True
ASName HorseAttack
WeaponIdx 0
IsNoRodAttack True
UpperBodyASSlot 0
LowerBodyASSlot 1