AIDef:Action/ForkASTrgShootSkyArrow
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BaseBoneName | String | ||
| FrontDirOfBaseBone | Vec3 | ||
| WeaponIdx | Int | ||
| SeqBank | Int | ||
| TargetBone | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetActor | Actor |
Derived definitions
子1 (Lynel_Senior, 弓上空撃ち攻撃)
| Name | Value |
|---|---|
| BaseBoneName | Weapon_R |
| FrontDirOfBaseBone | Vec3(x=-1.0, y=0.0, z=0.0) |
| WeaponIdx | 2 |
| SeqBank | 0 |
| TargetBone | 1 |
子1 (Lynel_Middle, 弓上空撃ち攻撃)
| Name | Value |
|---|---|
| BaseBoneName | Weapon_R |
| FrontDirOfBaseBone | Vec3(x=-1.0, y=0.0, z=0.0) |
| WeaponIdx | 2 |
| SeqBank | 0 |
| TargetBone | 1 |
子1 (Lynel, 弓上空撃ち攻撃)
| Name | Value |
|---|---|
| BaseBoneName | Weapon_R |
| FrontDirOfBaseBone | Vec3(x=-1.0, y=0.0, z=0.0) |
| WeaponIdx | 2 |
| SeqBank | 0 |
| TargetBone | 1 |