AIDef:Action/GuardianAimBeam
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetOffset | Float | ||
| TargetOffsetY | Float | ||
| FluctuationRange | Float | ||
| FluctuationTime | Float | ||
| FluctuationSpan | Float | ||
| NodeName | String | ||
| NodeOffset | Vec3 |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
照準 (Guardian_A, ビーム攻撃)
| Name | Value |
|---|---|
| TargetOffset | 0.0 |
| TargetOffsetY | 0.34 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (RemainsWind_Battery_A_01, Root)
| Name | Value |
|---|---|
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | Head |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (GuardianBeamCannon, Root)
| Name | Value |
|---|---|
| TargetOffset | 0.0 |
| TargetOffsetY | 0.0 |
| FluctuationRange | 0.5 |
| FluctuationTime | 150.0 |
| FluctuationSpan | 12.0 |
| NodeName | |
| NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |