ForkTimerAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子1 (AscendingCurrentBeastGanon, 先行動)
- 2.2 子1 (Stal_Bokoblin_Junior_Body, 近距離攻撃タイムアウト用)
- 2.3 子1 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃タイマー)
- 2.4 子2 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
- 2.5 先行動 (Priest_Boss_ShadowClone, 一列陣形_現れる_1)
- 2.6 先行動 (Priest_Boss_ShadowClone, 円陣_現れる_1)
- 2.7 以下 (EnemyChatFortTag, 会話)
- 2.8 子2 (LynelFlame, 移動)
- 2.9 子0 (Rabbit, 子1_0)
- 2.10 子1 (SiteBossSpear, 先行動_0)
- 2.11 子0 (InsectStopGo, 子1)
- 2.12 地上 (InsectStopGo, 子1)
- 2.13 子1 (Enemy_Golem_Fire_R, 接近攻撃接近移動)
- 2.14 子1 (ForestGiant_Middle, チャンス待機中行動)
- 2.15 子1 (ForestGiant_Middle, 弱点ダメージAS再生ループ)
- 2.16 子1 (ForestGiant_Middle, 弱点爆破ダメージAS再生ループ)
- 2.17 子1 (ForestGiant_Middle, 水上警戒待機)
- 2.18 子1 (ForestGiant_Middle, 水上戦闘パス探索)
- 2.19 子1 (ForestGiant_Middle, 騒ぎ待機タイマー)
- 2.20 子1 (ForestGiant_Middle, 対象泳ぎ挑発待機)
- 2.21 子1 (ForestGiant_Middle, 徘徊待機)
- 2.22 子1 (ZoraHeroRelicBattle, エリア外移動待機)
- 2.23 子1 (ZoraHeroRelicBattle, 滝つぼ待機タイマ)
- 2.24 子1 (Lizalfos, リザルフォスダンス)
- 2.25 子2 (Lizalfos, 向き直り)
- 2.26 子2 (Lizalfos, 焼死リアクション)
- 2.27 子2 (Lizalfos, 話す)
- 2.28 子1 (Stal_Lizalfos_Head, 行動禁止タイマ)
- 2.29 対象NPC (Bee_Swarm, 戦闘タイマー)
- 2.30 対象それ以外 (Bee_Swarm, 戦闘タイマー)
- 2.31 対象獲物 (Bee_Swarm, 戦闘タイマー)
- 2.32 子1 (IceArrow, ケミカル待機)
- 2.33 子1 (IceArrow, 爆発)
- 2.34 子1 (Bokoblin_Red, ボコブリンダンス)
- 2.35 子1 (Bokoblin_Red, 近距離攻撃タイムアウト用)
- 2.36 子1 (Bokoblin_Red, 振りまわし攻撃タイマー)
- 2.37 子2 (Bokoblin_Red, 向き直り)
- 2.38 子2 (Bokoblin_Red, 焼死リアクション)
- 2.39 子2 (Bokoblin_Red, 話す)
- 2.40 子1 (ForestGiant_Senior, チャンス待機中行動)
- 2.41 子1 (ForestGiant_Senior, 弱点ダメージAS再生ループ)
- 2.42 子1 (ForestGiant_Senior, 弱点爆破ダメージAS再生ループ)
- 2.43 子1 (ForestGiant_Senior, 水上警戒待機)
- 2.44 子1 (ForestGiant_Senior, 水上戦闘パス探索)
- 2.45 子1 (ForestGiant_Senior, 騒ぎ待機タイマー)
- 2.46 子1 (ForestGiant_Senior, 対象泳ぎ挑発待機)
- 2.47 子1 (ForestGiant_Senior, 徘徊待機)
- 2.48 子2 (Assassin_Middle_Azito, 焼死リアクション)
- 2.49 子2 (Assassin_Middle_Quest, 焼死リアクション)
- 2.50 後行動 (Chuchu, アイス攻撃後タイマー)
- 2.51 先行動 (Chuchu, ドロップ生成時無敵)
- 2.52 子0 (Pigeon, 子1)
- 2.53 子1 (GiantShootBomb, 爆破予約)
- 2.54 子0 (Boar, 子1_0)
- 2.55 子2 (Assassin_Middle, 焼死リアクション)
- 2.56 子1 (PriestBossIronBall, 先行動)
- 2.57 子1 (WillBall, 先行動)
- 2.58 子1 (WillBall, 先行動_0)
- 2.59 子0 (Deer, 子1_0)
- 2.60 子1 (ForestGiant, チャンス待機中行動)
- 2.61 子1 (ForestGiant, 弱点ダメージAS再生ループ)
- 2.62 子1 (ForestGiant, 弱点爆破ダメージAS再生ループ)
- 2.63 子1 (ForestGiant, 水上警戒待機)
- 2.64 子1 (ForestGiant, 水上戦闘パス探索)
- 2.65 子1 (ForestGiant, 騒ぎ待機タイマー)
- 2.66 子1 (ForestGiant, 対象泳ぎ挑発待機)
- 2.67 子1 (ForestGiant, 徘徊待機)
- 2.68 子1 (SiteBossSpearCastle, 先行動_0)
- 2.69 子0 (InsectDragonFly, 子1)
- 2.70 地上 (InsectDragonFly, 子1)
- 2.71 子0 (Wizzrobe, 諦めワープ待機)
- 2.72 子2 (Wizzrobe, テレポートタイマー)
- 2.73 子1 (Lynel_Senior, ワープ後待機)
- 2.74 子1 (Lynel_Senior, 観察納刀前待機)
- 2.75 子1 (Lynel_Senior, 弓つがえ待機)
- 2.76 子1 (Lynel_Senior, 弓戦闘移動見まわす下半身)
- 2.77 子1 (Lynel_Senior, 正面危険回避待機)
- 2.78 子1 (Lynel_Senior, 正面気づき上半身)
- 2.79 子1 (Lynel_Senior, 戦闘パス探索)
- 2.80 子1 (Lynel_Senior, 中行動)
- 2.81 子1 (Lynel_Senior, 抜刀後待機)
- 2.82 子1 (Lynel_Senior, 徘徊待機)
- 2.83 子2 (Lynel_Senior, 音源を眺める)
- 2.84 子2 (Lynel_Senior, 斬りぬけ移動失敗下半身)
- 2.85 子2 (Lynel_Senior, 突進切り接近)
- 2.86 先行動 (Lynel_Senior, ワープ時フェードアウト)
- 2.87 子1 (SiteBossSpearR, 先行動_0)
- 2.88 先行動 (GoronCannon, 冷却中)
- 2.89 準備待機 (Item_Enemy_57, 抱持あり)
- 2.90 子1 (Golem_Senior, 接近攻撃接近移動)
- 2.91 子1 (Lizalfos_Fire, リザルフォスダンス)
- 2.92 子2 (Lizalfos_Fire, 向き直り)
- 2.93 子2 (Lizalfos_Fire, 焼死リアクション)
- 2.94 子2 (Lizalfos_Fire, 話す)
- 2.95 子0 (Sunazarashi, 子1_0)
- 2.96 子1 (Golem_Little, 小ダメージ)
- 2.97 子1 (Bokoblin_Senior, ボコブリンダンス)
- 2.98 子1 (Bokoblin_Senior, 近距離攻撃タイムアウト用)
- 2.99 子1 (Bokoblin_Senior, 振りまわし攻撃タイマー)
- 2.100 子2 (Bokoblin_Senior, 向き直り)
- 2.101 子2 (Bokoblin_Senior, 焼死リアクション)
- 2.102 子2 (Bokoblin_Senior, 話す)
- 2.103 子1 (Bokoblin_Rapid, ボコブリンダンス)
- 2.104 子1 (Bokoblin_Rapid, 近距離攻撃タイムアウト用)
- 2.105 子1 (Bokoblin_Rapid, 振りまわし攻撃タイマー)
- 2.106 子2 (Bokoblin_Rapid, 向き直り)
