AIDef:Action/ForkDisableContactOnAtHitPlayer
ForkDisableContactOnAtHitPlayerAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子2 (Enemy_Golem_Fire_R, 腕修復)
- 2.2 子3 (Enemy_Golem_Fire_R, ケミカル復帰)
- 2.3 子2 (Golem_Senior, 腕修復)
- 2.4 子3 (Golem_Senior, ケミカル復帰)
- 2.5 子3 (Golem_Little, ケミカル復帰)
- 2.6 子2 (Golem_Middle, 腕修復)
- 2.7 子3 (Golem_Middle, ケミカル復帰)
- 2.8 子3 (Golem_Little_Ice, ケミカル復帰)
- 2.9 子2 (Golem, 腕修復)
- 2.10 子3 (Golem, ケミカル復帰)
- 2.11 子3 (Golem_Little_Fire, ケミカル復帰)
StaticInstParams
Name |
Type |
Default value |
Description
|
RigidBodyName0 |
String |
|
|
RigidBodyName1 |
String |
|
|
RigidBodyName2 |
String |
|
|
RigidBodyName3 |
String |
|
|
RigidBodyName4 |
String |
|
|
RecoverDelayTimeMin |
Int |
|
|
Derived definitions
子2 (Enemy_Golem_Fire_R, 腕修復)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子3 (Enemy_Golem_Fire_R, ケミカル復帰)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_1_R
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_2_L
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Senior, 腕修復)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子3 (Golem_Senior, ケミカル復帰)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_1_R
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_2_L
|
RecoverDelayTimeMin |
10
|
子3 (Golem_Little, ケミカル復帰)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_1_R
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_2_L
|
RecoverDelayTimeMin |
10
|
子2 (Golem_Middle, 腕修復)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子3 (Golem_Middle, ケミカル復帰)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_1_R
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_2_L
|
RecoverDelayTimeMin |
10
|
子3 (Golem_Little_Ice, ケミカル復帰)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_1_R
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_2_L
|
RecoverDelayTimeMin |
10
|
子2 (Golem, 腕修復)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
|
RigidBodyName2 |
|
RigidBodyName3 |
|
RigidBodyName4 |
|
RecoverDelayTimeMin |
10
|
子3 (Golem, ケミカル復帰)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_1_R
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_2_L
|
RecoverDelayTimeMin |
10
|
子3 (Golem_Little_Fire, ケミカル復帰)
Name |
Value
|
RigidBodyName0 |
RigidBody_Spine_1
|
RigidBodyName1 |
RigidBody_Arm_1_R
|
RigidBodyName2 |
RigidBody_Arm_2_R
|
RigidBodyName3 |
RigidBody_Arm_1_L
|
RigidBodyName4 |
RigidBody_Arm_2_L
|
RecoverDelayTimeMin |
10
|