AIDef:Action/ForkTimerForceResetCondition
ForkTimerForceResetConditionAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子1 (Stal_Bokoblin_Junior_Body, 感電死リアクション)
- 2.2 子1 (Stal_Bokoblin_Junior_Body, 凍死リアクション)
- 2.3 子1 (Rabbit, 先行動)
- 2.4 子1 (Rabbit, 先行動_0)
- 2.5 子1 (Lizalfos, 感電死リアクション)
- 2.6 子1 (Lizalfos, 凍死リアクション)
- 2.7 子1 (InsectCrab, 感電)
- 2.8 子1 (InsectCrab, 凍結)
- 2.9 子1 (Bokoblin_Red, 感電死リアクション)
- 2.10 子1 (Bokoblin_Red, 凍死リアクション)
- 2.11 子1 (Assassin_Middle_Azito, 感電死リアクション)
- 2.12 子1 (Assassin_Middle_Azito, 焼死ラグドールリアクション)
- 2.13 子1 (Assassin_Middle_Azito, 電撃ラグドールリアクション)
- 2.14 子1 (Assassin_Middle_Azito, 凍死リアクション)
- 2.15 子1 (Assassin_Middle_Quest, 感電死リアクション)
- 2.16 子1 (Assassin_Middle_Quest, 焼死ラグドールリアクション)
- 2.17 子1 (Assassin_Middle_Quest, 電撃ラグドールリアクション)
- 2.18 子1 (Assassin_Middle_Quest, 凍死リアクション)
- 2.19 子1 (Chuchu, 凍死)
- 2.20 子2 (Chuchu, 感電死)
- 2.21 子1 (Pigeon, 先行動_0)
- 2.22 子1 (Pigeon, 通常死亡)
- 2.23 子1 (Boar, 先行動)
- 2.24 子1 (Boar, 先行動_0)
- 2.25 子1 (Assassin_Middle, 感電死リアクション)
- 2.26 子1 (Assassin_Middle, 焼死ラグドールリアクション)
- 2.27 子1 (Assassin_Middle, 電撃ラグドールリアクション)
- 2.28 子1 (Assassin_Middle, 凍死リアクション)
- 2.29 子1 (Deer, 先行動)
- 2.30 子1 (Deer, 先行動_0)
- 2.31 子1 (Wizzrobe, 凍死リアクション)
- 2.32 子1 (Lizalfos_Fire, 感電死リアクション)
- 2.33 子1 (Lizalfos_Fire, 凍死リアクション)
- 2.34 子1 (Sunazarashi, 先行動)
- 2.35 子1 (Sunazarashi, 先行動_0)
- 2.36 子1 (Bokoblin_Senior, 感電死リアクション)
- 2.37 子1 (Bokoblin_Senior, 凍死リアクション)
- 2.38 子1 (Bokoblin_Rapid, 感電死リアクション)
- 2.39 子1 (Bokoblin_Rapid, 凍死リアクション)
- 2.40 子1 (Lizalfos_Electric, 感電死リアクション)
- 2.41 子1 (Lizalfos_Electric, 凍死リアクション)
- 2.42 子1 (Moriblin_Senior, 感電死リアクション)
- 2.43 子1 (Moriblin_Senior, 凍死リアクション)
- 2.44 子1 (Fox, 先行動)
- 2.45 子1 (Fox, 先行動_0)
- 2.46 子1 (Squirrel, 先行動)
- 2.47 子1 (Squirrel, 先行動_0)
- 2.48 子1 (Assassin_Junior, 感電死リアクション)
- 2.49 子1 (Assassin_Junior, 焼死ラグドールリアクション)
- 2.50 子1 (Assassin_Junior, 電撃ラグドールリアクション)
- 2.51 子1 (Assassin_Junior, 凍死リアクション)
- 2.52 子1 (Assassin_Middle_Azito_DLC, 感電死リアクション)
- 2.53 子1 (Assassin_Middle_Azito_DLC, 焼死ラグドールリアクション)
- 2.54 子1 (Assassin_Middle_Azito_DLC, 電撃ラグドールリアクション)
- 2.55 子1 (Assassin_Middle_Azito_DLC, 凍死リアクション)
- 2.56 子1 (LittleBird, 先行動_0)
- 2.57 子1 (LittleBird, 通常死亡)
- 2.58 子1 (Guardian_Mini_DetachLineBeam, 感電リアクション)
- 2.59 子1 (Guardian_Mini_DetachLineBeam, 凍結リアクション)
- 2.60 子1 (Lizalfos_Bone, 感電死リアクション)
- 2.61 子1 (Lizalfos_Bone, 凍死リアクション)
- 2.62 子1 (Moriblin_Blue, 感電死リアクション)
- 2.63 子1 (Moriblin_Blue, 凍死リアクション)
- 2.64 子1 (Chuchu_Middle, 凍死)
- 2.65 子2 (Chuchu_Middle, 感電死)
- 2.66 子1 (Stal_Moriblin_Bone, 感電死リアクション)
- 2.67 子1 (Stal_Moriblin_Bone, 凍死リアクション)
- 2.68 子1 (Duck, 先行動_0)
- 2.69 子1 (Duck, 通常死亡)
- 2.70 子1 (Wolf, 先行動)
- 2.71 子1 (Wolf, 先行動_0)
- 2.72 子1 (Hawk, 先行動_0)
- 2.73 子1 (Hawk, 通常死亡)
- 2.74 子1 (Deer_MiniGame, 先行動)
- 2.75 子1 (Deer_MiniGame, 先行動_0)
- 2.76 子1 (Guardian_Mini, 感電リアクション)
- 2.77 子1 (Guardian_Mini, 凍結リアクション)
- 2.78 子1 (Chuchu_Senior, 凍死)
- 2.79 子2 (Chuchu_Senior, 感電死)
- 2.80 子1 (Lizalfos_Senior, 感電死リアクション)
- 2.81 子1 (Lizalfos_Senior, 凍死リアクション)
- 2.82 子1 (Bear, 先行動)
- 2.83 子1 (Bear, 先行動_0)
- 2.84 子1 (Assassin_Junior_Shooter, 感電死リアクション)
- 2.85 子1 (Assassin_Junior_Shooter, 焼死ラグドールリアクション)
- 2.86 子1 (Assassin_Junior_Shooter, 電撃ラグドールリアクション)
- 2.87 子1 (Assassin_Junior_Shooter, 凍死リアクション)
- 2.88 子1 (Assassin_Junior_Azito_Shooter, 感電死リアクション)
- 2.89 子1 (Assassin_Junior_Azito_Shooter, 焼死ラグドールリアクション)
- 2.90 子1 (Assassin_Junior_Azito_Shooter, 電撃ラグドールリアクション)
- 2.91 子1 (Assassin_Junior_Azito_Shooter, 凍死リアクション)
- 2.92 子1 (SunazarashiSP, 先行動)
- 2.93 子1 (SunazarashiSP, 先行動_0)
- 2.94 子1 (Lizalfos_Middle, 感電死リアクション)
- 2.95 子1 (Lizalfos_Middle, 凍死リアクション)
- 2.96 子1 (Lizalfos_Ice, 感電死リアクション)
- 2.97 子1 (Lizalfos_Ice, 凍死リアクション)
- 2.98 子1 (Boar_MiniGame, 先行動)
- 2.99 子1 (Boar_MiniGame, 先行動_0)
- 2.100 子1 (Heron, 先行動_0)
- 2.101 子1 (Heron, 通常死亡)
StaticInstParams
Name |
Type |
Default value |
Description
|
ResetCondition |
Int |
|
|
WaitFrame |
Int |
|
|
WaitFrameRand |
Int |
|
|
IsChangeable |
Bool |
|
|
EndState |
Int |
|
|
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Stal_Bokoblin_Junior_Body, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Rabbit, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Rabbit, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lizalfos, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (InsectCrab, 感電)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
40
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (InsectCrab, 凍結)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Bokoblin_Red, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Red, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Middle_Azito, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Middle_Azito, 焼死ラグドールリアクション)
Name |
Value
|
ResetCondition |
2
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle_Azito, 電撃ラグドールリアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle_Azito, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Middle_Quest, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Middle_Quest, 焼死ラグドールリアクション)
Name |
Value
|
ResetCondition |
2
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle_Quest, 電撃ラグドールリアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle_Quest, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Chuchu, 凍死)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Chuchu, 感電死)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
20
