AIDef:Action/ForkLodTimer

ForkLodTimer
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WaitFrame Int
IsChangeable Bool
EndState Int


Derived definitions

子1 (Octarock_Forest, 凍死先行動)

Name Value
WaitFrame 15
IsChangeable True
EndState 0

子1 (Enemy_AirOctarock, 凍死先行動)

Name Value
WaitFrame 15
IsChangeable True
EndState 0

落下 (Stal_Lizalfos_Head, リアクション)

Name Value
WaitFrame 1
IsChangeable True
EndState 0

子1 (Octarock_Water, 凍死先行動)

Name Value
WaitFrame 15
IsChangeable True
EndState 0

落下 (Stal_Moriblin_Head, リアクション)

Name Value
WaitFrame 1
IsChangeable True
EndState 0

子0 (Sandworm, 見失いタイマー)

Name Value
WaitFrame 45
IsChangeable False
EndState 0

子0 (Sandworm, 潜り後タイマ)

Name Value
WaitFrame 15
IsChangeable False
EndState 0

子0 (Sandworm, 諦め見失いタイマ)

Name Value
WaitFrame 1
IsChangeable False
EndState 0

子1 (Sandworm, 安全地帯移動タイマ)

Name Value
WaitFrame 300
IsChangeable True
EndState 1

子1 (Sandworm, 怒り安全地帯移動_タイマ)

Name Value
WaitFrame 150
IsChangeable True
EndState 1

子1 (Octarock_Sand, 凍死先行動)

Name Value
WaitFrame 15
IsChangeable True
EndState 0

子0 (Enemy_SandwormR, 見失いタイマー)

Name Value
WaitFrame 45
IsChangeable False
EndState 0

子0 (Enemy_SandwormR, 潜り後タイマ)

Name Value
WaitFrame 15
IsChangeable False
EndState 0

子0 (Enemy_SandwormR, 諦め見失いタイマ)

Name Value
WaitFrame 1
IsChangeable False
EndState 0

子1 (Enemy_SandwormR, 安全地帯移動タイマ)

Name Value
WaitFrame 300
IsChangeable True
EndState 1

子1 (Enemy_SandwormR, 怒り安全地帯移動_タイマ)

Name Value
WaitFrame 150
IsChangeable True
EndState 1

子1 (Octarock_Snow, 凍死先行動)

Name Value
WaitFrame 15
IsChangeable True
EndState 0

子1 (Octarock_Stone, 凍死先行動)

Name Value
WaitFrame 15
IsChangeable True
EndState 0

落下 (Stal_Bokoblin_Head, リアクション)

Name Value
WaitFrame 1
IsChangeable True
EndState 0

大落下 (Stal_Giant_Eye, リアクション)

Name Value
WaitFrame 1
IsChangeable True
EndState 0

落下 (Stal_Giant_Eye, リアクション)

Name Value
WaitFrame 1
IsChangeable True
EndState 0