AIDef:Action/ForkBattleNodeForAttackGround
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPosOffset | Vec3 | ||
IsOffsetFromBaseBone | Bool |
Derived definitions
子4 (Lynel_Senior, 大剣大攻撃上半身)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子4 (Lynel_Senior, 大剣突進切り斬り付け)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子5 (Lynel_Senior, 大剣連撃)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子4 (Lynel_Middle, 大剣大攻撃上半身)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子4 (Lynel_Middle, 大剣突進切り斬り付け)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子5 (Lynel_Middle, 大剣連撃)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子4 (Lynel, 大剣大攻撃上半身)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子4 (Lynel, 大剣突進切り斬り付け)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |
子5 (Lynel, 大剣連撃)
Name | Value |
---|---|
AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
IsOffsetFromBaseBone | False |