- 2.107 子2 (Bokoblin_Rapid, 焼死リアクション)
- 2.108 子2 (Bokoblin_Rapid, 話す)
- 2.109 子1 (Lizalfos_Electric, リザルフォスダンス)
- 2.110 子2 (Lizalfos_Electric, 向き直り)
- 2.111 子2 (Lizalfos_Electric, 焼死リアクション)
- 2.112 子2 (Lizalfos_Electric, 話す)
- 2.113 子1 (Moriblin_Senior, ステップ)
- 2.114 子1 (Moriblin_Senior, モリブリンダンス)
- 2.115 子1 (Moriblin_Senior, 子0)
- 2.116 子2 (Moriblin_Senior, 向き直り)
- 2.117 子2 (Moriblin_Senior, 焼死リアクション)
- 2.118 子2 (Moriblin_Senior, 話す)
- 2.119 後行動 (GanonBeast, 先行動)
- 2.120 子0 (GanonBeast, 先行動_0)
- 2.121 子1 (GanonBeast, 先行動)
- 2.122 子1 (GanonBeast, 歩きタイマー)
- 2.123 子2 (GanonBeast, 初弱点露出デモタイマー)
- 2.124 子2 (GanonBeast, 待機)
- 2.125 先行動 (GanonBeast, 演出待ち)
- 2.126 先行動 (GanonBeast, 最終演出待ち)
- 2.127 先行動 (GanonBeast, 初回弱点露出間)
- 2.128 子1 (Stal_Moriblin_Head, 行動禁止タイマ)
- 2.129 後行動 (Priest_Boss_ShadowClone_Real, 分身)
- 2.130 先行動 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_1)
- 2.131 先行動 (Priest_Boss_ShadowClone_Real, 円陣_現れる_1)
- 2.132 子0 (Fox, 子1_0)
- 2.133 子1 (Golem_Middle, 接近攻撃接近移動)
- 2.134 子1 (BalloonBarrelBomb, 先行動)
- 2.135 子1 (ArrowRoot, ケミカル待機)
- 2.136 子1 (ArrowRoot, 爆発)
- 2.137 子1 (WillBreakBall, 先行動)
- 2.138 子2 (Sandworm, 怒り回遊タイマ)
- 2.139 子1 (RemoteBomb, 先行動)
- 2.140 子0 (Squirrel, 子1_0)
- 2.141 子2 (Assassin_Junior, 焼死リアクション)
- 2.142 子1 (Lynel_Middle, ワープ後待機)
- 2.143 子1 (Lynel_Middle, 観察納刀前待機)
- 2.144 子1 (Lynel_Middle, 弓つがえ待機)
- 2.145 子1 (Lynel_Middle, 弓戦闘移動見まわす下半身)
- 2.146 子1 (Lynel_Middle, 正面危険回避待機)
- 2.147 子1 (Lynel_Middle, 正面気づき上半身)
- 2.148 子1 (Lynel_Middle, 戦闘パス探索)
- 2.149 子1 (Lynel_Middle, 中行動)
- 2.150 子1 (Lynel_Middle, 抜刀後待機)
- 2.151 子1 (Lynel_Middle, 徘徊待機)
- 2.152 子2 (Lynel_Middle, 音源を眺める)
- 2.153 子2 (Lynel_Middle, 斬りぬけ移動失敗下半身)
- 2.154 子2 (Lynel_Middle, 突進切り接近)
- 2.155 先行動 (Lynel_Middle, ワープ時フェードアウト)
- 2.156 後行動 (RemainsWater, 弾発射後Wait)
- 2.157 子2 (Assassin_Middle_Azito_DLC, 焼死リアクション)
- 2.158 子0 (LittleBird, 子1)
- 2.159 子1 (Guardian_Mini_DetachLineBeam, 焼死アニメ)
- 2.160 子1 (Keese, 見失い)
- 2.161 子0 (GanonSeaOfFlameToSleep, 先行動)
- 2.162 子2 (Enemy_SandwormR, 怒り回遊タイマ)
- 2.163 子0 (SiteBossPillarOfFlameToSleep, 先行動)
- 2.164 子2 (Lizalfos_Bone, 焼死リアクション)
- 2.165 先行動 (DungeonCannon, 冷却中)
- 2.166 子1 (Priest_Boss_Giant, 遠距離_0)
- 2.167 子2 (Priest_Boss_Giant, 後行動_0)
- 2.168 子1 (Moriblin_Blue, ステップ)
- 2.169 子1 (Moriblin_Blue, モリブリンダンス)
- 2.170 子1 (Moriblin_Blue, 子0)
- 2.171 子2 (Moriblin_Blue, 向き直り)
- 2.172 子2 (Moriblin_Blue, 焼死リアクション)
- 2.173 子2 (Moriblin_Blue, 話す)
- 2.174 子1 (BrightArrow, ケミカル待機)
- 2.175 子1 (BrightArrow, 爆発)
- 2.176 後行動 (Chuchu_Middle, アイス攻撃後タイマー)
- 2.177 先行動 (Chuchu_Middle, ドロップ生成時無敵)
- 2.178 子1 (Stal_Moriblin_Bone, ステップ)
- 2.179 子1 (Stal_Moriblin_Bone, 子0)
- 2.180 子2 (Stal_Moriblin_Bone, 焼死リアクション)
- 2.181 停止中 (IbutsuWaterFall, Root)
- 2.182 子0 (Enemy_Ganon, 準備)
- 2.183 子1 (WeatherFireBall, 空中)
- 2.184 子1 (BarrelBomb, 先行動)
- 2.185 子0 (Duck, 子1)
- 2.186 その他 (Golem_WeakPoint, リアクション)
- 2.187 子0 (Wolf, 子1_0)
- 2.188 先行動 (DungeonCannon_DLC, 冷却中)
- 2.189 子1 (Lynel, ワープ後待機)
- 2.190 子1 (Lynel, 観察納刀前待機)
- 2.191 子1 (Lynel, 弓つがえ待機)
- 2.192 子1 (Lynel, 弓戦闘移動見まわす下半身)
- 2.193 子1 (Lynel, 正面危険回避待機)
- 2.194 子1 (Lynel, 正面気づき上半身)
- 2.195 子1 (Lynel, 戦闘パス探索)
- 2.196 子1 (Lynel, 中行動)
- 2.197 子1 (Lynel, 抜刀後待機)
- 2.198 子1 (Lynel, 徘徊待機)
- 2.199 子2 (Lynel, 音源を眺める)
- 2.200 子2 (Lynel, 斬りぬけ移動失敗下半身)
- 2.201 子2 (Lynel, 突進切り接近)
- 2.202 先行動 (Lynel, ワープ時フェードアウト)
- 2.203 子0 (Hawk, 子1)
- 2.204 子0 (Octarock_Stone, アイテムスワップディレイ)
- 2.205 子1 (Octarock_Stone, ガード終了)
- 2.206 子1 (Octarock_Stone, 爆弾もぐもぐ)
- 2.207 子1 (ThunderArrow, ケミカル待機)
- 2.208 子1 (ThunderArrow, 爆発)
- 2.209 子0 (Deer_MiniGame, 子1_0)
- 2.210 子1 (StalForestGiant, チャンス待機中行動)
- 2.211 子1 (StalForestGiant, 弱点ダメージAS再生ループ)
- 2.212 子1 (StalForestGiant, 水上警戒待機)
- 2.213 子1 (StalForestGiant, 水上戦闘パス探索)
- 2.214 子1 (StalForestGiant, 騒ぎ待機タイマー)
- 2.215 子1 (StalForestGiant, 対象泳ぎ挑発待機)
- 2.216 子1 (StalForestGiant, 徘徊待機)
- 2.217 子2 (StalForestGiant, 水中待機タイマ)
- 2.218 子1 (Guardian_Mini, 焼死アニメ)
- 2.219 後行動 (Chuchu_Senior, アイス攻撃後タイマー)
- 2.220 先行動 (Chuchu_Senior, ドロップ生成時無敵)
- 2.221 子1 (Lizalfos_Senior, リザルフォスダンス)
- 2.222 子2 (Lizalfos_Senior, 向き直り)
- 2.223 子2 (Lizalfos_Senior, 焼死リアクション)
- 2.224 子2 (Lizalfos_Senior, 話す)
- 2.225 子0 (InsectButterfly, 子1)
- 2.226 地上 (InsectButterfly, 子1)
- 2.227 子1 (FireArrow, ケミカル待機)
- 2.228 子1 (FireArrow, 爆発)
- 2.229 子1 (Explode, Root)
- 2.230 先行動 (StalForestGiantPart, 通常)
- 2.231 子0 (SiteBossSeaOfFlame, 先行動)
- 2.232 その他 (Enemy_Golem_R_WeakPoint, リアクション)
- 2.233 子1 (Golem_Little_Ice, 小ダメージ)
- 2.234 子0 (Bear, 子1_0)
- 2.235 子2 (Assassin_Junior_Shooter, 焼死リアクション)
- 2.236 子2 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
- 2.237 子1 (Golem, 接近攻撃接近移動)
- 2.238 子1 (Golem_Little_Fire, 小ダメージ)
- 2.239 先行動 (VolcanoEruption, オン)
- 2.240 子1 (Stal_Bokoblin_Head, 行動禁止タイマ)
- 2.241 先行動 (VolcanoEruptionField, オン)
- 2.242 子0 (SunazarashiSP, 子1_0)
- 2.243 子1 (Lizalfos_Middle, リザルフォスダンス)
- 2.244 子2 (Lizalfos_Middle, 向き直り)
- 2.245 子2 (Lizalfos_Middle, 焼死リアクション)
- 2.246 子2 (Lizalfos_Middle, 話す)
- 2.247 子1 (Lizalfos_Ice, リザルフォスダンス)
- 2.248 子2 (Lizalfos_Ice, 向き直り)
- 2.249 子2 (Lizalfos_Ice, 焼死リアクション)
- 2.250 子2 (Lizalfos_Ice, 話す)
- 2.251 子0 (Boar_MiniGame, 子1_0)
- 2.252 子1 (Stal_Giant_Eye, 行動禁止タイマ)
- 2.253 子0 (Heron, 子1)
- 2.254 子0 (InsectFireFly, 子1)
- 2.255 地上 (InsectFireFly, 子1)
- 2.256 子0 (InsectFairy, 子1)
- 2.257 地上 (InsectFairy, 子1)
- 2.258 子0 (InsectBeetle, 子1)
- 2.259 地上 (InsectBeetle, 子1)
StaticInstParams
Name |
Type |
Default value |
Description
|
WaitFrame |
Int |
|
|
WaitFrameRand |
Int |
|
|
IsChangeable |
Bool |
|
|
EndState |
Int |
|
|
Derived definitions
子1 (AscendingCurrentBeastGanon, 先行動)
Name |
Value
|
WaitFrame |
1800
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Stal_Bokoblin_Junior_Body, 近距離攻撃タイムアウト用)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃タイマー)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
先行動 (Priest_Boss_ShadowClone, 一列陣形_現れる_1)
Name |
Value
|
WaitFrame |
8
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (Priest_Boss_ShadowClone, 円陣_現れる_1)
Name |
Value
|
WaitFrame |
8
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
以下 (EnemyChatFortTag, 会話)
Name |
Value
|
WaitFrame |
600
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (LynelFlame, 移動)
Name |
Value
|
WaitFrame |
900
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (Rabbit, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (SiteBossSpear, 先行動_0)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (InsectStopGo, 子1)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
地上 (InsectStopGo, 子1)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Enemy_Golem_Fire_R, 接近攻撃接近移動)
Name |
Value
|
WaitFrame |
300
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (ForestGiant_Middle, チャンス待機中行動)
Name |
Value
|
WaitFrame |
100
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Middle, 弱点ダメージAS再生ループ)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ForestGiant_Middle, 弱点爆破ダメージAS再生ループ)
Name |
Value
|
WaitFrame |
180
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ForestGiant_Middle, 水上警戒待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Middle, 水上戦闘パス探索)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Middle, 騒ぎ待機タイマー)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Middle, 対象泳ぎ挑発待機)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
90
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Middle, 徘徊待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
15
|
IsChangeable |
True
|
EndState |
0
|
子1 (ZoraHeroRelicBattle, エリア外移動待機)
Name |
Value
|
WaitFrame |
60
|
WaitFrameRand |
15
|
IsChangeable |
True
|
EndState |
0
|
子1 (ZoraHeroRelicBattle, 滝つぼ待機タイマ)
Name |
Value
|
WaitFrame |
300
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos, リザルフォスダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Lizalfos, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子1 (Stal_Lizalfos_Head, 行動禁止タイマ)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
