AIDef:Action/GuardianAimBeamWithAS
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| IsChangeable | Bool | ||
| TargetOffset | Float | ||
| TargetOffsetY | Float | ||
| FluctuationRange | Float | ||
| FluctuationTime | Float | ||
| FluctuationSpan | Float | ||
| NodeName | String | ||
| NodeOffset | Vec3 |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
照準 (SiteBossBow, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSpear, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossLsword, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSwordCastle, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossBowCastle, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSpearCastle, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSpearR, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (Enemy_Ganon, 準備)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | True |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.8 |
| FluctuationRange | 0.5 |
| FluctuationTime | 80.0 |
| FluctuationSpan | 12.0 |
| NodeName | Wrist_ML |
| NodeOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
先行動 (Enemy_Ganon, 準備_0)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start_Up |
| IsChangeable | True |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.8 |
| FluctuationRange | 0.5 |
| FluctuationTime | 80.0 |
| FluctuationSpan | 12.0 |
| NodeName | Wrist_ML |
| NodeOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
照準 (SiteBossSword, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossBowR, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossLswordR, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSwordR, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossLswordCastle, ビーム攻撃)
| Name | Value |
|---|---|
| ASName | Attack_Eye_Start |
| IsChangeable | False |
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Eyeball |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |