AIDef:Action/ForkBattleNodeForAttackGround
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackPosOffset | Vec3 | ||
| IsOffsetFromBaseBone | Bool |
Derived definitions
子4 (Lynel_Senior, 大剣大攻撃上半身)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子4 (Lynel_Senior, 大剣突進切り斬り付け)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子5 (Lynel_Senior, 大剣連撃)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子4 (Lynel_Middle, 大剣大攻撃上半身)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子4 (Lynel_Middle, 大剣突進切り斬り付け)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子5 (Lynel_Middle, 大剣連撃)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子4 (Lynel, 大剣大攻撃上半身)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子4 (Lynel, 大剣突進切り斬り付け)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |
子5 (Lynel, 大剣連撃)
| Name | Value |
|---|---|
| AttackPosOffset | Vec3(x=0.0, y=0.0, z=6.0) |
| IsOffsetFromBaseBone | False |