AIDef:Action/GanonBeamIgnite
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteOffset | Vec3 | ||
| IgniteSpeed | Float | ||
| IgniteRotate | Vec3 | ||
| IgniteRotSpeed | Vec3 | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| IsConnectChild | Bool | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| ASName | String | ||
| IsIgnoreSame | Bool | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 | ||
| IgniteActor | Actor |
Derived definitions
発射 (SiteBossBow, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | -0.5 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossSpear, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossLsword, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=1.0, z=1.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossSwordCastle, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossBowCastle, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | -0.5 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossSpearCastle, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossSpearR, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (Priest_Boss_Giant, 子0)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=3.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0) |
| ASName | StandEyeBeamEnd |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (Priest_Boss_Giant, 目ビーム)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=1.2999999523162842, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0) |
| ASName | EyeBeamEnd |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
弾発射 (Enemy_Ganon, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 1.0 |
| BaseNode | Wrist_ML |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.919862151145935, y=-3.1415927410125732, z=0.0) |
| DirMaxAngle | Vec3(x=1.919862151145935, y=3.1415927410125732, z=0.0) |
| ASName | Attack_Eye_End_Up |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
弾発射 (Enemy_Ganon, ビーム攻撃_0)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 1.3 |
| BaseNode | Wrist_ML |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-0.1745329350233078, y=-0.5235987901687622, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.5235987901687622, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossSword, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossBowR, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | -0.5 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossLswordR, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=1.0, z=1.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossSwordR, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
発射 (SiteBossLswordCastle, ビーム攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=1.0, z=1.0) |
| IgniteSpeed | 5.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| OffsetHeight | 0.0 |
| BaseNode | Eyeball |
| IsConnectChild | True |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0) |
| DirMaxAngle | Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0) |
| ASName | Attack_Eye_End |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |