AIDef:Action/ForkSetJustAvoid

ForkSetJustAvoid
AI definition
Type Action

StaticInstParams

Name Type Default value Description
JustAvoidAngleL Float
JustAvoidAngleR Float
JustAvoidDistFar Float
JustAvoidDistNear Float
WeaponIdx Int
IsAddRangeToFar Bool
IsAddRangeToNear Bool
TargetBone Int
SeqBank Int


Derived definitions

子1 (Stal_Bokoblin_Junior_Body, 素手パンチJA)

Name Value
JustAvoidAngleL 0.785398
JustAvoidAngleR 0.785398
JustAvoidDistFar 4.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Middle, ハンドクラップ)

Name Value
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.349066
JustAvoidDistFar 8.5
JustAvoidDistNear 5.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Middle, 右素手攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.523599
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Middle, 横なぎ攻撃)

Name Value
JustAvoidAngleL 0.698132
JustAvoidAngleR 0.436332
JustAvoidDistFar 1.0
JustAvoidDistNear 5.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Middle, 左素手攻撃)

Name Value
JustAvoidAngleL 0.523599
JustAvoidAngleR 0.174533
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Middle, 振りおろし攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Middle, 大剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Middle, 片手剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos, 子1_0)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Bokoblin_Red, 素手パンチJA)

Name Value
JustAvoidAngleL 0.785398
JustAvoidAngleR 0.785398
JustAvoidDistFar 4.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Senior, 右素手攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.523599
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Senior, 横なぎ攻撃)

Name Value
JustAvoidAngleL 0.698132
JustAvoidAngleR 0.436332
JustAvoidDistFar 1.0
JustAvoidDistNear 5.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Senior, 左素手攻撃)

Name Value
JustAvoidAngleL 0.523599
JustAvoidAngleR 0.174533
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Senior, 振りおろし攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Senior, 大剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant_Senior, 片手剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant, 右素手攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.523599
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant, 横なぎ攻撃)

Name Value
JustAvoidAngleL 0.698132
JustAvoidAngleR 0.436332
JustAvoidDistFar 1.0
JustAvoidDistNear 5.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant, 左素手攻撃)

Name Value
JustAvoidAngleL 0.523599
JustAvoidAngleR 0.174533
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant, 振りおろし攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant, 大剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (ForestGiant, 片手剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lynel_Senior, 大剣全方位攻撃)

Name Value
JustAvoidAngleL 0.0
JustAvoidAngleR 0.0
JustAvoidDistFar 0.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear True
TargetBone 1
SeqBank 0

子3 (Lynel_Senior, 6足攻撃)

Name Value
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.349066
JustAvoidDistFar 12.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子4 (Lynel_Senior, 斬り付け)

Name Value
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.785398
JustAvoidDistFar 7.0
JustAvoidDistNear 6.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子1 (Lizalfos_Fire, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Fire, 子1_0)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Bokoblin_Senior, 素手パンチJA)

Name Value
JustAvoidAngleL 0.785398
JustAvoidAngleR 0.785398
JustAvoidDistFar 4.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子3 (Bokoblin_Senior, 先行動_0)

Name Value
JustAvoidAngleL 0.785398
JustAvoidAngleR 0.785398
JustAvoidDistFar 5.6
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Bokoblin_Rapid, 素手パンチJA)

Name Value
JustAvoidAngleL 0.785398
JustAvoidAngleR 0.785398
JustAvoidDistFar 4.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Electric, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Electric, 子1_0)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Moriblin_Senior, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 7.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear True
TargetBone 0
SeqBank 0

子1 (Lynel_Middle, 大剣全方位攻撃)

Name Value
JustAvoidAngleL 0.0
JustAvoidAngleR 0.0
JustAvoidDistFar 0.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear True
TargetBone 1
SeqBank 0

子3 (Lynel_Middle, 6足攻撃)

Name Value
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.349066
JustAvoidDistFar 12.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子4 (Lynel_Middle, 斬り付け)

Name Value
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.785398
JustAvoidDistFar 7.0
JustAvoidDistNear 6.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子1 (Lizalfos_Bone, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Bone, 子1_0)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Moriblin_Blue, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 7.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear True
TargetBone 0
SeqBank 0

子1 (Stal_Moriblin_Bone, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 7.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear True
TargetBone 0
SeqBank 0

子1 (Lynel, 大剣全方位攻撃)

Name Value
JustAvoidAngleL 0.0
JustAvoidAngleR 0.0
JustAvoidDistFar 0.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear True
TargetBone 1
SeqBank 0

子3 (Lynel, 6足攻撃)

Name Value
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.349066
JustAvoidDistFar 12.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子4 (Lynel, 斬り付け)

Name Value
JustAvoidAngleL 0.349066
JustAvoidAngleR 0.785398
JustAvoidDistFar 7.0
JustAvoidDistNear 6.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 1
SeqBank 0

子3 (Guardian_Mini_Practice, ジャスト回避)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (StalForestGiant, 右素手攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.523599
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (StalForestGiant, 横なぎ攻撃)

Name Value
JustAvoidAngleL 0.698132
JustAvoidAngleR 0.436332
JustAvoidDistFar 1.0
JustAvoidDistNear 5.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (StalForestGiant, 左素手攻撃)

Name Value
JustAvoidAngleL 0.523599
JustAvoidAngleR 0.174533
JustAvoidDistFar 3.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (StalForestGiant, 振りおろし攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (StalForestGiant, 大剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (StalForestGiant, 片手剣攻撃)

Name Value
JustAvoidAngleL 0.174533
JustAvoidAngleR 0.174533
JustAvoidDistFar 6.0
JustAvoidDistNear 4.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Senior, 子1_0)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Middle, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Middle, 子1_0)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Ice, 子1)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx -1
IsAddRangeToFar False
IsAddRangeToNear False
TargetBone 0
SeqBank 0

子1 (Lizalfos_Ice, 子1_0)

Name Value
JustAvoidAngleL 1.5708
JustAvoidAngleR 1.5708
JustAvoidDistFar 6.0
JustAvoidDistNear 0.0
WeaponIdx 0
IsAddRangeToFar True
IsAddRangeToNear False
TargetBone 0
SeqBank 0