対象NPC (Bee_Swarm, 戦闘タイマー)
Name |
Value
|
WaitFrame |
900
|
WaitFrameRand |
30
|
IsChangeable |
True
|
EndState |
1
|
対象それ以外 (Bee_Swarm, 戦闘タイマー)
Name |
Value
|
WaitFrame |
900
|
WaitFrameRand |
30
|
IsChangeable |
True
|
EndState |
1
|
対象獲物 (Bee_Swarm, 戦闘タイマー)
Name |
Value
|
WaitFrame |
900
|
WaitFrameRand |
30
|
IsChangeable |
True
|
EndState |
1
|
子1 (IceArrow, ケミカル待機)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (IceArrow, 爆発)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Bokoblin_Red, ボコブリンダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
30
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Red, 近距離攻撃タイムアウト用)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Bokoblin_Red, 振りまわし攻撃タイマー)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Bokoblin_Red, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Bokoblin_Red, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Bokoblin_Red, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Senior, チャンス待機中行動)
Name |
Value
|
WaitFrame |
100
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Senior, 弱点ダメージAS再生ループ)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ForestGiant_Senior, 弱点爆破ダメージAS再生ループ)
Name |
Value
|
WaitFrame |
180
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ForestGiant_Senior, 水上警戒待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Senior, 水上戦闘パス探索)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Senior, 騒ぎ待機タイマー)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Senior, 対象泳ぎ挑発待機)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
90
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant_Senior, 徘徊待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
15
|
IsChangeable |
True
|
EndState |
0
|
子2 (Assassin_Middle_Azito, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Assassin_Middle_Quest, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
後行動 (Chuchu, アイス攻撃後タイマー)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (Chuchu, ドロップ生成時無敵)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (Pigeon, 子1)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (GiantShootBomb, 爆破予約)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Boar, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子2 (Assassin_Middle, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (PriestBossIronBall, 先行動)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (WillBall, 先行動)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (WillBall, 先行動_0)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Deer, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (ForestGiant, チャンス待機中行動)
Name |
Value
|
WaitFrame |
100
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant, 弱点ダメージAS再生ループ)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ForestGiant, 弱点爆破ダメージAS再生ループ)
Name |
Value
|
WaitFrame |
180
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ForestGiant, 水上警戒待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant, 水上戦闘パス探索)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant, 騒ぎ待機タイマー)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant, 対象泳ぎ挑発待機)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
90
|
IsChangeable |
True
|
EndState |
0
|
子1 (ForestGiant, 徘徊待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
15
|
IsChangeable |
True
|
EndState |
0
|
子1 (SiteBossSpearCastle, 先行動_0)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (InsectDragonFly, 子1)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
地上 (InsectDragonFly, 子1)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Wizzrobe, 諦めワープ待機)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Wizzrobe, テレポートタイマー)
Name |
Value
|
WaitFrame |
300
