AIDef:Action/ForkDropWeaponWithSpeed
ForkDropWeaponWithSpeedAI definition |
---|
Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子2 (Stal_Bokoblin_Junior_Body, 痺れ)
- 2.2 子3 (Stal_Bokoblin_Junior_Body, 痺れ)
- 2.3 子1 (ForestGiant_Middle, あくび)
- 2.4 子1 (Lizalfos, 痺れ)
- 2.5 子2 (Lizalfos, 痺れ)
- 2.6 子2 (Bokoblin_Red, 痺れ)
- 2.7 子3 (Bokoblin_Red, 痺れ)
- 2.8 子1 (ForestGiant_Senior, あくび)
- 2.9 子1 (ForestGiant, あくび)
- 2.10 子1 (Lizalfos_Fire, 痺れ)
- 2.11 子2 (Lizalfos_Fire, 痺れ)
- 2.12 子2 (Bokoblin_Senior, 痺れ)
- 2.13 子3 (Bokoblin_Senior, 痺れ)
- 2.14 子2 (Bokoblin_Rapid, 痺れ)
- 2.15 子3 (Bokoblin_Rapid, 痺れ)
- 2.16 子1 (Lizalfos_Electric, 痺れ)
- 2.17 子2 (Lizalfos_Electric, 痺れ)
- 2.18 子2 (Moriblin_Senior, 痺れ)
- 2.19 子3 (Moriblin_Senior, 痺れ)
- 2.20 子1 (Lizalfos_Bone, 痺れ)
- 2.21 子2 (Lizalfos_Bone, 痺れ)
- 2.22 子2 (Moriblin_Blue, 痺れ)
- 2.23 子3 (Moriblin_Blue, 痺れ)
- 2.24 子2 (Stal_Moriblin_Bone, 痺れ)
- 2.25 子3 (Stal_Moriblin_Bone, 痺れ)
- 2.26 子1 (Lizalfos_Senior, 痺れ)
- 2.27 子2 (Lizalfos_Senior, 痺れ)
- 2.28 子1 (Lizalfos_Middle, 痺れ)
- 2.29 子2 (Lizalfos_Middle, 痺れ)
- 2.30 子1 (Lizalfos_Ice, 痺れ)
- 2.31 子2 (Lizalfos_Ice, 痺れ)
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
WeaponIdx |
Int |
|
|
AngleOffsetY |
Float |
|
|
ChemReset |
Bool |
|
|
Derived definitions
子2 (Stal_Bokoblin_Junior_Body, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子3 (Stal_Bokoblin_Junior_Body, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子1 (ForestGiant_Middle, あくび)
Name |
Value
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
True
|
子1 (Lizalfos, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Lizalfos, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Bokoblin_Red, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子3 (Bokoblin_Red, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子1 (ForestGiant_Senior, あくび)
Name |
Value
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
True
|
子1 (ForestGiant, あくび)
Name |
Value
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
True
|
子1 (Lizalfos_Fire, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Lizalfos_Fire, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Bokoblin_Senior, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子3 (Bokoblin_Senior, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Bokoblin_Rapid, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子3 (Bokoblin_Rapid, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子1 (Lizalfos_Electric, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Lizalfos_Electric, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Moriblin_Senior, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子3 (Moriblin_Senior, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子1 (Lizalfos_Bone, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Lizalfos_Bone, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Moriblin_Blue, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子3 (Moriblin_Blue, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Stal_Moriblin_Bone, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子3 (Stal_Moriblin_Bone, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子1 (Lizalfos_Senior, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Lizalfos_Senior, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子1 (Lizalfos_Middle, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Lizalfos_Middle, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子1 (Lizalfos_Ice, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
0
|
AngleOffsetY |
0.0
|
ChemReset |
False
|
子2 (Lizalfos_Ice, 痺れ)
Name |
Value
|
WeaponDropSpeedXZ |
0.2
|
WeaponDropSpeedY |
0.5
|
WeaponIdx |
1
|
AngleOffsetY |
0.0
|
ChemReset |
False
|