AIDef:Action/GanonBeamIgnite
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IgniteOffset | Vec3 | ||
IgniteSpeed | Float | ||
IgniteRotate | Vec3 | ||
IgniteRotSpeed | Vec3 | ||
OffsetHeight | Float | ||
BaseNode | String | ||
IsConnectChild | Bool | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
IgniteActor | Actor |
Derived definitions
発射 (SiteBossBow, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | -0.5 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossSpear, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossLsword, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=1.0, z=1.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossSwordCastle, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossBowCastle, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | -0.5 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossSpearCastle, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossSpearR, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=3.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Head |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0) |
ASName | StandEyeBeamEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (Priest_Boss_Giant, 目ビーム)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=1.2999999523162842, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Head |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0) |
ASName | EyeBeamEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
弾発射 (Enemy_Ganon, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 1.0 |
BaseNode | Wrist_ML |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.919862151145935, y=-3.1415927410125732, z=0.0) |
DirMaxAngle | Vec3(x=1.919862151145935, y=3.1415927410125732, z=0.0) |
ASName | Attack_Eye_End_Up |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
弾発射 (Enemy_Ganon, ビーム攻撃_0)
Name | Value |
---|---|
IgniteOffset | Vec3(x=4.800000190734863, y=0.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 1.3 |
BaseNode | Wrist_ML |
IsConnectChild | True |
DirMinAngle | Vec3(x=-0.1745329350233078, y=-0.5235987901687622, z=0.0) |
DirMaxAngle | Vec3(x=0.6981317400932312, y=0.5235987901687622, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossSword, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossBowR, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=2.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | -0.5 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossLswordR, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=1.0, z=1.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossSwordR, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
発射 (SiteBossLswordCastle, ビーム攻撃)
Name | Value |
---|---|
IgniteOffset | Vec3(x=0.0, y=1.0, z=1.0) |
IgniteSpeed | 5.0 |
IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
OffsetHeight | 0.0 |
BaseNode | Eyeball |
IsConnectChild | True |
DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0) |
DirMaxAngle | Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0) |
ASName | Attack_Eye_End |
IsIgnoreSame | False |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |