AIDef:Action/GetUpMoveAnmDriven
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetBoneName | String | ||
| RotRatio | Float | ||
| ASName | String | ||
| RootOffset | Vec3 |
Derived definitions
浅瀬 (Assassin_Middle_Azito, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle_Azito, ラグドール中)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.18 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Middle_Quest, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle_Quest, ラグドール中)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.18 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Middle, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle, ラグドール中)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.18 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_Normal, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_Normal, 起き上がり_0)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_ShadowClone_Real, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_ShadowClone_Real, 起き上がり_0)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Junior, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Junior, ラグドール中)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.18 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Middle_Azito_DLC, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle_Azito_DLC, ラグドール中)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.18 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Junior_Shooter, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Junior_Shooter, ラグドール中)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.18 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.28 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
| Name | Value |
|---|---|
| TargetBoneName | Root |
| RotRatio | 0.18 |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |