AIDef:Action/GiantEnemyWalk
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
VibrationPower | Float | ||
Speed | Float | ||
RotSpd | Float | ||
FinRadius | Float | ||
FinRotate | Float | ||
WeaponIdx | Int | ||
BaseRotRatio | Float | ||
FollowGround | Bool | ||
WallHitLimitTime | Int | ||
MoveAngCliffLimitTime | Int | ||
AccRatio | Float | ||
IgnoreLastCurve | Bool | ||
IgnoreDecelerationFrontCliff | Bool | ||
IgnoreMoveDirCoHit | Bool | ||
JumpUpSpeedReduceRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
直進 (Enemy_Golem_Fire_R, ナビ歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Enemy_Golem_Fire_R, 直進歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直線追跡 (Enemy_Golem_Fire_R, 音気づき)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Senior, ナビ歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Senior, 直進歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直線追跡 (Golem_Senior, 音気づき)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Little, ナビ歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Little, 直進歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直線追跡 (Golem_Little, 音気づき)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Middle, ナビ歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Middle, 直進歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直線追跡 (Golem_Middle, 音気づき)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Little_Ice, ナビ歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Little_Ice, 直進歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直線追跡 (Golem_Little_Ice, 音気づき)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem, ナビ歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem, 直進歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直線追跡 (Golem, 音気づき)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.07 |
RotSpd | 0.0261799 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Little_Fire, ナビ歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直進 (Golem_Little_Fire, 直進歩行)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |
直線追跡 (Golem_Little_Fire, 音気づき)
Name | Value |
---|---|
VibrationPower | 0.2 |
Speed | 0.08 |
RotSpd | 0.0523599 |
FinRadius | 2.0 |
FinRotate | 3.14159 |
WeaponIdx | -1 |
BaseRotRatio | 0.14 |
FollowGround | False |
WallHitLimitTime | 20 |
MoveAngCliffLimitTime | 10 |
AccRatio | 0.1 |
IgnoreLastCurve | False |
IgnoreDecelerationFrontCliff | False |
IgnoreMoveDirCoHit | False |
JumpUpSpeedReduceRatio | 1.0 |