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Senior, ワープ後待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Senior, 観察納刀前待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Senior, 弓つがえ待機)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
15
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Senior, 弓戦闘移動見まわす下半身)
Name |
Value
|
WaitFrame |
20
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Senior, 正面危険回避待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Senior, 正面気づき上半身)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Senior, 戦闘パス探索)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Senior, 中行動)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Senior, 抜刀後待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Senior, 徘徊待機)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lynel_Senior, 音源を眺める)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lynel_Senior, 斬りぬけ移動失敗下半身)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
1
|
子2 (Lynel_Senior, 突進切り接近)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
先行動 (Lynel_Senior, ワープ時フェードアウト)
Name |
Value
|
WaitFrame |
50
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (SiteBossSpearR, 先行動_0)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (GoronCannon, 冷却中)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
準備待機 (Item_Enemy_57, 抱持あり)
Name |
Value
|
WaitFrame |
60
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Golem_Senior, 接近攻撃接近移動)
Name |
Value
|
WaitFrame |
300
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Lizalfos_Fire, リザルフォスダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Fire, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Lizalfos_Fire, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Fire, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子0 (Sunazarashi, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (Golem_Little, 小ダメージ)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Bokoblin_Senior, ボコブリンダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
30
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Senior, 近距離攻撃タイムアウト用)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Bokoblin_Senior, 振りまわし攻撃タイマー)
Name |
Value
|
WaitFrame |
160
|
WaitFrameRand |
30
|
IsChangeable |
True
|
EndState |
0
|
子2 (Bokoblin_Senior, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Bokoblin_Senior, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Bokoblin_Senior, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Rapid, ボコブリンダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
30
|
IsChangeable |
True
|
EndState |
0
|
子1 (Bokoblin_Rapid, 近距離攻撃タイムアウト用)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Bokoblin_Rapid, 振りまわし攻撃タイマー)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Bokoblin_Rapid, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Bokoblin_Rapid, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Bokoblin_Rapid, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Electric, リザルフォスダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Electric, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Lizalfos_Electric, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Electric, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子1 (Moriblin_Senior, ステップ)
Name |
Value
|
WaitFrame |
100
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Moriblin_Senior, モリブリンダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Moriblin_Senior, 子0)
Name |
Value
|
WaitFrame |
160
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Moriblin_Senior, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Moriblin_Senior, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Moriblin_Senior, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
後行動 (GanonBeast, 先行動)
Name |
Value
|
WaitFrame |
550
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (GanonBeast, 先行動_0)
Name |
Value
|
WaitFrame |
320
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (GanonBeast, 先行動)
Name |
Value
|
WaitFrame |
390
