AIDef:Action/GuardianAimBeamWithAS
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
IsChangeable | Bool | ||
TargetOffset | Float | ||
TargetOffsetY | Float | ||
FluctuationRange | Float | ||
FluctuationTime | Float | ||
FluctuationSpan | Float | ||
NodeName | String | ||
NodeOffset | Vec3 |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
照準 (SiteBossBow, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSpear, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossLsword, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSwordCastle, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossBowCastle, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSpearCastle, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSpearR, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (Enemy_Ganon, 準備)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | True |
TargetOffset | 0.0 |
TargetOffsetY | 0.8 |
FluctuationRange | 0.5 |
FluctuationTime | 80.0 |
FluctuationSpan | 12.0 |
NodeName | Wrist_ML |
NodeOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
先行動 (Enemy_Ganon, 準備_0)
Name | Value |
---|---|
ASName | Attack_Eye_Start_Up |
IsChangeable | True |
TargetOffset | 0.0 |
TargetOffsetY | 0.8 |
FluctuationRange | 0.5 |
FluctuationTime | 80.0 |
FluctuationSpan | 12.0 |
NodeName | Wrist_ML |
NodeOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
照準 (SiteBossSword, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossBowR, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossLswordR, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossSwordR, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (SiteBossLswordCastle, ビーム攻撃)
Name | Value |
---|---|
ASName | Attack_Eye_Start |
IsChangeable | False |
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Eyeball |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |