AIDef:Action/ForkNoWeaponAttackAllTimeMinSet

ForkNoWeaponAttackAllTimeMinSet
AI definition
Type Action

StaticInstParams

Name Type Default value Description
MinDamage Int
AtDirString String
IsImpulseLarge Bool
AtkBodyName1 String
AtkBodyName2 String
AtkBodyName3 String
AttackType Int
ChmName1 String
AttackPowerScale Float
IsUseAttackParam Bool
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
IsHeavy Bool
IsHammer Bool


Derived definitions

子0 (PriestBossIronBall, 先行動)

Name Value
MinDamage -1
AtDirString
IsImpulseLarge True
AtkBodyName1 AtkExplode
AtkBodyName2
AtkBodyName3
AttackType 1
ChmName1
AttackPowerScale 1.0
IsUseAttackParam True
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak False
IsIniviciblePierce False
IsHeavy False
IsHammer False

子0 (WillBall, 先行動)

Name Value
MinDamage -1
AtDirString
IsImpulseLarge True
AtkBodyName1 AtkExplode
AtkBodyName2
AtkBodyName3
AttackType 1
ChmName1
AttackPowerScale 1.0
IsUseAttackParam True
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak False
IsIniviciblePierce False
IsHeavy False
IsHammer False

子0 (WillBreakBall, 先行動)

Name Value
MinDamage -1
AtDirString
IsImpulseLarge True
AtkBodyName1 AtkExplode
AtkBodyName2
AtkBodyName3
AttackType 1
ChmName1
AttackPowerScale 1.0
IsUseAttackParam True
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak False
IsIniviciblePierce False
IsHeavy False
IsHammer False