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (GanonBeast, 歩きタイマー)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
240
|
IsChangeable |
False
|
EndState |
0
|
子2 (GanonBeast, 初弱点露出デモタイマー)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (GanonBeast, 待機)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (GanonBeast, 演出待ち)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (GanonBeast, 最終演出待ち)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (GanonBeast, 初回弱点露出間)
Name |
Value
|
WaitFrame |
420
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Stal_Moriblin_Head, 行動禁止タイマ)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
後行動 (Priest_Boss_ShadowClone_Real, 分身)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_1)
Name |
Value
|
WaitFrame |
8
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (Priest_Boss_ShadowClone_Real, 円陣_現れる_1)
Name |
Value
|
WaitFrame |
8
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Fox, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (Golem_Middle, 接近攻撃接近移動)
Name |
Value
|
WaitFrame |
300
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (BalloonBarrelBomb, 先行動)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ArrowRoot, ケミカル待機)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ArrowRoot, 爆発)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (WillBreakBall, 先行動)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Sandworm, 怒り回遊タイマ)
Name |
Value
|
WaitFrame |
240
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (RemoteBomb, 先行動)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Squirrel, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子2 (Assassin_Junior, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Middle, ワープ後待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Middle, 観察納刀前待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Middle, 弓つがえ待機)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
15
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Middle, 弓戦闘移動見まわす下半身)
Name |
Value
|
WaitFrame |
20
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Middle, 正面危険回避待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Middle, 正面気づき上半身)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Middle, 戦闘パス探索)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Middle, 中行動)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel_Middle, 抜刀後待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel_Middle, 徘徊待機)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lynel_Middle, 音源を眺める)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lynel_Middle, 斬りぬけ移動失敗下半身)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
1
|
子2 (Lynel_Middle, 突進切り接近)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
先行動 (Lynel_Middle, ワープ時フェードアウト)
Name |
Value
|
WaitFrame |
50
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
後行動 (RemainsWater, 弾発射後Wait)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Assassin_Middle_Azito_DLC, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (LittleBird, 子1)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (Guardian_Mini_DetachLineBeam, 焼死アニメ)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Keese, 見失い)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子0 (GanonSeaOfFlameToSleep, 先行動)
Name |
Value
|
WaitFrame |
135
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Enemy_SandwormR, 怒り回遊タイマ)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (SiteBossPillarOfFlameToSleep, 先行動)
Name |
Value
|
WaitFrame |
240
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Lizalfos_Bone, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
先行動 (DungeonCannon, 冷却中)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Priest_Boss_Giant, 遠距離_0)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
15
|
IsChangeable |
False
|
EndState |
0
|
子2 (Priest_Boss_Giant, 後行動_0)
Name |
Value
|
WaitFrame |
280
