AIDef:Action/GuardianAimBeam
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetOffset | Float | ||
TargetOffsetY | Float | ||
FluctuationRange | Float | ||
FluctuationTime | Float | ||
FluctuationSpan | Float | ||
NodeName | String | ||
NodeOffset | Vec3 |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
照準 (Guardian_A, ビーム攻撃)
Name | Value |
---|---|
TargetOffset | 0.0 |
TargetOffsetY | 0.34 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (RemainsWind_Battery_A_01, Root)
Name | Value |
---|---|
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | Head |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |
照準 (GuardianBeamCannon, Root)
Name | Value |
---|---|
TargetOffset | 0.0 |
TargetOffsetY | 0.0 |
FluctuationRange | 0.5 |
FluctuationTime | 150.0 |
FluctuationSpan | 12.0 |
NodeName | |
NodeOffset | Vec3(x=0.0, y=0.0, z=0.0) |