AIDef:Action/HorseFollow
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
UseGearType | Int | ||
WaitDistanceToLeader | Float | ||
Gear1DistanceToLeader | Float | ||
Gear2DistanceToLeader | Float | ||
Gear3DistanceToLeader | Float | ||
DistanceFactorAtGearDown | Float | ||
WaitDistanceIncreaseDistance | Float | ||
WaitDistanceIncreasePerFrame | Float | ||
CanUseHorseGearInput | Bool | ||
IsAutoGearDownEnabled | Bool | ||
AutoStopAndTurnDistance | Float | ||
IsEndAtAutoStop | Bool | ||
UseMinRadius | Bool | ||
DesiredDirAngleDeltaSecMax | Float | ||
IsAvoidNavMeshActor | Bool | ||
IsTargetPosEqualToLeaderPos | Bool | ||
NavMeshCharacterRadiusScale | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceKept | Float | ||
TargetActor | Actor | ||
TargetPos | Vec3 |
Derived definitions
追いかける(近い) (Rabbit, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
条件成功 (WolfLink, 追いかける(近い))
Name | Value |
---|---|
UseGearType | 3 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 3.0 |
Gear2DistanceToLeader | 6.5 |
Gear3DistanceToLeader | 12.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | False |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (WolfLink, 移動)
Name | Value |
---|---|
UseGearType | 3 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 4.0 |
Gear2DistanceToLeader | 10.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Boar, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer, 追跡・並走)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
突進 (Deer, 敵が騎乗)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | False |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, ついていく_0)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 4.0 |
Gear1DistanceToLeader | 6.0 |
Gear2DistanceToLeader | 25.0 |
Gear3DistanceToLeader | 40.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 6.0 |
WaitDistanceIncreasePerFrame | 0.01 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 4.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, プレイヤの場所へ移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 11.86 |
Gear3DistanceToLeader | 32.0 |
DistanceFactorAtGearDown | 0.675 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | True |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | False |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, 移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 12.0 |
Gear2DistanceToLeader | 18.0 |
Gear3DistanceToLeader | 24.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (BoneHorse, 移動(リーダーあり))
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 8.0 |
Gear1DistanceToLeader | 18.0 |
Gear2DistanceToLeader | 27.0 |
Gear3DistanceToLeader | 36.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, 追跡・並走)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 100.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
突進 (BoneHorse, 敵が騎乗)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 0.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | False |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Dog, なつき)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 3.0 |
Gear1DistanceToLeader | 5.0 |
Gear2DistanceToLeader | 100000.0 |
Gear3DistanceToLeader | 100000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | False |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Dog, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 3.0 |
Gear2DistanceToLeader | 100000.0 |
Gear3DistanceToLeader | 100000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Sunazarashi, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Fox, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Sunazarashi_B, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Squirrel, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, ついていく_0)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 4.0 |
Gear1DistanceToLeader | 6.0 |
Gear2DistanceToLeader | 25.0 |
Gear3DistanceToLeader | 40.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 6.0 |
WaitDistanceIncreasePerFrame | 0.01 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 4.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, プレイヤの場所へ移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 11.86 |
Gear3DistanceToLeader | 32.0 |
DistanceFactorAtGearDown | 0.675 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | True |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | False |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, 移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 12.0 |
Gear2DistanceToLeader | 18.0 |
Gear3DistanceToLeader | 24.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (NushiHorse, 移動(リーダーあり))
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 8.0 |
Gear1DistanceToLeader | 18.0 |
Gear2DistanceToLeader | 27.0 |
Gear3DistanceToLeader | 36.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, 追跡・並走)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 100.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
突進 (NushiHorse, 敵が騎乗)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 0.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | False |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (SunazarashiSP_C, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Wolf, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, ついていく_0)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 4.0 |
Gear1DistanceToLeader | 6.0 |
Gear2DistanceToLeader | 25.0 |
Gear3DistanceToLeader | 40.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 6.0 |
WaitDistanceIncreasePerFrame | 0.01 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 4.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, プレイヤの場所へ移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 11.86 |
Gear3DistanceToLeader | 32.0 |
DistanceFactorAtGearDown | 0.675 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | True |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | False |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, 移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 12.0 |
Gear2DistanceToLeader | 18.0 |
Gear3DistanceToLeader | 24.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (Horse, 移動(リーダーあり))
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 8.0 |
Gear1DistanceToLeader | 18.0 |
Gear2DistanceToLeader | 27.0 |
Gear3DistanceToLeader | 36.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, 追跡・並走)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 100.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
突進 (Horse, 敵が騎乗)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 0.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | False |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer_MiniGame, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer_MiniGame, 追跡・並走)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
突進 (Deer_MiniGame, 敵が騎乗)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | False |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, ついていく_0)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 4.0 |
Gear1DistanceToLeader | 6.0 |
Gear2DistanceToLeader | 25.0 |
Gear3DistanceToLeader | 40.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 6.0 |
WaitDistanceIncreasePerFrame | 0.01 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 4.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, プレイヤの場所へ移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 11.86 |
Gear3DistanceToLeader | 32.0 |
DistanceFactorAtGearDown | 0.675 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | True |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | False |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, 移動)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 12.0 |
Gear2DistanceToLeader | 18.0 |
Gear3DistanceToLeader | 24.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (HorseLarge, 移動(リーダーあり))
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 8.0 |
Gear1DistanceToLeader | 18.0 |
Gear2DistanceToLeader | 27.0 |
Gear3DistanceToLeader | 36.0 |
DistanceFactorAtGearDown | 0.6 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, 追跡・並走)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 100.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
突進 (HorseLarge, 敵が騎乗)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 0.0 |
Gear3DistanceToLeader | 0.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | 0.0 |
IsEndAtAutoStop | False |
UseMinRadius | False |
DesiredDirAngleDeltaSecMax | 0.3 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Bear, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Bear, 追跡・並走)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
突進 (Bear, 敵が騎乗)
Name | Value |
---|---|
UseGearType | 0 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 0.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | True |
IsAutoGearDownEnabled | False |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | False |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (DomesticAnimal, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (SunazarashiSP, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Boar_MiniGame, 移動)
Name | Value |
---|---|
UseGearType | 1 |
WaitDistanceToLeader | 0.0 |
Gear1DistanceToLeader | 10000.0 |
Gear2DistanceToLeader | 10000.0 |
Gear3DistanceToLeader | 10000.0 |
DistanceFactorAtGearDown | 0.9 |
WaitDistanceIncreaseDistance | 0.0 |
WaitDistanceIncreasePerFrame | 0.0 |
CanUseHorseGearInput | False |
IsAutoGearDownEnabled | True |
AutoStopAndTurnDistance | -1.0 |
IsEndAtAutoStop | False |
UseMinRadius | True |
DesiredDirAngleDeltaSecMax | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
NavMeshCharacterRadiusScale | 1.0 |