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Pigeon, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Pigeon, 通常死亡)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Boar, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Boar, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Middle, 焼死ラグドールリアクション)
Name |
Value
|
ResetCondition |
2
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle, 電撃ラグドールリアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Deer, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Deer, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Wizzrobe, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Fire, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Fire, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Sunazarashi, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Sunazarashi, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Bokoblin_Senior, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Senior, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Rapid, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Rapid, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Electric, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Electric, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Moriblin_Senior, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Moriblin_Senior, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Fox, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Fox, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Squirrel, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Squirrel, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Junior, 焼死ラグドールリアクション)
Name |
Value
|
ResetCondition |
2
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior, 電撃ラグドールリアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Middle_Azito_DLC, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Middle_Azito_DLC, 焼死ラグドールリアクション)
Name |
Value
|
ResetCondition |
2
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle_Azito_DLC, 電撃ラグドールリアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Middle_Azito_DLC, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (LittleBird, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (LittleBird, 通常死亡)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Guardian_Mini_DetachLineBeam, 感電リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Guardian_Mini_DetachLineBeam, 凍結リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Bone, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Bone, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Moriblin_Blue, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Moriblin_Blue, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Chuchu_Middle, 凍死)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Chuchu_Middle, 感電死)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
20
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Stal_Moriblin_Bone, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Stal_Moriblin_Bone, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Duck, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Duck, 通常死亡)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Wolf, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Wolf, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Hawk, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Hawk, 通常死亡)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Deer_MiniGame, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Deer_MiniGame, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Guardian_Mini, 感電リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Guardian_Mini, 凍結リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Chuchu_Senior, 凍死)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Chuchu_Senior, 感電死)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
20
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Senior, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Senior, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bear, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Bear, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior_Shooter, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Junior_Shooter, 焼死ラグドールリアクション)
Name |
Value
|
ResetCondition |
2
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior_Shooter, 電撃ラグドールリアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior_Shooter, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Junior_Azito_Shooter, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Assassin_Junior_Azito_Shooter, 焼死ラグドールリアクション)
Name |
Value
|
ResetCondition |
2
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior_Azito_Shooter, 電撃ラグドールリアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Assassin_Junior_Azito_Shooter, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (SunazarashiSP, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (SunazarashiSP, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lizalfos_Middle, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Middle, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Ice, 感電死リアクション)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Ice, 凍死リアクション)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Boar_MiniGame, 先行動)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Boar_MiniGame, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Heron, 先行動_0)
Name |
Value
|
ResetCondition |
4
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Heron, 通常死亡)
Name |
Value
|
ResetCondition |
3
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|