AIDef:Action/GanonBeastDamageASPlay
GanonBeastDamageASPlay| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| LastDamageWeakPointIdx |
Int |
-1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IsStateChange |
Bool |
|
|
| EndState |
Int |
|
|
| ChangeableTiming |
Int |
|
|
| IsIgnoreSame |
Bool |
|
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
| FirstRandomRatio |
Float |
|
|
Derived definitions
子0 (GanonBeast, ダメージアニメ)
| Name |
Value
|
| IsStateChange |
False
|
| EndState |
1
|
| ChangeableTiming |
1
|
| IsIgnoreSame |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
| FirstRandomRatio |
0.0
|
子0 (GanonBeast, 形態変化ダメージアニメ)
| Name |
Value
|
| IsStateChange |
True
|
| EndState |
1
|
| ChangeableTiming |
1
|
| IsIgnoreSame |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
| FirstRandomRatio |
0.0
|