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Moriblin_Blue, ステップ)
Name |
Value
|
WaitFrame |
100
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Moriblin_Blue, モリブリンダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Moriblin_Blue, 子0)
Name |
Value
|
WaitFrame |
160
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Moriblin_Blue, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Moriblin_Blue, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子2 (Moriblin_Blue, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子1 (BrightArrow, ケミカル待機)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (BrightArrow, 爆発)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
後行動 (Chuchu_Middle, アイス攻撃後タイマー)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (Chuchu_Middle, ドロップ生成時無敵)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Stal_Moriblin_Bone, ステップ)
Name |
Value
|
WaitFrame |
100
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Stal_Moriblin_Bone, 子0)
Name |
Value
|
WaitFrame |
160
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Stal_Moriblin_Bone, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
停止中 (IbutsuWaterFall, Root)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (Enemy_Ganon, 準備)
Name |
Value
|
WaitFrame |
115
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (WeatherFireBall, 空中)
Name |
Value
|
WaitFrame |
240
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (BarrelBomb, 先行動)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Duck, 子1)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
その他 (Golem_WeakPoint, リアクション)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (Wolf, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
先行動 (DungeonCannon_DLC, 冷却中)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel, ワープ後待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel, 観察納刀前待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel, 弓つがえ待機)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
15
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel, 弓戦闘移動見まわす下半身)
Name |
Value
|
WaitFrame |
20
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel, 正面危険回避待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel, 正面気づき上半身)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel, 戦闘パス探索)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel, 中行動)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Lynel, 抜刀後待機)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lynel, 徘徊待機)
Name |
Value
|
WaitFrame |
120
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lynel, 音源を眺める)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lynel, 斬りぬけ移動失敗下半身)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
1
|
子2 (Lynel, 突進切り接近)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
先行動 (Lynel, ワープ時フェードアウト)
Name |
Value
|
WaitFrame |
50
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Hawk, 子1)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子0 (Octarock_Stone, アイテムスワップディレイ)
Name |
Value
|
WaitFrame |
35
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Octarock_Stone, ガード終了)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (Octarock_Stone, 爆弾もぐもぐ)
Name |
Value
|
WaitFrame |
60
|
WaitFrameRand |
60
|
IsChangeable |
False
|
EndState |
0
|
子1 (ThunderArrow, ケミカル待機)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (ThunderArrow, 爆発)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Deer_MiniGame, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (StalForestGiant, チャンス待機中行動)
Name |
Value
|
WaitFrame |
100
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (StalForestGiant, 弱点ダメージAS再生ループ)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (StalForestGiant, 水上警戒待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (StalForestGiant, 水上戦闘パス探索)
Name |
Value
|
WaitFrame |
15
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (StalForestGiant, 騒ぎ待機タイマー)
