AIDef:Action/GiantDoubleGroundPunch
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CoBodyName0 | String | ||
CoBodyName1 | String | ||
CoBodyName2 | String | ||
CoBodyName3 | String | ||
ASName | String | ||
ASName2 | String | ||
PunchAimPosL0 | Vec3 | ||
PunchAimPosR0 | Vec3 | ||
PunchAimPosL1 | Vec3 | ||
PunchAimPosR1 | Vec3 | ||
PunchAimPosL2 | Vec3 | ||
PunchAimPosR2 | Vec3 | ||
RotOffset0 | Float | ||
RotOffset1 | Float | ||
RotOffset2 | Float | ||
RotSpeedMax | Float | ||
IsImpulseLarge | Bool | ||
AttackType | Int | ||
ExcludeAtkName0 | String | ||
ExcludeAtkName1 | String | ||
AttackIntensity | Int | ||
IsGuardPierce | Bool | ||
IsForceGuardBreak | Bool | ||
IsIniviciblePierce | Bool | ||
IsHeavy | Bool | ||
IsHammer | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子0 (ForestGiant_Senior, 地面たたき)
Name | Value |
---|---|
CoBodyName0 | BodyArmR |
CoBodyName1 | BodyArmL |
CoBodyName2 | |
CoBodyName3 | |
ASName | AttackHandDouble1 |
ASName2 | AttackHandDouble2 |
PunchAimPosL0 | Vec3(x=4.0, y=0.0, z=8.0) |
PunchAimPosR0 | Vec3(x=-4.0, y=0.0, z=8.0) |
PunchAimPosL1 | Vec3(x=6.5, y=0.0, z=7.0) |
PunchAimPosR1 | Vec3(x=-1.0, y=0.0, z=7.0) |
PunchAimPosL2 | Vec3(x=3.0, y=0.0, z=8.0) |
PunchAimPosR2 | Vec3(x=-3.0, y=0.0, z=8.0) |
RotOffset0 | -0.349066 |
RotOffset1 | 0.349066 |
RotOffset2 | 0.0 |
RotSpeedMax | 0.10472 |
IsImpulseLarge | True |
AttackType | 0 |
ExcludeAtkName0 | |
ExcludeAtkName1 | |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | False |
IsIniviciblePierce | False |
IsHeavy | True |
IsHammer | False |