Name |
Value
|
WaitFrame |
90
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (StalForestGiant, 対象泳ぎ挑発待機)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
90
|
IsChangeable |
True
|
EndState |
0
|
子1 (StalForestGiant, 徘徊待機)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
15
|
IsChangeable |
True
|
EndState |
0
|
子2 (StalForestGiant, 水中待機タイマ)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Guardian_Mini, 焼死アニメ)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
後行動 (Chuchu_Senior, アイス攻撃後タイマー)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (Chuchu_Senior, ドロップ生成時無敵)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Senior, リザルフォスダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Senior, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Lizalfos_Senior, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Senior, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子0 (InsectButterfly, 子1)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
地上 (InsectButterfly, 子1)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (FireArrow, ケミカル待機)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (FireArrow, 爆発)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Explode, Root)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (StalForestGiantPart, 通常)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (SiteBossSeaOfFlame, 先行動)
Name |
Value
|
WaitFrame |
135
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
その他 (Enemy_Golem_R_WeakPoint, リアクション)
Name |
Value
|
WaitFrame |
0
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Golem_Little_Ice, 小ダメージ)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (Bear, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子2 (Assassin_Junior_Shooter, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子1 (Golem, 接近攻撃接近移動)
Name |
Value
|
WaitFrame |
300
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
1
|
子1 (Golem_Little_Fire, 小ダメージ)
Name |
Value
|
WaitFrame |
16
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
先行動 (VolcanoEruption, オン)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子1 (Stal_Bokoblin_Head, 行動禁止タイマ)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
先行動 (VolcanoEruptionField, オン)
Name |
Value
|
WaitFrame |
1
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (SunazarashiSP, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (Lizalfos_Middle, リザルフォスダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Middle, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Lizalfos_Middle, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Middle, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子1 (Lizalfos_Ice, リザルフォスダンス)
Name |
Value
|
WaitFrame |
1200
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Ice, 向き直り)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
30
|
IsChangeable |
False
|
EndState |
0
|
子2 (Lizalfos_Ice, 焼死リアクション)
Name |
Value
|
WaitFrame |
30
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子2 (Lizalfos_Ice, 話す)
Name |
Value
|
WaitFrame |
80
|
WaitFrameRand |
160
|
IsChangeable |
True
|
EndState |
0
|
子0 (Boar_MiniGame, 子1_0)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子1 (Stal_Giant_Eye, 行動禁止タイマ)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
True
|
EndState |
0
|
子0 (Heron, 子1)
Name |
Value
|
WaitFrame |
5
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
子0 (InsectFireFly, 子1)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
地上 (InsectFireFly, 子1)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (InsectFairy, 子1)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
地上 (InsectFairy, 子1)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|
子0 (InsectBeetle, 子1)
Name |
Value
|
WaitFrame |
10
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
2
|
地上 (InsectBeetle, 子1)
Name |
Value
|
WaitFrame |
45
|
WaitFrameRand |
0
|
IsChangeable |
False
|
EndState |
0
|